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sandlegion

Need more game info

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Hi Guys, first post with a question (yes I googled and searched the forums...)

I have noticed that the Manual for the game is good as the same manual they gave me when I joined into the IDF, used it as a sketchpad.

In anycase, I have allot of questions, and I don't want to go to the forums each time and I prefer to read. I have read and gone over Dyslexci's manual, (wow) very detailed, very very very true and even though this is a game and your sitting in a chair playing it, it def. creates and gives more realistic ambiance (minus the feeling of being shot at, the feeling of your stomach turning around thinking if your completely covered or that you can lose a toe,hand, etc.)

Well, my question is simple, how many infantry units can each respective vehicle hold? I haven't found it in any manual!

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Go into the editor, place every type of vehicle, give yourself a huge squad (like 50+) and start ordering them into vehicles... easiest way IMO.

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Thanks for the reply.

But ARE YOU SERIOUS? :)

I appreciate the Dyslexci's post and work done, but there is no official place that can tell you how many ppl can fit in a specifc vehicle? For such an immersed game like this that's strange...

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Thanks nominesine.

Already been there, there is no indication of the passenger amount.

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Thanks for the reply.

But ARE YOU SERIOUS? :)

Absolutely. Also a good oppertunity to get intimately acquanted with all the different vehicles and their attributes.

I mean you could go and unpack ALL of the vehicle PBOs and check their configs... but that's a lot more work than using the editor IMO.

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Hi sandlegion

This information is held in the ArmA II CfgVehicles Config file as described here:

http://community.bistudio.com/wiki/CfgVehicles_Config_Reference#transportSoldier

The data in Raw form is here for ArmA I

http://community.bistudio.com/wiki/Arma:_cfgvehicles_Config

The actual ArmA II data may well already be available in the ArmA II editing section of this forum but some one needs to post it up in the BIS community Wiki as a hints and tips sub page for mission makers and the like.

Either you or me or Big Dawg KS or indeed in any person in the community could do it once we have the real numbers.

Kind Regards walker

Edited by walker

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Hello sandlegion

The vehicles being based on the actual vehicle will accommodate the same number of personnel as in info sources i.e. Wikipedia etc. You can check those online sources if you have access to them.

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well, first thanks to all of your replys.

But I understand that essentially there is no central point of info for this, and the Wiki idea for looking on the net every veh is the best one I think.

Another Question though:

Squad leader and Fire team leader, do you guys actually use them? I know they're valuable application in real life, yet in this game, is there any contribution in using them?

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The squad leader/ FT leader might have extra equipment compared to the standard rifleman (havent checked that though), with my british units the squad leader will have a GPS device whereas the standard infantry wont, think that will be the main difference.

I suppose you can also immediately tell who is in charge of a group of infantry as they will be named squad/FT leader rather than rifleman.

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I can't say that I am 100% sure that these are ALL correct but most should be:

Tractor: 1 Driver

Motorcycles: 1 Driver, 1 Passenger

Bicycles: 1 Driver

Sedan: 1 Driver, 3 Passengers

UAZ w/ AGS: 1 Driver, 1 Gunner, 1 Passenger (assuming the other UAZ w/ weapons are the same)

Ural: 1 Driver, 14 Passengers

Ural w/ ZSU: 1 Driver, 1 Gunner, 2 Passengers

GRAD: 1 Driver, 1 Gunner, 1 Passenger

V3S: 1 Driver, 13 Passengers

VAZ (militia): 1 Driver, 3 Passengers

UAZ: 1 Driver, 6 Passengers

Pickup: 1 Driver, 1 Passenger

Pickup w/ MG: 1 Driver, 1 Gunner, 3 Passengers

MTVR: 1 Driver, 12 Passengers

Offroad: 1 Driver, 1 Passenger

Offroad w/ SPG-9: 1 Driver, 1 Gunner, 1 Passenger

Old hatchback: 1 Driver, 3 Passengers

Hatchback: 1 Driver, 4 Passengers

Bus: 1 Driver, 23 Passengers

Car (blue): 1 Driver, 3 Passengers (assuming variants are the same)

HMMV: 1 Driver, 3 Passengers

HMMV w/ 50 cal: 1 Driver, 1 Gunner, 3 Passengers (assuming TOW, MK19, M240 are the same)

