B-oodThorn 10 Posted July 31, 2009 (edited) Operation Viper v1.03 Mission Team Viper consists of Russias top four OPFOR spetsnaz operatives who must penetrate CDF Forces lines,complete set tasks to prevent CDF Forces from building there rogue army. Features 1-4 Players UPS Patrols Vehicle Patrols Usable Vehicles Include - Boats,Bikes and Cars MineField Artillery Strikes Ammo Resupply (all weapons available) Respawn Weapon Respawn Day to Night Cycle 9 tasks Download v1.03 - Armaholic Megaupload FileFront RapidShare 1.03 Changelog Removed First Aid Module (bugged) Removed Clear Corpse Script (caused floating bodys) Added Snipers and Marksman Increased Soldier Patrols Added BRDM Patrols Adjusted AI Positioning (increased mission difficulty) Increased AI Skill Level Adjusted Minefield (too easy to pass) Added Civilian Boats Edited August 10, 2009 by B|oodThorn Share this post Link to post Share on other sites
Deadeye 1 Posted July 31, 2009 ArmedAssault.info Mirror and News: We have also added this release to your personal author profile If a release or contact information is missing, feel free to drop a PM, it will then be added. And here is the BBCode if you want to add our Mirror to your release post : [url=http://www.armedassault.info/index.php?cat=multi&game=1&id=110][img=http://www.armedassault.info/mirrorgen2/4919705.gif][/url] If you prefer a text only BBCode please copy and paste the code below : [b]ArmedAssault.info Mirror :[/b] [url=http://www.armedassault.info/index.php?cat=addons&game=1&id=110]DOWNLOAD - Operation Viper (v.1.0) - [385 KB] from ArmedAssault.info[/url][/spoiler] Share this post Link to post Share on other sites
l mandrake 9 Posted August 1, 2009 Fantastic misson, had a real blast playing this online! I love the respawn-where-you-died for continuous action - superb stuff! More! More! Share this post Link to post Share on other sites
B-oodThorn 10 Posted August 2, 2009 Thanks Mandrake5 for the feed back....ive finally got around to testing map and im currently working on alot of fixes. Share this post Link to post Share on other sites
l mandrake 9 Posted August 2, 2009 Found a bug - after you destroy the bridge, it becomes a 'trap' so anybody who walks on it gets stuck permanently (even after respawn/rejoin). Still loving this mission! Cheers Share this post Link to post Share on other sites
B-oodThorn 10 Posted August 2, 2009 (edited) Updated the Coop mission to v1.01 Changelog - Added Weather Module Added Weapon Respawn Added NV googles for medic Added more patrols in city areas Expanded mine field Added vehicle location map markers Fixed some script errors Updatd SP mission to v1.01 Edited August 2, 2009 by B|oodThorn Share this post Link to post Share on other sites
l mandrake 9 Posted August 2, 2009 damn, really want to test new version, but for some reason it crashes my server... :confused: Share this post Link to post Share on other sites
B-oodThorn 10 Posted August 2, 2009 (edited) damn, really want to test new version, but for some reason it crashes my server... :confused: There was a file missing,redownload from 1st post Edited August 3, 2009 by B|oodThorn Share this post Link to post Share on other sites
B00Ts-SA 0 Posted August 3, 2009 Very nice mission 3 of us played it and we all enjoyed it. We still had some way to go. Action is great well thought out thank you Share this post Link to post Share on other sites
B-oodThorn 10 Posted August 4, 2009 Very nice mission 3 of us played it and we all enjoyed it. We still had some way to go. Action is great well thought out thank you Thanks Gear-Za for your kind words,let me know of any bugs that need fixing or improvements youd like to see ;). Share this post Link to post Share on other sites
tcp 10 Posted August 5, 2009 Best small group co-op I've played yet. It has a good length, and well done objectives. Seems very professional, other guys said they wouldn't mind playing it over again. We skipped some land parts when we hopped in the kamov, but landed to go through the minefield, which ended up not working well since we wrecked the bikes half-way through. It would be really dramatic if like 5 minutes after you kill the officer, a ton of troops spawn, and artillery randomly hit the water, but stops when you call in the artillery strike. The only thing that was wrong with it for me was that the intro that says Operation Viper by BT shows up halfway offscreen (I play at 16:9 widescreen). Share this post Link to post Share on other sites
B-oodThorn 10 Posted August 5, 2009 Best small group co-op I've played yet. It has a good length, and well done objectives. Seems very professional, other guys said they wouldn't mind playing it over again. We skipped some land parts when we hopped in the kamov, but landed to go through the minefield, which ended up not working well since we wrecked the bikes half-way through. It would be really dramatic if like 5 minutes after you kill the officer, a ton of troops spawn, and artillery randomly hit the water, but stops when you call in the artillery strike. The only thing that was wrong with it for me was that the intro that says Operation Viper by BT shows up halfway offscreen (I play at 16:9 widescreen). Thanks for your input TCP....the mine field is passable but you do need to pick the correct route,the mines are set to kill humans but not humans in or on vehicles which i think is reasonable,the bikes should assist you through the minefield. The intro ive not tested on a smaller screen,i will adjust the parameters and hopefully it will work on a smaller screen resolution in the next update v1.02 I will look into your idea of " 5 minutes after you kill the officer, a ton of troops spawn, and artillery randomly hit the water, but stops when you call in the artillery strike" Many thanks BT Share this post Link to post Share on other sites
