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galzohar

HOLD 50 Bunker Control: Kabanino

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Description:

This is a respawn-based HOLD-type mission. There are 4 bunkers round Kabanino, about 1km away from the bases that need to be taken. Staying 10 seconds in a bunker will turn it to your side, and every second your side holds a bunker rewards 1 point. The mission includes a large variety of weapons, vehicles and aircraft.

Features:

- Smaller size than your average PvP map, which allows playing with less players (we even had fun playing 2 vs 2!), yet has plenty of space for even aircraft to have a use.

- Loadout saving at ammo box at base.

- Spawn/baserape protection which is (hopefully) not abuseable.

- Efficient and responsive scripting - most scripts react instantly yet it runs light and is only 90kb.

- Modified loadouts (based on their RL capabilities) for F35B and AV8B for improved realism and gameplay.

To do:

- Balance and fix possible bugs that may arise ;)

- Fix capture sound to work when inside vehicles.

- Add something to clean up dead bodies after a while.

Demo video (most was filmed in this mission):

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Version 1.02 on filefactory:

http://www.filefactory.com/file/ah8d640/n/pvp_16_bunker_control_chernogorks_v1-02_Chernarus_pbo

Version 1.02 on Armaholic:

Bunker Control: Kabanino C&H-50 v1.01

Version 1.02 on armedassault.info:

http://www.armedassault.info/index.php?game=1&cat=multi&id=140

Edited by galzohar

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Todo on next versoin: Make firing AA from base easier, and probably replace avengers with tungustas because the usmc AA is simply inadequate.

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8v8 Chenogorsk version coming soon, already up for testing on the Israeli server.

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8on8 sounds good. Is there only base respawn or

multiple / forward / mobile respawn options?

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Only base respawns on both, all side vehicles are at base (with some random civvie vehicles spread around), and the distance is reasonable so travel time is not an annoyance.

I've done everything I can to prevent spawn camping / base raping, but of course something like this on such small missions is something that can always be improved. Next 50-player version will definitely give an easier time to avoid getting killed from the air as soon as you enter a vehicle by replacing avengers with tungustas and placing all tungustas very close to the spawns, making it extremely easy to shoot down any aircraft that flies within LOS of your base.

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Thanks for the info galzohar!

It is a fair design choice. In general more or even mobile respawn add a lot more dynamics

to the gameplay and tactics. That's why I was asking. :)

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Updated to version 1.01 with the above changes, as well as an option to select weapon availability.

http://www.filefactory.com/file/ah59bf1/n/pvp_50_bunker_control_kabanino_v1-01_Chernarus_pbo

8v8 version in chernogorsk:

http://www.filefactory.com/file/ah59bgh/n/pvp_16_bunker_control_chernogorsk_v1-01_Chernarus_pbo

The main reason there is only base respawn is because I don't like the concept of spawn location being a part of the game. Spawning right into combat or not having any idea whatsoever where the enemy may be coming from can really ruin the pvp experience in my opinion. If you want to come from the flank, you have to pay the price of taking a longer route. While respawn-based games cannot be truly realistic, I was trying to make the tactics that players will willingly use as realistic as possible.

Edited by galzohar

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ArmedAssault.info Mirror and News:

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We have also added this release to your personal author profile

If a release or contact information is missing, feel free to drop a PM, it will then be added.

Edited by Old Bear

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