sandlegion 10 Posted August 18, 2009 Hi Guys, first post with a question (yes I googled and searched the forums...) I have noticed that the Manual for the game is good as the same manual they gave me when I joined into the IDF, used it as a sketchpad. In anycase, I have allot of questions, and I don't want to go to the forums each time and I prefer to read. I have read and gone over Dyslexci's manual, (wow) very detailed, very very very true and even though this is a game and your sitting in a chair playing it, it def. creates and gives more realistic ambiance (minus the feeling of being shot at, the feeling of your stomach turning around thinking if your completely covered or that you can lose a toe,hand, etc.) Well, my question is simple, how many infantry units can each respective vehicle hold? I haven't found it in any manual! Share this post Link to post Share on other sites
Big Dawg KS 6 Posted August 18, 2009 Go into the editor, place every type of vehicle, give yourself a huge squad (like 50+) and start ordering them into vehicles... easiest way IMO. Share this post Link to post Share on other sites
sandlegion 10 Posted August 18, 2009 Thanks for the reply. But ARE YOU SERIOUS? :) I appreciate the Dyslexci's post and work done, but there is no official place that can tell you how many ppl can fit in a specifc vehicle? For such an immersed game like this that's strange... Share this post Link to post Share on other sites
nominesine 0 Posted August 18, 2009 The information you seek can be obtained here: http://www.arma2.com/vehicles_en.html Share this post Link to post Share on other sites
sandlegion 10 Posted August 18, 2009 Thanks nominesine. Already been there, there is no indication of the passenger amount. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted August 18, 2009 Thanks for the reply.But ARE YOU SERIOUS? :) Absolutely. Also a good oppertunity to get intimately acquanted with all the different vehicles and their attributes. I mean you could go and unpack ALL of the vehicle PBOs and check their configs... but that's a lot more work than using the editor IMO. Share this post Link to post Share on other sites
walker 0 Posted August 18, 2009 (edited) Hi sandlegion This information is held in the ArmA II CfgVehicles Config file as described here: http://community.bistudio.com/wiki/CfgVehicles_Config_Reference#transportSoldier The data in Raw form is here for ArmA I http://community.bistudio.com/wiki/Arma:_cfgvehicles_Config The actual ArmA II data may well already be available in the ArmA II editing section of this forum but some one needs to post it up in the BIS community Wiki as a hints and tips sub page for mission makers and the like. Either you or me or Big Dawg KS or indeed in any person in the community could do it once we have the real numbers. Kind Regards walker Edited August 18, 2009 by walker Share this post Link to post Share on other sites
ScorpionGuard 10 Posted August 18, 2009 Hello sandlegion The vehicles being based on the actual vehicle will accommodate the same number of personnel as in info sources i.e. Wikipedia etc. You can check those online sources if you have access to them. Share this post Link to post Share on other sites
sandlegion 10 Posted August 18, 2009 well, first thanks to all of your replys. But I understand that essentially there is no central point of info for this, and the Wiki idea for looking on the net every veh is the best one I think. Another Question though: Squad leader and Fire team leader, do you guys actually use them? I know they're valuable application in real life, yet in this game, is there any contribution in using them? Share this post Link to post Share on other sites
STALKERGB 6 Posted August 18, 2009 The squad leader/ FT leader might have extra equipment compared to the standard rifleman (havent checked that though), with my british units the squad leader will have a GPS device whereas the standard infantry wont, think that will be the main difference. I suppose you can also immediately tell who is in charge of a group of infantry as they will be named squad/FT leader rather than rifleman. Share this post Link to post Share on other sites
