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Delta 51

Broken Sound

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Better question is, did BI put this Beta patch testing section because they actually wanted feedback to listen too? Or to make people feel secure about their problems :P

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Better question is, did BI put this Beta patch testing section because they actually wanted feedback to listen too? Or to make people feel secure about their problems :P

Little of both I suspect :D

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Footsteps, gun reloading and ambience (that's what I've noticed in an hour of play) still cutting in and out under 1.04. Thought it might be VOP but even with VOP disabled, it's still happening.

EDIT ** Tested with and without other addons and it's still happening. I notice whenever there is Thunder during a storm, it cuts out reloading, footsteps and other ambient sound to a far greater extent than it does under normal weather conditions.

EDIT #2 ** This seems directly related to a lot of ambient sound and is easily reproducable by setting the weather settings to storm (thunder). Whenever there is Thunder, other sounds start to cut out. This is the easiest way to reproduce it although it happens in other scenarios as well to a lesser extent.

IMHO, the XAudio2 engine is a total bag of shite. They should have stayed with the hardware sound engine from A1/OFP.

Eth

man thats a mess

as stated elswhere my sound does not have these issues... location/directional/distance delay etc all seem as they should, I do have the heli startup bug

I can track unseen vehicles, shooters, MG positions while navigating/changing direction moving through a village or town.

I use soundmax driver software with stereo headphones.

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I have the same issue, this also happens with the startup sound of helicopters. The actual engine sound pans fine but the startup sound dont.

Yes I spotted that too recently.

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That dogz dont have this problem is amazing. Everyone i talk to with a range of old to latest hardware in soundcards have the same issue. Vehicles engines running is no problems - only some startup and shut down sounds. Also explosions made by artillery. Also the "mono" sounds when firing your rifle in 1st person. Turn your head to left and fire some rounds: hear them in right ear? Nope - both no matter how you turn. This also confirmed from all ranges of cards plus the sound modders in this community.

I guess you have to work with sounds to get most of this. Ocupational hazard. Its on good and evil. Good if it gets fixed, and bad if it doesnt since i will notice it while some plays happy not noticing.

I think and hope BIS is looking into this even though not telling us.

About broken sounds i notice still in 1.04 from some angles helicopters firing MG's can distort slightly. Just as it shoots, and not this distortion that hanged around a while after you stopped. It distorts very quick/short per bullet so to speak, and then as you stop its all good. But this is with just some certain angles. Also used SOW sound mod. But in ArmA1 we had a lot of soundmods without this happening. Unless some new values should be changed with care in ARMA2 not to get this to happen? Dont know.

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Is it just me, or dose the sound issue seem resolved?

I can perfectly zero in on someone shooting at me, i can clearly hear vehicles as they drive, or turn on their engines....

Only problem left seems to be the explosions.

This is using the latest beta.

I have to test more, but i rely didn't notice any more problems.

Please do some more testing, and post feedback, we have to much conflicting info here.

If there are new drivers out for your sound hardware install them, and retest.

there shouldn't be a difference in sound between us, we should all have the same audiophile experience :-)

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The sticking explosions and startup sounds have not been fixed. Ofcourse we can "hear" them, but if you turn your head the sound is not tied to its source. And i need to test the latest more but 59210 still distorts when i look from certain angles. Sometimes shots fired have some "beep/screetch" sound to them - very subtle many times, and sometimes flat out distortion but not as much as before. Still there though.

I dont know with the latest patch as i dont use it - too much lag. Also, it is not stated by BIS that they did anything to the sound so i havent really checked.

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