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xsdmx

Frame rate issues & texture glitching

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2_glitch.jpg

Here are my specifications:

GTX 275 (Stock OC'd on Nvidia 186.18)

i7 @ 2.9Ghz (Anything higher didn't seem to impact performance much)

Windows XP SP3

4Gb @ 1400mhz DDR3

Settings:

View Distance = 5555

Resolution / 3D = 1920x1200

Texture = Very High

Memory = Very High

Aniso = High

AA = High

Object Details = Very Low

Post = High

Shadows = High

Terrain Detail = High

Performance is decent (40ish usually), but the pop-in and texture glitching is a pain in the rear - what can I do? And, what would be the optimal settings for my computer?

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Object Details = Very Low - I'm not sure but this might have something to do with it. Also, it looks like you're getting the z-fighting (texture flickering) that I think everyone gets to some extent, although it looks worse on yourse. Try messing with your object detail and sacrifice something else like post-processing and see if that does anything

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I dropped a few settings to get the object detail up to high, but I'm still getting some painful z-fighting.

I'm just bummed (as I'm sure many are), that my i7 (now overclocked to 3.8ghz) and 275 can't take this game.

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Yes object detail too low and looking from it far away will show the house in its lower forms.

Your settings doesnt make much sense to me as i would have even out the settings a bit and gone up with object detail. But fact is that most or everyone have flickering textures to some extent in some objects (especially houses).

Ofcourse in a perfect world all objects and textures should work in all settings no matter how low. Im playing with normal object detail and i have units missing their heads at some distances. I have vehicles not far away missing their wheels so its impossible to tell that it is a vehicle without moving closer or identify. I think some of these problems are on BIS list to correct since much of it is reported to them.

Keep on reporting. :)

Alex

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Object detail needs to be at least Normal or else you're going to be at a disadvantage since units disappear closer to you.

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the flickering seems to be dependent on the lighting and angle you're looking at the object. Last night in multiplayer we were moving into a village and almost every building had horrid z-fighting (kind of like your pic; but mainly on the roofs). After we cleared the town we left in a different direction and I looked back and I couldn't even see any flickering at all.

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I get a lot less of that with higher view distances...especially with sniping. Only tradeoff is a FPS hit...

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its his VD, it is WAY to much. you cant even see AI or humans over 2000m, they dont show up till you get to that range. Its built in.

5000 is for flying, and then get one of the nice mods that really help for that. Anyways a 275 is good for 1600/1200, if your going into the 1900/1200 you will want two cards, for the fillters to be high.

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Set video memory to default...

Setting to Very High only uses 512MB... default goes to whatever memory your board has...

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z-fighting. BI engine limitation , i'm quite sure .

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