Stalker15 10 Posted November 28, 2009 anybody help me? Share this post Link to post Share on other sites
[aps]gnat 28 Posted December 2, 2009 (I know there are only 2 runway head in the editor :S or maybe don't use the numbers... :butbut:) lol .... well the runways look shyt without heads & tails and I have had no plans to make new heads and tails textures/addons for this terrain. Maybe in beta # 124 ;) @Stalker15 Not enough information. No one else has reported a problem. What does your arma2.RPT file say was the error? File typically found; C:\Documents and Settings\USERNAME\Local Settings\Application Data\ArmA 2 Share this post Link to post Share on other sites
M3th0s 10 Posted December 2, 2009 Gnat;1503285']lol .... well the runways look shyt without heads & tails and I have had no plans to make new heads and tails textures/addons for this terrain.Maybe in beta # 124 ;) :eek: asd I used "runway_beton" to simulate the 2 stopways (STOPWAY- An area beyond the takeoff runway no less wide than the runway and centered upon the extended centerline of the runway' date=' able to support the airplane during an aborted takeoff, without causing structural damage to the airplane, ... [url']http://www.flightglobal.com/blogs/unusual-attitude/Emirates%20tailstrike%201.JPG[/url] ) so I don't used the runways heads: http://img230.imageshack.us/i/arma22009120215183490.jpg/ http://img137.imageshack.us/i/arma22009120215222943.jpg/ If we take, for example, the 4 airports (without the central one) the directions of runways are: -36°; 18° -27°; 09° http://img4.imageshack.us/i/arma22009120215491931.jpg/ in ArmA I there are the runways number 27 and 09 (you can find them in Panthera Island for ArmA II o in Sahrani) so you don't have to make theese... only, if you want, the 36 and 18. I want give you a hand with this work but unfortunately I don't know anything about visitor 3 and pbo files! ah for the central airport you need 06° and 24° heads... I think this map is very beautiful with or without the right runways' heads but if you make them it's more realistic! :rolleyes: however thank you for map! Share this post Link to post Share on other sites
dialektiikka 10 Posted December 2, 2009 Gnat, could you please release a basically unpopulated version of the map, too? Ie. one with no buildings or anything else. It would be great for generic desert missions, cut-scenes/movies etc. I plan to use your map for a "flashback twenty tears" type mission in a campaign, perhaps with some custom buildings and stuff. It would be helpful if I could just build the scenery for the parts I need into the empty map, then use your final map as a "modern" version of the same places in a later cut-scene. This ofcourse if it's not too much hassle :) Share this post Link to post Share on other sites
sashfield 10 Posted December 13, 2009 for some reason whenever the c-130's (with AI pilots) take off from the airports they don't gain enough altitude and their wing tips hit the ground shortly after getting into the air, causing the aircraft to explode. Share this post Link to post Share on other sites
[aps]gnat 28 Posted December 15, 2009 Search the forums for my C130 fix / download. It fixes the turning circle & take-off problem you mentioned. Share this post Link to post Share on other sites
AdeptAbyss 10 Posted December 15, 2009 wow looks great, been looking for a massive desert map. Gah cant get it to download, stupid college internet... Share this post Link to post Share on other sites
wolfbite 8 Posted December 15, 2009 I would say pines would be a poor choice for this map as I dont think they are very common for middle eastern deserts..... Small shrubbery would be a better choice for this map I feel. A few small settlements around would be nice for infantry and a few roads around vor vehicle convoys and the such. Just my opinion. Thanks for this great map so far gnat! Share this post Link to post Share on other sites
emcnally 0 Posted July 21, 2010 Hi GNAT; I have Arma2 OA and was trying to create a WF mission with the GITA for cities and for some reason I cannot get AI units or my driver to move to waypoints. I can only make my driver move using the W<A<S<D keys. Great looking map by the way. I always liked your creations. This wiould be an awesome map for Desert warfare using the Town creator. Share this post Link to post Share on other sites
[aps]gnat 28 Posted July 23, 2010 Thanks for the report mcnally. When I finally get back to my editing computer Ill investigate. (weeks) Share this post Link to post Share on other sites
emcnally 0 Posted July 27, 2010 Hi GNAT; I had my units setup too close to the edge of the map I guess. I moved them to the SW Airport and they now move. Thanks Share this post Link to post Share on other sites
fighterman 10 Posted July 27, 2010 gnat this map is brilliant. I think you should include a road system with small settlements on it and some compounds sort of like in Afghanistan. btw this map is excellent for flyin. Share this post Link to post Share on other sites
jeza 5416 Posted July 27, 2010 gnat this map is brilliant. I think you should include a road system with small settlements on it and some compounds sort of like in Afghanistan. btw this map is excellent for flyin. Roads agree'd, as for settlements, in OA why not use the settlment moduel, works well. :) As for you you Gnat, daaaam fine work Regards Jeza Share this post Link to post Share on other sites
fighterman 10 Posted July 28, 2010 im playin it on arma 2 but i will use this when i get OA Share this post Link to post Share on other sites
[aps]gnat 28 Posted July 31, 2010 Roads agree'd, as for settlements, in OA why not use the settlment moduel, works well. :) Yes, that was the plan when I saw the first OA pictures posted by bis many months ago. OA content fits perfect. Thanks guys. Share this post Link to post Share on other sites
ryguy 10 Posted July 31, 2010 How about you make this something like a military bombing/gunnery practice range, meaning only military (plywood houses etc.) settlements and only dirt roads? That would be a cool atmosphere :) . Share this post Link to post Share on other sites
[aps]gnat 28 Posted July 31, 2010 lol ... yeh, and a 1950's atomic test village ;) Share this post Link to post Share on other sites
Big Mac 19 Posted July 31, 2010 Gnat;1703246']lol ... yeh' date=' and a 1950's atomic test village ;)[/quote']With billboards with phrases like "The Car of Tomorrow" :p Share this post Link to post Share on other sites
[aps]gnat 28 Posted July 31, 2010 sarcasm? :confused: No! Your suggesting just made me think of my idea. @Big Mac Yep .... a period piece ;) Share this post Link to post Share on other sites
fighterman 10 Posted July 31, 2010 and make a nuke for your b52 and we would have hours of fun Share this post Link to post Share on other sites
ryguy 10 Posted August 1, 2010 Gnat;1703303']No!Your suggesting just made me think of my idea. @Big Mac Yep .... a period piece ;) Oh, cool! :p It would be fun to destroy buildings epically with HE artillery and, of course, NUKES!! :coop: Share this post Link to post Share on other sites
fighterman 10 Posted August 19, 2010 what u gona add the gnat Share this post Link to post Share on other sites
aidas2 10 Posted August 19, 2010 The map is empty, but heck, somehow I manage to have fun it, it's very good when you want to train flying, hope the desert gets a bit more detailed with OA stuff. Share this post Link to post Share on other sites
[aps]gnat 28 Posted August 19, 2010 ... hope the desert gets a bit more detailed with OA stuff. Thats the plan, but not too much otherwise it'll be too laggy, and will move away from the primary role of the terrain being more a "War waged from the Air" location. Share this post Link to post Share on other sites