Stemack 10 Posted August 23, 2009 Good news we have sorted out the medic bag and other issues, we are going to either upload the improved version tonight or tomorrow! Share this post Link to post Share on other sites
Stagler 39 Posted August 24, 2009 Hey, no biggie, but are they meant to be silent, When i issue orders and such, thers no voice. He just does the actions. Share this post Link to post Share on other sites
DJH 10 Posted August 24, 2009 @ Colonel Stagler They're silent 'cos they've not got radios, you need to add "ItemRadio" to each one like adding a weapon to get them to speak. You can also "ItemMap", "ItemCompass", "ItemWatch", "ItemGPS" and if you want the corresponding item. Share this post Link to post Share on other sites
Stemack 10 Posted August 24, 2009 (edited) We've came across an error seems when we binarize the addon folder it results in the medic bag error ingame so we've not binarized it this time until we can find out what the hell is going on with it, cheers Stemack. Link soon too follow! Armaholic Mirror Edited August 24, 2009 by Stemack Share this post Link to post Share on other sites
Lightninguk 0 Posted August 24, 2009 is this the new version that not bug 1.1 also with regards to our talk yes please Share this post Link to post Share on other sites
big 0 Posted August 24, 2009 (edited) is this the new version that not bug 1.1 also with regards to our talk yes please The links is not correct. He used our public ftp but the link points to our download page. Give me 10 minutes and the link will be good. EDIT: now it should work. Edited August 24, 2009 by Big Share this post Link to post Share on other sites
DJH 10 Posted August 24, 2009 (edited) Hi, I get an error on the new, unbinarized version it cannot load "CA\characters\data\SKLO-pass2.rvmat". This is no doubt because the path should be "CA\Data\sklo-pass2.rvmat". This apparently tells the model it has legs, because when it loads the game, the guys' torsos are ok, but they're on the ground, and their legs turn into huge smudges of camo infront and behind them. It actually looks pretty cool, but not sure you'll consider it a feature! EDIT: Also, looking at the config, they don't seem to have maps, watches, radios or compasses either Edited August 24, 2009 by DJH Share this post Link to post Share on other sites
Smuke 10 Posted August 24, 2009 Looking god lads, managed to get it work. Sometimes you get them shaking their head like churchill! Share this post Link to post Share on other sites
DJH 10 Posted August 24, 2009 Smuke, did you use version 1.2 or 1.1? I can't get 1.2 to work for me Share this post Link to post Share on other sites
STALKERGB 6 Posted August 24, 2009 Right, just to sort things out for everyone... hopefully, i'll add the radio and map into the config, i'll fix the rvmat error (thats cause its from arma one the old pathname). and i'll binarize the addon (seemed to be ok when i did it), will do that tonight for you all. Share this post Link to post Share on other sites
DJH 10 Posted August 24, 2009 You sir, are a legend. Nice one! Share this post Link to post Share on other sites
Lightninguk 0 Posted August 24, 2009 Right, just to sort things out for everyone... hopefully, i'll add the radio and map into the config, i'll fix the rvmat error (thats cause its from arma one the old pathname). and i'll binarize the addon (seemed to be ok when i did it), will do that tonight for you all. Dam what can i say great thanks "lightninguk on his knees worshipping STALKERGB/STEMACK" any ideai when the english weapons will be out for them or if ukf let us port them over i think we all should ask ukf to give us permission for somebody to release ported version over. so here goes ukf can you please give permission for your great ukf weapons be release for Arma2 please Share this post Link to post Share on other sites
STALKERGB 6 Posted August 24, 2009 (edited) Well hopefully UKF will give permission but the config with the lot i'm about to upload will give the units US weapons for now, the weapons i am working on wont be out anytime soon so UKF is the fastest solution to the weapon issue i think. EDIT: Right here is the link to the newest version, 1.3 is that? Anyway, as far as i can tell, this produces NO ERRORS, if anyone finds any do post :) Stemack will update any posts as is needed. :) British Royal Marine Commandos 1.3 Edited August 24, 2009 by STALKERGB Share this post Link to post Share on other sites
DJH 10 Posted August 24, 2009 Work great for me man, cheers! Share this post Link to post Share on other sites
Lightninguk 0 Posted August 25, 2009 ok i put thim into a mission i try loading the mission on a dedicated server and i get the error "can not play these mission as downloadable content has been Delete Britcom3 now i know it got britcom on the server files and on my pc but it still saying content has been delete" but the thing is if i move the missions to utes they work but not on Chernarus Share this post Link to post Share on other sites
Guest Posted August 25, 2009 New version frontpaged at the Armaholic homepage. British Royal Marine Commandos c.2001 v1.3 Share this post Link to post Share on other sites
DJH 10 Posted August 25, 2009 @Lightninguk Open up your mission.sqm and remove britcom3 from the first [addons] section. Should work after that Share this post Link to post Share on other sites
Lightninguk 0 Posted August 25, 2009 will that let me use them on my dedi server then ---------- Post added at 10:25 AM ---------- Previous post was at 10:01 AM ---------- ok it will let me use them if there is only one player in a squad and the rest is AI but if i make the squad all human players it says in the game downloaded content been delete britcom3 very strange any ideai Share this post Link to post Share on other sites
DJH 10 Posted August 25, 2009 Hmm, none I'm afraid. I'm not sure where else the mission could 'remember' to look for the addon other than the SQM. You could try and blag the game that you do have the addon actually. See my post here http://forums.bistudio.com/showthread.php?t=84673&page=4 and just change swtanks to Britcom3, see if that works Share this post Link to post Share on other sites
Lightninguk 0 Posted August 25, 2009 it ok i wait for STALKERGB rifles to be release should not be much longer now i hope Share this post Link to post Share on other sites
DJH 10 Posted August 28, 2009 Noticed this morning that there are all the textures you need to make fully Woodland [and probabbly fully Desert] Marines in this pack... Renamed a few .paas and now I've got fully woodland, Chernarus-ready Commandos! Happy days! Share this post Link to post Share on other sites
Pathy 0 Posted August 28, 2009 They've got permission to port the old OFP weapons ;) Share this post Link to post Share on other sites
STALKERGB 6 Posted August 28, 2009 They've got permission to port the old OFP weapons ;) Cheers Pathy :) Share this post Link to post Share on other sites