l mandrake 9 Posted August 5, 2009 (edited) Any chance of a new option to play with first aid module or revive? I dont mean replace the current respawn system, just as an option at setup? Maybe it would be best if you still respawn if nobody revives you, after say a 90 second delay? Just an idea :p Edited August 5, 2009 by Mandrake5 Share this post Link to post Share on other sites
GunSlingerAUS 10 Posted August 5, 2009 Bit of feedback for you - myself and 2 pals played it tonight, and had a pretty good time. Thanks a million for taking the time to put such a comprehensive mission together. We got about half way through before having to save as the night was getting too late. A couple of areas that could do with a polish: 1.) Performance. Around the train bridge area at the start, and then the AA gun, as host I was getting horrible performance. It cleared up after that small town, and remained fine while we did the arty strike. Hopefully it'll stay fine further on in the mission. 2.) It doesn't really feel authentic - more of an action movie style. Not a criticism as such, just an observation, as I know that's the feel some folks desire. Keep up the good work - we're looking forward to finishing this mission off soon! Share this post Link to post Share on other sites
Danno04 10 Posted August 6, 2009 The game crashes everytime you try and load a save in sp. Good mission but impossible to play like that Share this post Link to post Share on other sites
kozzy420 21 Posted August 6, 2009 Looks cool bud, goign to try now!:D Share this post Link to post Share on other sites
B-oodThorn 10 Posted August 6, 2009 (edited) The game crashes everytime you try and load a save in sp. Good mission but impossible to play like that Thanks for that,ive removed SP from main post until i can find a fix for it. *Updated Coop to version 1.02* (not tested with patch 1.03) Cheers Edited August 8, 2009 by B|oodThorn Share this post Link to post Share on other sites
B-oodThorn 10 Posted August 9, 2009 (edited) * Updated Coop to version 1.03* 1.03 Changelog Removed First Aid Module (bugged) Removed Clear Corpse Script (caused floating bodys) Added Snipers and Marksman Increased Soldier Patrols Added BRDM Patrols Adjusted AI Positioning (increased mission difficulty) Increased AI Skill Level Adjusted Minefield (too easy to pass) Added Civilian Boats All feedback welcome! Edited August 9, 2009 by B|oodThorn Share this post Link to post Share on other sites
Tankbuster 1746 Posted August 16, 2009 Played Viper this evening with 2 mates. Overall very nice. A couple of points. The task list seems to copy itself to itself every time, so at the end of the mission, the list of tasks if all ticked, but below is the same list.. the further you look down it, the less the tasks are crossed off. I was medic and could only drag AI. Couldn't drag human players. Share this post Link to post Share on other sites
B-oodThorn 10 Posted August 17, 2009 Played Viper this evening with 2 mates. Overall very nice. A couple of points.The task list seems to copy itself to itself every time, so at the end of the mission, the list of tasks if all ticked, but below is the same list.. the further you look down it, the less the tasks are crossed off. I was medic and could only drag AI. Couldn't drag human players. Hi Tankbuster Try version 1.3,in that version ive removed the medic module (couldnt get it to work correctly) and the tasks should be fixed. Cheers Share this post Link to post Share on other sites
Tankbuster 1746 Posted August 17, 2009 Oh ok, Will do. Ta. Share this post Link to post Share on other sites
RenwickCustomer 10 Posted August 24, 2009 Hey, bug report. Was just playing this coop. The two times we tried, the mission completed for no reason. The first was just after ambushing the colonel. The second time we were on our way to the bridge when it completed, saying all the tasks were fulfilled. I haven't seen anyone else post about it, so I personally have no idea what happened. Any ideas? Share this post Link to post Share on other sites
RenwickCustomer 10 Posted August 25, 2009 OK just to update, played it again tonight, with no problems at all. Must have been a one off thing! Share this post Link to post Share on other sites
TcM123 10 Posted August 26, 2009 Hi BloodT just been playing your excellent SP (Only started playing the Sim a few days ago and CANT go back to the main campaign...) so far no bugs which is NOT surprising as its a blast to play with enjoyable set pieces. Very professionally done matey. Will get around to MP one day.... TcM :yay: Share this post Link to post Share on other sites
sodcactus 10 Posted September 5, 2009 Hi. Nice and very fun mission BUT we had really big problems to trigger the two artillery strikes (playing in MP with 3 players, no dedicated server). The first strike we could circumvent by just blowing all the masts with satchel charges but the last on (Hiroshima) seems to be unable to complete. How do you trigger the Com Stations? We've tried everything but to no avail.... BR Share this post Link to post Share on other sites