Raddik 10 Posted September 9, 2009 Is it possible to make an object invisible? I need a concrete barrier to have it's desired effect on other objects without being visible. Thanks. Raddik Share this post Link to post Share on other sites
stilpu 0 Posted September 9, 2009 Try calling this for every object selection (replace selectionNumber accordingly) _objectname setobjecttexture [selectionNumber,""] Share this post Link to post Share on other sites
Raddik 10 Posted September 9, 2009 Thanks for the quick reply. I put this in the init of a concrete barrier named b1 b1 setobjecttexture [selectionNumber,""] I can still see it, did I do something wrong? Thanks again for the help. Raddik Share this post Link to post Share on other sites
Lester 0 Posted September 9, 2009 AFAIK the object have to be specially perpared to do this command, otherwise no changes happends. Share this post Link to post Share on other sites
Raddik 10 Posted September 12, 2009 Anyone have another idea? There must be some way to do this without making and addon... Please advise. Raddik Share this post Link to post Share on other sites
AgentD 10 Posted September 13, 2009 deleteCollection object; Share this post Link to post Share on other sites
LardThief 10 Posted September 13, 2009 deleteCollection object; Yes, this is correct. Share this post Link to post Share on other sites
Raddik 10 Posted September 13, 2009 This deletes it on a physical level too, I already tried it. Thoughts? Share this post Link to post Share on other sites
LardThief 10 Posted September 13, 2009 Yep, sorry, misunderstood question. Share this post Link to post Share on other sites
xeno 234 Posted September 13, 2009 There are some invisible fences available in A2, though I don't think that is what you are really looking for. Nevertheless, you can createVehicle them (maybe there are more, haven't checked it): "InvisibleFence2" "InvisibleFence3" They get used in the first campaign mission. Xeno Share this post Link to post Share on other sites
Raddik 10 Posted September 14, 2009 Xeno, Thank you for the input, I'll set the height to be what it needs to be and they will work just dandy. Do I add them in the editor like any other object? Raddik Share this post Link to post Share on other sites
kylania 568 Posted September 14, 2009 Thank you for the input, I'll set the height to be what it needs to be and they will work just dandy. Do I add them in the editor like any other object? You should totally put a bunch of these in the sky at random places! :) Share this post Link to post Share on other sites
Raddik 10 Posted September 14, 2009 You should totally put a bunch of these in the sky at random places! :) LOL. Yeah, but people would be ragequitting if I did. :) Share this post Link to post Share on other sites
Raddik 10 Posted September 15, 2009 Xeno,Thank you for the input, I'll set the height to be what it needs to be and they will work just dandy. Do I add them in the editor like any other object? Raddik Xeno, I reread your post and wanted to say nm. Got it working. :) Raddik Share this post Link to post Share on other sites