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Laser targetting

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Quick question. What does the laser targetting do to the bombs, it doesn't seem to effect them in any way. Oh and is there anyway to get a scud rocket on its own without the launcher without actually using that editor addon thing because that slows the game down and brings white dots up everywhere on radars.

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the laser is *supposed* to allow you to get an bomb placed directly whee you want it.. HOWEVER.. its implementation into OFP is VERY VERY glitchy.. I generally avoid it..

as for the SCUD.. its not a weapon, its a prop.

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i no but you can definatly get the rocket on its own. You get it with the unoffical editor addon but that kills my pc, theres bound to be another way.

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lol , simply :

go in the editor

put :

you as a "blackop(lazer)" or sometjing like that

place an A10 (lgb) under your orders flying at about 1 or 2 miles far from you

place something to target (like an object of the empty category in the editor) at about 200 meters far from you

click on the preview button

use your lazer designator on the object , click once to have a square instead of the normal sight

ask the A10 to attack the thing called "lazer target"(wonder why confused.gif )  in the unit menu (you know , with the 1 , 2 3etc .... touches of your keyboard)

and then watch the bombing

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Yes, when you're flying the A-10 with LGB you have to target the Laser Target Designator instead of the vehicle. The bombs will then track wherever the one with the laser is pointing. I should also mention that the Hellfire missiles on the Apache are laser guided too, and work in the same way as A-10's LGBs.

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Thanks alot, just one problem remains, how do i make a scud rocket on its own. I can't use the editor addon coz i hate it! Theres gotta be another way so i can get my script to work with the scud rocket hitting the target!

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SCUD = nuclear missile. Even at a mere yield of 50 kilotons such a missile would destroy the entire island of Kolgujev if it were detonated 1000 feet above surface.

Since there is no explosion effect simulating a nuclear blast in OFP why bother ?

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The SCUD is not necessarly a nuke missile. SCUD itself is just a transport rocket what you place on top of it depends on your financal funds.

AFAIK the SCUD-missile is not a alonestanding weapon that you could create by camcreate or createunit.

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well how come you can use it with the editor addon then? I nice rocket all on its own! And by the way the scud missile i will be using will only be a small rocket capable of destroying a town!

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (advocatexxx @ Mar. 21 2002,04:41)</td></tr><tr><td id="QUOTE">Yes, when you're flying the A-10 with LGB you have to target the Laser Target Designator instead of the vehicle.  The bombs will then track wherever the one with the laser is pointing.  I should also mention that the Hellfire missiles on the Apache are laser guided too, and work in the same way as A-10's LGBs.<span id='postcolor'>

The A-10's LGBs are inertia guided. The hellfire's are active guided. When you drop an LGB, it's path cannot be altered, while hellfires can adjust their heading using the provided data.

Normally, (in real life that is), the A10 pilot can achieve the same type of targetting data, that is obtained using the laser target ground unit. As you may have noticed, OF doesn't have very extensive a/c simulation. The A10's HUD is completely inactive wink.gif

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Normally, (in real life that is), the A10 pilot can achieve the same type of targetting data, that is obtained using the laser target ground unit. As you may have noticed, OF doesn't have very extensive a/c simulation. The A10's HUD is completely inactive

actually in real lift the A-10 would NEVER use laser guided bombs, it is a slow low level attack aircraft and LGBs are designed to be dropped from high alt at high speed..

LGBs at low alt or low speed is almost useless because they need time(distance) and speed to manuever properly and ligne up the target..

the A-10 in OFP is most butchered.

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Ok, we now no that A10 don't use LGBombs but the SCUD question remains. Anyone???

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Wobble you can prevent making a fool out of yourself if only you bother doing 5 minutes of research prior to posting.

In real life, A-10 has 11 pylons (8 on wings, 3 on fuesalage).  Together, they can carry up to 7,200 kg of mixed ordnance.  General-purpose bombs, cluster bombs such as Rockeye II, combined effects munitions, Maverick missiles, laser-guided or electro-optically guided bombs, AIM-9 Sidewinders, 6.99cm rockets, countermeasure chaff, flares, etc.

No one told you that in OFP you have to drop those LGBs from a low altitude.  Try doing that and see just what happens.  You'll end up taking a hit from their explosion, genius.

In OFP I'd suggest dropping these bombs from at least 150 meters AGL and do so before you fly over the target, not when you're right above it.

OH, and to Peeps.  No, there isn't a way to make the launched SCUD hit any place and explode.  It's been said over and over that it's merely a prop.  Nor would anyone who loves this game for what it truly is care to have a nuclear explosion wiping out the entire island.  You had hoped to use that in a Capture The Flag game ?  Just another one of those completely useless, illogical, plain ol' stupid ideas.  Uhhh ahhh, let's have nuclear bombs.  For Christ's sake children.  Go play Starcraft or something.

