RUDOLF 9 Posted July 31, 2009 Any guy could kindly tell where could get O2 tutorial for ARMA or ARMA2 in very details, including the basic one to advanced, with way of putting textures, material editor use and etc.? Share this post Link to post Share on other sites
Cornish Rebel 0 Posted August 13, 2009 I would be interested in that as well Share this post Link to post Share on other sites
[aps]gnat 28 Posted August 14, 2009 Dont believe any exist. Closest you'll come is; http://ofp.gamepark.cz/_hosted/brsseb/tutorials.htm Much is still applicable. Share this post Link to post Share on other sites
gonk 0 Posted August 25, 2009 (edited) Gnat;1405567']Dont believe any exist.Closest you'll come is; http://ofp.gamepark.cz/_hosted/brsseb/tutorials.htm Much is still applicable. As Gnat says.. try those tutorials.. Just to help to you to get the crate tutorial working in game quickly' date=' try using the following lines of code as the config.cpp. The original did not work for me in AA2 and it took me hours of reasearch just to get that basic model to work. This one will place the My Lovely Crate in... the Objects (under empty). class CfgPatches { class Crate { units['] = {Crate}; weapons[] = {}; requiredVersion = 1.0; }; }; class CfgVehicles { class All {}; class Thing : All {}; class Misc_thing: Thing {}; class Crate: Misc_thing { model="\crate\crate.p3d"; armor=20000; scope=2; displayName="My lovely crate"; accuracy=0.2; }; }; Or this one will make it's own selection called Test...(under empty) class CfgPatches { class Crate { units[] = {Crate}; weapons[] = {}; requiredVersion = 1.0; }; }; class CfgVehicles { class All {}; class Thing : All {}; class Misc_thing: Thing {}; class Crate: Misc_thing { model="\crate\crate.p3d"; armor=20000; scope=2; displayName="My lovely crate"; accuracy=0.2; vehicleClass = "Test"; }; }; hope this helps Edited August 25, 2009 by gonk Share this post Link to post Share on other sites
.kju 3244 Posted August 25, 2009 Please use this config as a base and use OFPEC tags: class CfgPatches { class YourTag_Crate { units[] = {"YourTag_Crate"}; weapons[] = {}; requiredVersion = 1.03; requiredAddons[] = {"CAMisc3"}; version = "2009-08-25"; fileName = "YourTag_Crate.pbo"; author = "name"; mail = "mail@addy.net"; }; }; class CfgVehicles { class Misc_thing; class YourTag_Crate: Misc_thing { scope = 2; displayName = "My lovely crate"; model = "\YourTag_Crate\crate.p3d"; armor = 20000; accuracy = 0.2; }; }; Share this post Link to post Share on other sites
[aps]gnat 28 Posted August 25, 2009 Working up to it with Videos.... http://www.ofpec.com/tutorials/index.php?action=show&id=225 Next Videos will be on the various Tools available in O2 Next series of videos after that will be on how to make a simple addon in O2. Share this post Link to post Share on other sites
gonk 0 Posted August 25, 2009 (edited) thx Gnat... good work and thx Kju... the more info at the beginners level the better. Edited August 25, 2009 by gonk Share this post Link to post Share on other sites
RUDOLF 9 Posted August 29, 2009 Thanks, Gnat. should be very helpful. Share this post Link to post Share on other sites
Ghost 40 Posted August 29, 2009 Thank you Gnat for all you hard work. Share this post Link to post Share on other sites
Stonewall Jackson 0 Posted September 16, 2009 (edited) I made some fences quite a while ago. I did get them into ARMA1 quite easily but am having trouble seeing them in the editor now. I get no errors in the log when I binarize it and my models seem o.k. class CfgPatches { class bdfences { units[] = {wdfence1,stfence,srfence,gunemp}; weapons[] = {}; requiredVersion = 1.00000; }; }; class CfgVehicleClasses { class myfenceclass { displayName = "Civil War fences"; }; }; class CfgVehicles { class All {}; class Thing : All {}; class Misc_thing: Thing {}; class wdfence1: Misc_thing { vehicleclass = "myfenceclass"; displayName="wood fence1"; model="\bdfences\wdfence1.p3d"; destrType="destructtent"; }; class stfence: Misc_thing { vehicleclass = "myfenceclass"; displayName="stone fence"; model="\bdfences\stfence.p3d"; destrType="destructtent"; }; class srfence: Misc_thing { vehicleclass = "myfenceclass"; displayName="snake rail fence"; model="\bdfences\srfence.p3d"; destrType="destructtent"; }; class gunemp: Misc_thing { vehicleclass = "myfenceclass"; displayName="gun emplacement"; model="\bdfences\gunemp.p3d"; destrType="destructtent"; }; }; Any help would be appreciated. Edited September 16, 2009 by Stonewall Jackson Share this post Link to post Share on other sites
t_d 47 Posted September 17, 2009 the class My_thing has probably scope = 1, so just add scope = 2 to all your fence classes. Share this post Link to post Share on other sites
[aps]gnat 28 Posted September 18, 2009 You shouldn't need all class All {};class Thing : All {}; class Misc_thing: Thing {}; Just replace with class Misc_thing; And as Misc_thing is a "potected" addon, you'll need to add; scope=2; to each of your definitions. Like; class stfence: Misc_thing{ vehicleclass = "myfenceclass"; scope = 2; displayName="stone fence"; model="\bdfences\stfence.p3d"; destrType="destructtent"; }; Edit: Ooops. didnt see TDs post Share this post Link to post Share on other sites
Stonewall Jackson 0 Posted September 18, 2009 Thanks TD and Gnat. Yes I see them now. Much appreciated. I know I'm flowing a bit off topic but does any one know where I can get a look at the new class structures? I've never heard of Misc_thing class. When I made these fences for OFP Resistance I used class FenceWood: Fence {}; class wdfence: FenceWood ....etc. TIA Share this post Link to post Share on other sites
[aps]gnat 28 Posted September 19, 2009 You need to scan through the ALLINONE.CPP Find the handy resources at DEVHEAVEN Download it to keep it handy Share this post Link to post Share on other sites
Stonewall Jackson 0 Posted September 19, 2009 (edited) Gnat;1442471']You need to scan through the ALLINONE.CPPFind the handy resources at DEVHEAVEN Download it to keep it handy Thanks again Gnat! (great tutorials BTW!) I'll subscribe and check it out. Edited September 19, 2009 by Stonewall Jackson Share this post Link to post Share on other sites