Avenger: 1 Driver, 1 Gunner, 1 Passenger

Vodnik (2x PK): 1 Driver, 2 Gunners, 9 Passengers

Vodnik (BPPU): 1 Driver, 1 Gunner, 2 Passnegers

LAV-25: 1 Driver, 1 Gunner, 1 Commander, 6 Passengers

BTR-90: 1 Driver, 1 Gunner, 1 Commander, 7 Passengers

BRDM-2: 1 Driver, 1 Gunner, 3 Passengers

BRDM-ATGM: 1 Driver, 1 Gunner

BMP-3: 1 Driver, 3 Gunners, 1 Commander, 5 Passengers

BMP-2: 1 Driver, 1 Gunner, 1 Commander, 7 Passengers

AAV: 1 Driver, 1 Gunner, 1 Commander, 10 Passengers

Utility Truck: 1 Driver, 12 Passengers

Mi-24: 1 Driver, 1 Gunner, 8 Passengers

Mi-24V: 1 Driver, 1 Gunner, 8 Passengers

Mi-24P: 1 Driver, 1 Gunner, 8 Passengers

UH-1Y: 1 Driver, 1 Observer, 2 Gunners, 7 Passengers

MH-60S: 1 Driver, 2 Gunners, 13 Passengers

MV-22: 1 Driver, 24 Passengers (Almost forgot about this one)

C-130J: 1 Driver, 25 Passengers

Mi-17: 1 Driver, 2 Gunners, 16 Passengers

Mi-17 (Civ): 1 Driver, 16 Passengers

Mi-8MT: 1 Driver, 2 Gunners, 16 Passengers

Mi-8MTV3: 1 Driver, 3 Gunners, 16 Passengers

Alright that should be all you really need. That's all the troop transports plus some. I didn't test the following but this is what I think they are:

AH-1: 1 Driver, 1 Gunner

Ka-52: 1 Driver, 1 Gunner

SU-25: 1 Driver

A-10: 1 Driver

AV8: 1 Driver

SU-34: 1 Driver, 1 Gunner

F-35B: 1 Driver

M1A1: 1 Driver, 1 Gunner, 1 Commander

M1A2 TUSK: 1 Driver, 1 Gunner, 1 Commander, 1 Loader/Gunner

T-90: 1 Driver, 1 Gunner, 1 Commander

T-72: 1 Driver, 1 Gunner, 1 Commander

Shilka: 1 Driver, 1 Gunner, 1 Commander

Tunguska: 1 Driver, 1 Gunner, 1 Commander

If anyone wants to throw this into the Wiki feel free.

Edited by Jakerod

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Why would you like to know this?

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Deleted by me, will requote.

---------- Post added at 04:14 PM ---------- Previous post was at 04:13 PM ----------

The squad leader/ FT leader might have extra equipment compared to the standard rifleman (havent checked that though), with my british units the squad leader will have a GPS device whereas the standard infantry wont, think that will be the main difference.

I suppose you can also immediately tell who is in charge of a group of infantry as they will be named squad/FT leader rather than rifleman.

but in terms of ordering them around and their effectiveness (we are talking about AI) is it significantly improved or is it just a show-n-tell feature?

---------- Post added at 04:15 PM ---------- Previous post was at 04:14 PM ----------

What I have so far (working on more):

Ural: 1 Driver, 14 Passengers

UAZ (with weapon): 1 Driver, 1 Gunner, 1 Passenger

V3S: 1 Driver, 13 Passengers

VAZ (militia): 1 Driver, 3 Passengers

UAZ: 1 Driver, 6 Passengers

Pickup: 1 Driver, 1 Passenger

MTVR: 1 Driver, 12 Passengers

Offroad: 1 Driver, 1 Passenger

Old hatchback: 1 Driver, 3 Passengers

Bus: 1 Driver, 23 Passengers

Car (blue): 1 Driver, 3 Passengers

HMMV: 1 Driver, 3 Passengers

Vodnik (2x PK): 1 Driver, 2 Gunners, 9 Passengers

Vodnik (BPPU): 1 Driver, 1 Gunner, 2 Passnegers

LAV-25: 1 Driver, 1 Gunner, 1 Commander, 6 Passengers

BTR-90: 1 Driver, 1 Gunner, 1 Commander, 7 Passengers

BRDM-2: 1 Driver, 1 Gunner, 3 Passengers

BMP-3: 1 Driver, 3 Gunners, 1 Commander, 5 Passengers

BMP-2: 1 Driver, 1 Gunner, 1 Commander, 7 Passengers

AAV: 1 Driver, 1 Gunner, 1 Commander, 10 Passengers

Utility Truck: 1 Driver, 12 Passengers

Beautiful!

