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calo_mir

Peripheral vision hints

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Hi.

Any way to get rid of those "hints" that appear in your peripheral vision in-game? Even with everything disabled in the difficulty editor, they still appear.

In case it's not clear, they are the fuzzy dots that appear on the edges of the screen that indicate the presence of a unit just out of your field of vision. The dots are green for friendly units, red for enemy units and white for neutral.

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Nope. But I think they do show units within a smaller angle when you turn up the difficulty. They wont reveal units you haven't seen except maybe on the lower difficulty levels.

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I dont see the reason for why people wanna disable this feature. Its a game and because of that what we see on the screen is fairly limited. I find it to be realistic.

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I dont see the reason for why people wanna disable this feature. Its a game and because of that what we see on the screen is fairly limited. I find it to be realistic.

Allows "cheating" by just sweeping the edge of the screen over an area to scan for units.

---------- Post added at 05:23 PM ---------- Previous post was at 05:23 PM ----------

Thanks, all.

Forgot I posted this question...

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Is there another way than using t_gui_peripheral to turn off the peripheral dots?

We are hoting a DayZ Server but cannot get rid of them either; I have seen servers where the dots are disbled but we cannot figure out how to deactive them by config.

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Server side addon might do.

Otherwise you need to make sure to run the server on expert.

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Thanks for your quick reply; we are already running the server on "expert" / mercenary but it does not seem to work - maybe something is missing or incorrectly stated? Configs look like this:

server config:

[font=Courier New]{
      [b] "difficulty":"mercenary",[/b]
       "hostname":"PG-Server.de",
       "hostname_own_database":"",
       "passwordAdmin":"***",
       "passwordRcon":"***",
       "password":"",
       "enableBattlEye":true,
       "enableBec":true,
       "enableAntiHax":true,
       "enablerMod":false,
       "enemytag":false,
       "friendlytag":false,
       "motd":[
             ...
       ],
       "motdInterval":1,
       "disableVoN":false,
       "BEPingLimit":350,
       "vehicleSpawnLimit":40
}[/font]

Arma2OAProfile:

class Difficulties
{
class Recruit
{
	class Flags
	{
		Armor=0;
		FriendlyTag=0;
		EnemyTag=0;
		HUD=0;
		HUDPerm=0;
		HUDWp=0;
		HUDWpPerm=0;
		WeaponCursor=0;
		AutoAim=0;
		AutoGuideAT=0;
		3rdPersonView=0;
		ClockIndicator=0;
		Map=0;
		Tracers=0;
		AutoSpot=0;
		UltraAI=0;
		DeathMessages=0;
		NetStats=0;
		PeripheralVisionAid=0;
		VonID=0;
           visionAid=0;
	};
	skillFriendly=0.34999999;
	skillEnemy=0.34999999;
	precisionFriendly=0.2;
	precisionEnemy=0.2;
};
class Regular
{
	class Flags
	{
		Armor=0;
		FriendlyTag=0;
		EnemyTag=0;
		HUD=0;
		HUDPerm=0;
		HUDWp=0;
		HUDWpPerm=0;
		WeaponCursor=0;
		AutoAim=0;
		AutoGuideAT=0;
		3rdPersonView=0;
		ClockIndicator=0;
		Map=0;
		Tracers=0;
		AutoSpot=0;
		UltraAI=0;
		DeathMessages=0;
		NetStats=0;
           PeripheralVisionAid=0;
		VonID=0;
           visionAid=0;
	};
	skillFriendly=0.44999999;
	skillEnemy=0.44999999;
	precisionFriendly=0.34999999;
	precisionEnemy=0.34999999;
};
class Veteran
{
	class Flags
	{
		Armor=0;
		FriendlyTag=0;
		EnemyTag=0;
		HUD=0;
		HUDPerm=0;
		HUDWp=0;
		HUDWpPerm=0;
		WeaponCursor=0;
		AutoAim=0;
		AutoGuideAT=0;
		3rdPersonView=0;
		ClockIndicator=0;
		Map=0;
		Tracers=0;
		AutoSpot=0;
		UltraAI=0;
		DeathMessages=0;
		NetStats=0;
		VonID=0;
	};
	skillFriendly=1;
	skillEnemy=0.75;
	precisionFriendly=1;
	precisionEnemy=0.75;
};
       class Expert
{
	class Flags
	{
		Armor=0;
		FriendlyTag=0;
		EnemyTag=0;
		HUD=0;
		HUDPerm=0;
		HUDWp=0;
		HUDWpPerm=0;
		WeaponCursor=0;
		AutoAim=0;
		AutoGuideAT=0;
		3rdPersonView=0;
		ClockIndicator=0;
		Map=0;
		Tracers=0;
		AutoSpot=0;
		UltraAI=0;
		DeathMessages=0;
		NetStats=0;
		VonID=0;
	};
	skillFriendly=1;
	skillEnemy=0.75;
	precisionFriendly=1;
	precisionEnemy=0.75;
};
class Mercenary
{
	class Flags
	{
		Armor=0;
		FriendlyTag=0;
		EnemyTag=0;
		HUD=0;
		HUDPerm=0;
		HUDWp=0;
		HUDWpPerm=0;
		WeaponCursor=0;
		AutoAim=0;
		AutoGuideAT=0;
		3rdPersonView=0;
		ClockIndicator=0;
		Map=0;
		Tracers=0;
		AutoSpot=0;
		UltraAI=0;
		DeathMessages=0;
		NetStats=0;
		VonID=0;
                    [b]   PeripheralVisionAid=0;
                       visionAid=0;[/b]
	};
	skillFriendly=1;
	skillEnemy=0.75;
	precisionFriendly=1;
	precisionEnemy=0.75;
};
};
shadingQuality=7;
shadowQuality=3;
gamma=1.5;
brightness=1.4;
singleVoice=0;
maxSamplesPlayed=32;
volumeCD=6.5;
volumeFX=6.5;
volumeSpeech=6.5;
volumeVoN=6.5;
vonRecThreshold=0.029999999;
sceneComplexity=300000;
viewDistance=2500;
terrainGrid=25;