jakerod 254 Posted August 18, 2009 (edited) I can't say that I am 100% sure that these are ALL correct but most should be: Tractor: 1 Driver Motorcycles: 1 Driver, 1 Passenger Bicycles: 1 Driver Sedan: 1 Driver, 3 Passengers UAZ w/ AGS: 1 Driver, 1 Gunner, 1 Passenger (assuming the other UAZ w/ weapons are the same) Ural: 1 Driver, 14 Passengers Ural w/ ZSU: 1 Driver, 1 Gunner, 2 Passengers GRAD: 1 Driver, 1 Gunner, 1 Passenger V3S: 1 Driver, 13 Passengers VAZ (militia): 1 Driver, 3 Passengers UAZ: 1 Driver, 6 Passengers Pickup: 1 Driver, 1 Passenger Pickup w/ MG: 1 Driver, 1 Gunner, 3 Passengers MTVR: 1 Driver, 12 Passengers Offroad: 1 Driver, 1 Passenger Offroad w/ SPG-9: 1 Driver, 1 Gunner, 1 Passenger Old hatchback: 1 Driver, 3 Passengers Hatchback: 1 Driver, 4 Passengers Bus: 1 Driver, 23 Passengers Car (blue): 1 Driver, 3 Passengers (assuming variants are the same) HMMV: 1 Driver, 3 Passengers HMMV w/ 50 cal: 1 Driver, 1 Gunner, 3 Passengers (assuming TOW, MK19, M240 are the same) Avenger: 1 Driver, 1 Gunner, 1 Passenger Vodnik (2x PK): 1 Driver, 2 Gunners, 9 Passengers Vodnik (BPPU): 1 Driver, 1 Gunner, 2 Passnegers LAV-25: 1 Driver, 1 Gunner, 1 Commander, 6 Passengers BTR-90: 1 Driver, 1 Gunner, 1 Commander, 7 Passengers BRDM-2: 1 Driver, 1 Gunner, 3 Passengers BRDM-ATGM: 1 Driver, 1 Gunner BMP-3: 1 Driver, 3 Gunners, 1 Commander, 5 Passengers BMP-2: 1 Driver, 1 Gunner, 1 Commander, 7 Passengers AAV: 1 Driver, 1 Gunner, 1 Commander, 10 Passengers Utility Truck: 1 Driver, 12 Passengers Mi-24: 1 Driver, 1 Gunner, 8 Passengers Mi-24V: 1 Driver, 1 Gunner, 8 Passengers Mi-24P: 1 Driver, 1 Gunner, 8 Passengers UH-1Y: 1 Driver, 1 Observer, 2 Gunners, 7 Passengers MH-60S: 1 Driver, 2 Gunners, 13 Passengers MV-22: 1 Driver, 24 Passengers (Almost forgot about this one) C-130J: 1 Driver, 25 Passengers Mi-17: 1 Driver, 2 Gunners, 16 Passengers Mi-17 (Civ): 1 Driver, 16 Passengers Mi-8MT: 1 Driver, 2 Gunners, 16 Passengers Mi-8MTV3: 1 Driver, 3 Gunners, 16 Passengers Alright that should be all you really need. That's all the troop transports plus some. I didn't test the following but this is what I think they are: AH-1: 1 Driver, 1 Gunner Ka-52: 1 Driver, 1 Gunner SU-25: 1 Driver A-10: 1 Driver AV8: 1 Driver SU-34: 1 Driver, 1 Gunner F-35B: 1 Driver M1A1: 1 Driver, 1 Gunner, 1 Commander M1A2 TUSK: 1 Driver, 1 Gunner, 1 Commander, 1 Loader/Gunner T-90: 1 Driver, 1 Gunner, 1 Commander T-72: 1 Driver, 1 Gunner, 1 Commander Shilka: 1 Driver, 1 Gunner, 1 Commander Tunguska: 1 Driver, 1 Gunner, 1 Commander If anyone wants to throw this into the Wiki feel free. Edited August 18, 2009 by Jakerod Share this post Link to post Share on other sites
p75 10 Posted August 18, 2009 Why would you like to know this? Share this post Link to post Share on other sites
sandlegion 10 Posted August 18, 2009 Deleted by me, will requote. ---------- Post added at 04:14 PM ---------- Previous post was at 04:13 PM ---------- The squad leader/ FT leader might have extra equipment compared to the standard rifleman (havent checked that though), with my british units the squad leader will have a GPS device whereas the standard infantry wont, think that will be the main difference.I suppose you can also immediately tell who is in charge of a group of infantry as they will be named squad/FT leader rather than rifleman. but in terms of ordering them around and their effectiveness (we are talking about AI) is it significantly improved or is it just a show-n-tell feature? ---------- Post added at 04:15 PM ---------- Previous post was at 04:14 PM ---------- What I have so far (working on more):Ural: 1 Driver, 14 Passengers UAZ (with weapon): 1 Driver, 1 Gunner, 1 Passenger V3S: 1 Driver, 13 Passengers VAZ (militia): 1 Driver, 3 Passengers UAZ: 1 Driver, 6 Passengers Pickup: 1 Driver, 1 Passenger MTVR: 1 Driver, 12 Passengers Offroad: 1 Driver, 1 Passenger Old hatchback: 1 Driver, 3 Passengers Bus: 1 Driver, 23 Passengers Car (blue): 1 Driver, 3 Passengers HMMV: 1 Driver, 3 Passengers Vodnik (2x PK): 1 Driver, 2 Gunners, 9 Passengers Vodnik (BPPU): 1 Driver, 1 Gunner, 2 Passnegers LAV-25: 1 Driver, 1 Gunner, 1 Commander, 6 Passengers BTR-90: 1 Driver, 1 Gunner, 1 Commander, 7 Passengers BRDM-2: 1 Driver, 1 Gunner, 3 Passengers BMP-3: 1 Driver, 3 Gunners, 1 Commander, 5 Passengers BMP-2: 1 Driver, 1 Gunner, 1 Commander, 7 Passengers AAV: 1 Driver, 1 Gunner, 1 Commander, 10 Passengers Utility Truck: 1 Driver, 12 Passengers Beautiful! McGyver never fails.... :) Share this post Link to post Share on other sites
