Jump to content
Sign in to follow this  
noubernou

Nou's Forward Observer Script v0.5

Recommended Posts

I do not want to release too many details right now, but it will be a very comprehensive player controlled artillery simulation covering guns/FDC/FO operations.

That's very god news - can't hardly wait now... :)

Share this post


Link to post
Share on other sites
Aparently, this script doesn't work in multiplayer.

Really? Hrm. There is nothing too special about it. The only thing I can think of is that it needs to execute only on the server, which I am pretty sure its not doing.

I have a few other improvements in it, I might release again soon (I know I keep saying that) and that will be in there. I will make sure to test in multiplayer as well.

I have been tooling around with a feature that makes it so the FO has to have visual on the target, and he will crawl around and try and act sneaky to get there but also keep his distance. I probably wont include that though in the next release as it is fairly far off from completion.

Share this post


Link to post
Share on other sites

Ive been messing around with both NouberNou's and the AI Artillery Framework

by [ZSU]Blake aka Blakeace http://www.armaholic.com/page.php?id=8421.

I didnt see any "DO NOT TWIST FOR YOUR OWN PERVETED PLEASURES" warning so i assume its ok.

Cobbled them together in a very user freindly package (2 scripts) with the same workings as NouberNou.

Do I post a link to something like rapidshare or upload to Armaholic and post here?

(never posted before so...)

EDIT:

ill check here and at armaholic as 'whollysteve' every couple of days.

EDIT2:

posted to the new addons/scripts at armaholic. Just waiting for the admins to check and upload it.

Edited by whollysteve

Share this post


Link to post
Share on other sites

I have no problems with you making your own version, if you give me a little credit for the idea. :)

On the other hand, just because it says nothing about the copyright doesn't mean it has none. International treaty assumes an all rights reserved status on works with no defined copyright. :p

Share this post


Link to post
Share on other sites

Heres a copy of the included readme.

When it goes up I'll post the link.

// -------------------------------------------------------------------

//Whollysteve combined AI arty script

//

//FORWARD-OBSERVER

//

//from

//Nou's Forward Observer Script v0.5 and

//[ZSU]Blake aka Blakeace's AI Artillery Framework v1.00

//15/05/2010

//

//USAGE

//One Forward observer; artillery battery synched to an arty module. thats it.

//Put the folder with both scripts into the mission folder (or mydocs>arma2>scripts for use in the editor)

//The map is unpacked to allow for use in the editor, just drop it into mydocs>arma2>missions.

//

//Put the following into the FO init box:

//stuff = [FO_NAME,ARTY_MODULE_NAME,WAIT_TIME,FIRE_AT_SIDE,RANGE,TYPE,SPREAD,ADJUSTS,SALVO,SKILL,VEL_COMPENSATOR,PREP_VALUE] execVM "ForwardObserver\ForwardObserver.sqf";

//eg: stuff = [this,ARTY,1,west,1000,"HE",200,2,8,5,10,1] execVM "ForwardObserver\ForwardObserver.sqf";

//

//FO_NAME : Name of the Forward Observer

//ARTY_MODULE_NAME : Name of the Arty Module synced to your battery

//WAIT_TIME : How often does the FO search for targets (1)

//FIRE_AT_SIDE : Whose parade do you want to rain on (EAST,WEST,INS)

//RANGE : How far out from the FO to look for targets (1000)

//TYPE : Type of shot "HE","WP","SMOKE","SADARM","LASER"

//SPREAD : Salvo dispersion radius (100)

//ADJUSTS : Number of ranging rounds (2)

//SALVO : Number of shots in the salvo

//SKILL : How good is the arty battery 0-10 bad-good (5)

//VEL_COMPENSATOR : Takes into account moving targets (10)

//PREP_VALUE : Is the unit already ranged in 0 no, 1 yes (0)

//

//Some general values are given in brackets

//

// TO DO

// Dynamic markers, they sort of work ... sometimes ... maybe.

// Integrating multiple batteries, FOs

// Get rid of uneeded code / better methods.

//

// -------------------------------------------------------------------

What it does.

Regular scans of a radius about the FO set by WAIT_TIME in minutes, minimum 1 minute.

When an enemy is encountered a salvo of half the entered salvo value is fired at the group of OPFOR set by FIRE_AT_SIDE and chosen by the FO script.

This salvo is static and will not 'lead' a moving group.

It can also be turned off.

The desired number of ranging shells (White Phos) will be fired.

The chance of being hit by these is pretty slim.

Finally the full desired salvo will be fired.

This will be a calulated salvo that aim ahead of a moving group.

// -------------------------------------------------------------------

Notes:

Detection of enemy is not dependant on being detected by the FO. Default detection ranges are pretty bad for large distances ie; on a map such as Chernarus. RANGE allows for any radius about the FO

TYPE: note the available types are limited by the artillery units you use.

SKILL: will affect how long it takes the unit to range in. From 0 seconds (skill=10) to 30 seconds (skill=0);

PREP_VALUE: set this = 1 if you want the small initial salvo to occur.

// -------------------------------------------------------------------

THANKS TO:

Nou's (Forward Observer Script v0.5) and [ZSU]Blake aka Blakeace (AI Artillery Framework v1.00) for the two scripts that form the basic idea

Share this post


Link to post
Share on other sites
Ive been messing around with both NouberNou's and the AI Artillery Framework

by [ZSU]Blake aka Blakeace http://www.armaholic.com/page.php?id=8421.

I didnt see any "DO NOT TWIST FOR YOUR OWN PERVETED PLEASURES" warning so i assume its ok.

Cobbled them together in a very user freindly package (2 scripts) with the same workings as NouberNou.

Do I post a link to something like rapidshare or upload to Armaholic and post here?

(never posted before so...)

EDIT:

ill check here and at armaholic as 'whollysteve' every couple of days.

EDIT2:

posted to the new addons/scripts at armaholic. Just waiting for the admins to check and upload it.

Def no prob, and thanks I do appreciate being included in the credits.

Share this post


Link to post
Share on other sites

Frontpaged on armaholic

http://www.armaholic.com/page.php?id=10534

someone stated that the utes mission didnt work. ill have a looksie later as tonight I've got RNR and my last BEng exam was today.

Combined with the end of year BBQ (until 3am saturday) . well. just dont expect anything for a few days.

Share this post


Link to post
Share on other sites

Sry m8,

same here, i get directly the mdg "Fo Fo no longer operating" although he has enough targets.

Share this post


Link to post
Share on other sites
Frontpaged on armaholic

http://www.armaholic.com/page.php?id=10534

someone stated that the utes mission didnt work. ill have a looksie later as tonight I've got RNR and my last BEng exam was today.

Combined with the end of year BBQ (until 3am saturday) . well. just dont expect anything for a few days.

Yup, just have to drop the ForwardObserver folder into the mission folder, and update the FO init line to match the arty module name 'mortarSquad'

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×