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Again thanks for your reply; we are using a server-hoster and will request if they could handle such a rotation.

In the case of DayZ, what would it mean exactly to have such a mission rotation? Our server currently restarts at 7 am and 6 pm - could a rotation then take place e.g.?

Is it possible to "fake" a rotation like only having one map in the rotation pool and let it run eternally (until restart)?

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Yes. DZ has no mission end. It only means practically that one someone joins the server, it automatically starts the DZ mission specified.

My advice: Try it with a local server on your home computer. It will teach you better how the whole server business works. :)

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Sir, you have my beans! :)

Many thanks for your support!

I will see what I can reach at the hoster and maybe set up a local test server for a better understanding!

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As far as I know.

In the server.cfg add these lines. (Change dayz.Chernarus to whatever the mission name is )

class Missions
{
   class Mission1
   {
   template = "dayz.Chernarus";
   difficulty="mercenary";
   };

};

2. Alter your ARMA2OAPROFILE to settings you wish in mercenery mode

ARMA2OAPROFILE

class Mercenary
{
	class Flags
	{
		[color="#FF0000"]3rdPersonView=0;   
		armor=0;              
		autoAim=0;           
		autoGuideAT=0;     
		autoSpot=0;         
		cameraShake=1;    
		clockIndicator=0;   [/color]
		deathMessages=0; 
		[color="#FF0000"]enemyTag=0;        
		friendlyTag=0;
		hud=0;
		hudGroupInfo=0;
		hudPerm=0;
		hudWp=0;
		hudWpPerm=0;
		map=0;[/color]
		netStats=0;
		[color="#FF0000"]tracers=0;[/color]
		ultraAI=0;
		[color="#FF0000"]unlimitedSaves=0;[/color]
		vonID=0;
		[color="#FF0000"]weaponCursor=0;[/color]
	};
	skillFriendly=1;
	precisionFriendly=1;
	skillEnemy=1;
	precisionEnemy=1;
};

Everything in red is hard-coded into mercenary mode and cannot be altered.

That will give ya a single rotation and no peripheral dots.

Hope this helps.

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