McGyver never fails.... :)

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just a show-n-tell feature?

That.

Regardless of which unit type they are, all AI will command the same (unless they use different FSMs, like civies).

---------- Post added at 12:18 PM ---------- Previous post was at 12:16 PM ----------

Beautiful!

McGyver never fails.... :)

Hahahahaha.

I keep thinking the same thing Jakerod... that you're MacGyver/Richard Dean Anderson.

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That.

Regardless of which unit type they are, all AI will command the same (unless they use different FSMs, like civies).

---------- Post added at 12:18 PM ---------- Previous post was at 12:16 PM ----------

Hahahahaha.

I keep thinking the same thing Jakerod... that you're MacGyver/Richard Dean Anderson.

beautiful!

McGyver never fails....

Maybe I am... but sadly I am not.

I watched MacGyver when I was little and am also a fan of Stargate so I decided to use him as my picture up there. Spike from Cowboy Bebop might be up next.

Ontopic: My previous post now has most of the stuff in the game. As stated at the top of my post I am not 100% sure it is correct but I am fairly confident. There are a few things missing and I also assumed most variants are the same unless stated otherwise.

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Spike from Cowboy Bebop might be up next.

Then every time I'd read your posts I would imagine it being narrated by Steve Blum... heh he's got a cool voice though.

Anyway you forgot about aircraft. Only ones I know off the top of my head is that hinds seat 8, and huey's 5ish? I'd imagine the UH-60 and Mi17's are around 12ish.

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Then every time I'd read your posts I would imagine it being narrated by Steve Blum... heh he's got a cool voice though.

Anyway you forgot about aircraft. Only ones I know off the top of my head is that hinds seat 8, and huey's 5ish? I'd imagine the UH-60 and Mi17's are around 12ish.

Aircraft are up there. I edited it since the last time you saw it I think.

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Aircraft are up there. I edited it since the last time you saw it I think.

Of course, sneaky MacGyver.

(I also needed a way to keep my post on-topic).

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Well, my question is simple, how many infantry units can each respective vehicle hold? I haven't found it in any manual!

Go to the editor, double-click, click OK on the window (this will enter the default soldier in).

Then double-click again, this time choose Empty from the Side drop-down-box, then choose a vehicle of your liking and put this into the Initialization line (the big box in about the middle of the edit/insert unit window):

hint format ["Empty cargo seats: %1", this emptyPositions "cargo"];

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Go to the editor, double-click, click OK on the window (this will enter the default soldier in).

Then double-click again, this time choose Empty from the Side drop-down-box, then choose a vehicle of your liking and put this into the Initialization line (the big box in about the middle of the edit/insert unit window):

hint format ["Empty cargo seats: %1", this emptyPositions "cargo"];

I knew there was a command or something for it but I didn't know what it was. My way was much longer.

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Just a small addition to Richard Dean Anderson's list.

The m1a1 has 1 driver, 1 gunner, 1 commander.

The m1a2 TUSK has 1 driver, 1 gunner, 1 commander, 1 loader (which is seemingly an additional gunner position that can't turn in.. which draws machinegun fire... and since machinegun fire can damage a tank in this game, the tank ends up soaking up a bunch of damage for limited benefit).

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Just a small addition to Richard Dean Anderson's list.

The m1a1 has 1 driver, 1 gunner, 1 commander.

The m1a2 TUSK has 1 driver, 1 gunner, 1 commander, 1 loader (which is seemingly an additional gunner position that can't turn in.. which draws machinegun fire... and since machinegun fire can damage a tank in this game, the tank ends up soaking up a bunch of damage for limited benefit).

Thats funny. I posted that list in the other forum and in both someone commented around the same time on the same thing. Both of you also put the extra gunner in a negative light as well. I will fix it.

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