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I wasn't claiming that laser targetting is the best way (when you have to designate the targets during the missions, so no pre-designated targets). The range is limited and designating a target during a mission is extremely difficult (hence there's a ground unit with laser designator). But it exists, that's what I meant. Offcourse there are other means of locking on (which are much better). But when using LGB's (LASER guidede bombs) you always need to line up. No matter what way of targetting you use.

Bomb= weapon which is dropped, and travels to target using 'inertia'

Missile= weapon which uses (semi)active/passive guidance to travel to the target

There is no way you're ever gonna make a bomb hit a target without lining up with it biggrin.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (advocatexxx @ Mar. 22 2002,22:16)</td></tr><tr><td id="QUOTE">Nor would anyone who loves this game for what it truly is care to have a nuclear explosion wiping out the entire island.  You had hoped to use that in a Capture The Flag game ?  Just another one of those completely useless, illogical, plain ol' stupid ideas.  Uhhh ahhh, let's have nuclear bombs.  For Christ's sake children.  Go play Starcraft or something.<span id='postcolor'>

To drop a nuke on the island where you are is obviously useless. A feature I would like is when I play a multiplayer game on say Everon that I can nuke people playing another another game on say Malden biggrin.gif

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That's not entirely accurate.  Guided bombs use their fins to steer, and can do so horizontally as well as vertically.

Now obviously due to their size, weight and lack of lift-producing wings, they can only steer to a certain vertical angle, but you don't need to be perfectly lined up with the target in order for you to hit it.

When flying 100 meters off the ground, good "bomb-dropping" distance is about 800 meters.  The following screenshots illustrate this.

1.

a101.jpg

Here I have just instructed my Laser Designating guy to target the T-80.  Notice I'm not precisely lined up with it.

2.

a102.jpg

I have locked on to the Laser target and dropped the bomb.  Notice as soon as it's released it starts steering towards the target.  Take into account that since I'm 100 meters above the ocean, I assume over the land I"m only about 80 meters off the ground, so I dropped the bomb at a shorter distance, in this case 600 meters.  Speed also has to do with when you should drop the bomb, though generally staying around 400 km/h should keep these figures accurate.

3.

a103.jpg

Finally, the bomb hits the T-80 dead-on, even if I wasn't perfectly lined up with the T-80 when I dropped it.  I call that quite an accurate shot, seeing how the T-80 flew into the air shortly after.

Final note, the LGBs will do their best to track towards the target, just don't drop them too late or too early.  Of course, just like in real life, they don't always hit the target physically, merely try to get as close as possible, though due to their powerful blast, they will easily disable a tank as long as they explode within its vincinity.

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I really don't think they can stear. Those fins are non-moveable. They just serve to make the bomb drop in a certain way.

Laser targetting, as far as I know, is just so that pilot can line up with the target, and know when he has to drop the bombs, in order for the bombs to hit the surface near the target (impact point depends on height of a/c and speed of a/c). I checked out the data of a laser guided bomb in Flanker2 and it said "inertia guided", which means that the bomb itself is not guided whatsoever.

edit: apparently SOME LGB's can correct themselves a bit(even alot when flying high), but certainly not all. It depends on which particular bomb it is.

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So somethig to clear this thing:

Fins are mostly nonmoveablle smile.gif

But theres canards on the front of the bombs whic trun or spin the bomb smile.gif so can easily chnge direction of freefall/glide.

Fins/wings are used to give stabilty and some lifting power too.

LGB are excellent performers in dive deliveries initiated from medium altitude. A steep, fast dive attack increases LGB maneuvering potential and flight ability. Medium altitude attacks generally reduce target acquisition problems and more readily allow for target designation by either ground or airborne designation platforms. Medium altitude LGB dive delivery tactics are normally used in areas of low to medium threat. www.fas.org

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advocatexxx, i wasn't going to put a nuke on the SCUD, a SCUD launcher is simply a carrier and launcher, it depends what u stick on the back of them as to how big the explosion is. SCUDS do not always have nuclear missiles with them. They can fire ordinance that is small enough to only destroy, say a town, and that is why i want to get it working. A script that i got from www.operationflashpoint.cz always you to fire the scud AND make it land somewhere, however you need the SCUD missile to do this, and since i don't use that editor update thing, i don't have the missile. There has to be another way to get it.

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Canards or fins, you get my point, guided bombs use moving parts that regulate airflow to direct themselves to the target.

(or at least to its vincinity)

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Well in real life LGBs have the feature to help with the most difficult part of bombing, which is not lineup, but release distance! When the target has been designated and you fly towards it, the bomb will release from the pylon by itself, when the correct distance for a hit has been reached.

On the pilot's HUD, there's a long line with two gizmos, moving towards each other. These two gizmo's constantly correct their position on the HUD should the pilot alter speed or altitude during the bombrun. When the gizmos meet up, the bomb is released.

Regarding the scud, go look at OFPEC. They've got scripts for controlling the scud missile - even for attaching a camera to the missile! And scuds don't have to be nuclear. They weren't during the Gulf War.

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hello gimbal!

Those planes of urs are awesome!!

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