giorgygr 61 Posted February 21, 2011 have you tried exporting without textures and materials? Yup..it seems exporting with Textures/Materials causing problem.. :confused: Solution?.. Share this post Link to post Share on other sites
soul_assassin 1750 Posted February 22, 2011 sounds like a supershader problem, and aside from removing them all and redoing them like in the video (remember you have to have ALL texture slots assigned) I don't see what I can do for you. I promise that in future versions I will drastically improve error handling, so you can know exactly what the problem is. Share this post Link to post Share on other sites
giorgygr 61 Posted February 22, 2011 (edited) Hmm.. TBH i didn't use ALL shader slots. I m missing the DT texture.. (i m using -only-the 4 textures produced by Crazy Bump) I will make some tests and coming back ;) Really thanks for support so far :) EDIT IT WORKED!!!!!!!!!!!!!! I think it was my-missing-texture!! Thanks Superman :D Edited February 22, 2011 by GiorgyGR Share this post Link to post Share on other sites
soul_assassin 1750 Posted February 22, 2011 to be on the safe side use TGA textures and put them in the final project folder: "P:\my_addon\" whatever Share this post Link to post Share on other sites
ariock 10 Posted March 31, 2011 is there a named selection set for helo's? Share this post Link to post Share on other sites
arremba san zorzo 10 Posted April 30, 2011 hi, i worked regularly on 3d 2009 on WinXP 32bit. Now i have a win764bit and i can't see the 3dtool on both 3ds 2009 32 and 64. Any suggest? Sorry if someone has posted the same request and i have not reed... Share this post Link to post Share on other sites
soul_assassin 1750 Posted April 30, 2011 what 3dtool? Share this post Link to post Share on other sites
arremba san zorzo 10 Posted April 30, 2011 what 3dtool? eh,eh, sorry the ArmAtool box 1.1 (and patch) for3dstudio that "emulate" O2... Share this post Link to post Share on other sites
soul_assassin 1750 Posted April 30, 2011 You have to install it: http://sparrowstudio.net/armavdv/toolbox/install.html Follow the instructions there on that video. Or just read everything on the first page of this thread: http://forums.bistudio.com/showthread.php?t=82188 Share this post Link to post Share on other sites
arremba san zorzo 10 Posted May 1, 2011 You have to install it:http://sparrowstudio.net/armavdv/toolbox/install.html Follow the instructions there on that video. Or just read everything on the first page of this thread: http://forums.bistudio.com/showthread.php?t=82188 oooooo shit! i became toooo old for this job! I have worked with your tool for months and when i have re-installed it ... i have forgot one step!...i became too old for this job, too old...thanks mate:) Share this post Link to post Share on other sites
olicarnage 10 Posted June 30, 2011 (edited) http://img23.imageshack.us/img23/8985/3dsmax9.jpg >100kb Edit: sorry, i did that too quickly, wrong copy of files... It works fine on 3ds max 9. Edited July 4, 2011 by Foxhound Watch max image size please. Share this post Link to post Share on other sites
Kraetzer 10 Posted July 3, 2011 Is there a way known that allows you to export 2 Uv Channels out of 3d max? Share this post Link to post Share on other sites
soul_assassin 1750 Posted July 3, 2011 Is there a way known that allows you to export 2 Uv Channels out of 3d max? It should theoretically allow you to export up to 8 uv channels. I remember putting that in. Share this post Link to post Share on other sites
purepassion 22 Posted July 3, 2011 http://img23.imageshack.us/img23/8985/3dsmax9.jpgEdit: sorry, i did that too quickly, wrong copy of files... It works fine on 3ds max 9. might want to check that image ;) 179+kb whereas 100 is the limit Share this post Link to post Share on other sites
Kraetzer 10 Posted July 4, 2011 (edited) I don´t used this tool often cause of the troubles and errors it makes, only interesting stuff for me is the mor than 1 uv map export. All my Models lets popup the error the Geometry is not correct check it blah. But they are correct and they haven´t any textures on. Only things i can export are new created objects and sometimes parts of the Models, if i select a similiar object next to it and even it´s a clone it works on some Models and on others not. Even scenes i exported ones, i believe with the old version don´t work anymore =D Edited July 4, 2011 by Kraetzer Share this post Link to post Share on other sites
welcome to hell 23 Posted September 23, 2011 Does this work with 3ds max 2011 or 2012? Share this post Link to post Share on other sites
PuFu 4600 Posted September 23, 2011 from 2010 to 2012 afaik. Surely with 2011 and 2012 Share this post Link to post Share on other sites
welcome to hell 23 Posted September 23, 2011 It worked in 2012 Share this post Link to post Share on other sites
welcome to hell 23 Posted October 6, 2011 Soul Assassin, how come there is no import function for non-binarized p3d's? Or at least individual lods... Importing a skeleton from 3ds does not preserve the named selections and the bone hierarchy... По руÑÑки? Share this post Link to post Share on other sites
PuFu 4600 Posted October 6, 2011 that would mean easier export of BIS mlods to different other engines, etc... Share this post Link to post Share on other sites
welcome to hell 23 Posted October 7, 2011 (edited) Binarized p3d's was in place to prevent people from doing that, I thought. But honestly if someone wants to rip a model it is a lot easier to use <censored>, than trying to learn Tools provided with the game. Most game SDK's come with some source content and a way to port it to MAX or Maya. Edited October 7, 2011 by W0lle Share this post Link to post Share on other sites
PuFu 4600 Posted October 7, 2011 i am not saying it isn't possible, on the contrary. I am saying why SA choose not to include this feature in the public release. It's his tools, he gets to choose. A different approach had Leopotam with his blender tools. You can use that to import p3ds directly in Blender 2.5+ and then get them to max if you really need to. Yeah most SDKs do that. A2 one is doesn't really provide all the tools needed for 3rd party software or industry standards (max/maya). So unless BIS changes their approach there, you are left with the tools provided by the community, the way they want them to do it. Share this post Link to post Share on other sites
soul_assassin 1750 Posted October 7, 2011 Whereas I understand how useful it would have been to many addonmakers, it was not released due to concerns of model theft. Share this post Link to post Share on other sites
Rudedog 0 Posted October 5, 2012 Now we need instructions for installation into 3DSMax 2013. I got it working but not without copying files everywhere I could. LOL Share this post Link to post Share on other sites
PuFu 4600 Posted October 5, 2012 Now we need instructions for installation into 3DSMax 2013. I got it working but not without copying files everywhere I could. LOL Not really, the instalation process should be exactly the same as for max 2012 (the one the tut video is made for). I personally haven't tested it with 2013, but there shouldn't be a reason for it not to work, even with the under the hood changes from 2012 to 2013. Share this post Link to post Share on other sites