Big Dawg KS 6 Posted August 18, 2009 just a show-n-tell feature? That. Regardless of which unit type they are, all AI will command the same (unless they use different FSMs, like civies). ---------- Post added at 12:18 PM ---------- Previous post was at 12:16 PM ---------- Beautiful!McGyver never fails.... :) Hahahahaha. I keep thinking the same thing Jakerod... that you're MacGyver/Richard Dean Anderson. Share this post Link to post Share on other sites
jakerod 254 Posted August 18, 2009 That.Regardless of which unit type they are, all AI will command the same (unless they use different FSMs, like civies). ---------- Post added at 12:18 PM ---------- Previous post was at 12:16 PM ---------- Hahahahaha. I keep thinking the same thing Jakerod... that you're MacGyver/Richard Dean Anderson. beautiful!McGyver never fails.... Maybe I am... but sadly I am not. I watched MacGyver when I was little and am also a fan of Stargate so I decided to use him as my picture up there. Spike from Cowboy Bebop might be up next. Ontopic: My previous post now has most of the stuff in the game. As stated at the top of my post I am not 100% sure it is correct but I am fairly confident. There are a few things missing and I also assumed most variants are the same unless stated otherwise. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted August 18, 2009 Spike from Cowboy Bebop might be up next. Then every time I'd read your posts I would imagine it being narrated by Steve Blum... heh he's got a cool voice though. Anyway you forgot about aircraft. Only ones I know off the top of my head is that hinds seat 8, and huey's 5ish? I'd imagine the UH-60 and Mi17's are around 12ish. Share this post Link to post Share on other sites
jakerod 254 Posted August 18, 2009 Then every time I'd read your posts I would imagine it being narrated by Steve Blum... heh he's got a cool voice though.Anyway you forgot about aircraft. Only ones I know off the top of my head is that hinds seat 8, and huey's 5ish? I'd imagine the UH-60 and Mi17's are around 12ish. Aircraft are up there. I edited it since the last time you saw it I think. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted August 18, 2009 Aircraft are up there. I edited it since the last time you saw it I think. Of course, sneaky MacGyver. (I also needed a way to keep my post on-topic). Share this post Link to post Share on other sites
Deadfast 43 Posted August 18, 2009 Well, my question is simple, how many infantry units can each respective vehicle hold? I haven't found it in any manual! Go to the editor, double-click, click OK on the window (this will enter the default soldier in). Then double-click again, this time choose Empty from the Side drop-down-box, then choose a vehicle of your liking and put this into the Initialization line (the big box in about the middle of the edit/insert unit window): hint format ["Empty cargo seats: %1", this emptyPositions "cargo"]; Share this post Link to post Share on other sites
jakerod 254 Posted August 18, 2009 Go to the editor, double-click, click OK on the window (this will enter the default soldier in).Then double-click again, this time choose Empty from the Side drop-down-box, then choose a vehicle of your liking and put this into the Initialization line (the big box in about the middle of the edit/insert unit window): hint format ["Empty cargo seats: %1", this emptyPositions "cargo"]; I knew there was a command or something for it but I didn't know what it was. My way was much longer. Share this post Link to post Share on other sites
max power 21 Posted August 18, 2009 Just a small addition to Richard Dean Anderson's list. The m1a1 has 1 driver, 1 gunner, 1 commander. The m1a2 TUSK has 1 driver, 1 gunner, 1 commander, 1 loader (which is seemingly an additional gunner position that can't turn in.. which draws machinegun fire... and since machinegun fire can damage a tank in this game, the tank ends up soaking up a bunch of damage for limited benefit). Share this post Link to post Share on other sites
jakerod 254 Posted August 18, 2009 Just a small addition to Richard Dean Anderson's list.The m1a1 has 1 driver, 1 gunner, 1 commander. The m1a2 TUSK has 1 driver, 1 gunner, 1 commander, 1 loader (which is seemingly an additional gunner position that can't turn in.. which draws machinegun fire... and since machinegun fire can damage a tank in this game, the tank ends up soaking up a bunch of damage for limited benefit). Thats funny. I posted that list in the other forum and in both someone commented around the same time on the same thing. Both of you also put the extra gunner in a negative light as well. I will fix it. Share this post Link to post Share on other sites