fhreed 10 Posted July 26, 2009 Hello, im trying to make a mission where a chopper comes and picks my team up after a while, but i have no idea how to work this out. i would appiricate any help. I would want the AI fly in the helicopter to us, then land, wait for us to get into the chopper then fly and drop of off elsewhere. ^^ or finish mission that way ^^ Share this post Link to post Share on other sites
cobra4v320 27 Posted July 26, 2009 Create an empty helicopter, create a pilot, put a "move" waypoint by the pilot. Then you would create a trigger activated by radio alpha, you would then synchronize this (click and drag) to the first move waypoint of the pilot. Create another waypoint for the pilot this time "getin" over the empty helicopter. Then you would create another waypoint "load" in the area where you would want to pick up your units. The leader of the unit you would want a "get in" waypoint and synchronize it to the "load" waypoint. Then you would create another waypoint "move" for the pilot. That should get you started and is the most basic way to do it. You could also try this: http://forums.bistudio.com/showthread.php?t=74166. Share this post Link to post Share on other sites
M4Mkey 10 Posted July 27, 2009 Well i'm having some problems with something similar. I have two differents groups ( a squad and a single sniper ) in chopper with the command moveincargo. The chopper then unload the troops but then, the chopper stays here and don't move. I've indeed another waypoint for my chopper. It's supposed to get the hell out of here. :X Share this post Link to post Share on other sites
kylania 568 Posted July 27, 2009 Make sure you assignAsCargo them as well, since moveInCargo doesn't let the AI know they are actually in the vehicle, which maybe why the helo isn't registering that they left. Share this post Link to post Share on other sites
arthur666 10 Posted July 28, 2009 Create an empty helicopter, create a pilot, put a "move" waypoint by the pilot. Then you would create a trigger activated by radio alpha, you would then synchronize this (click and drag) to the first move waypoint of the pilot. Create another waypoint for the pilot this time "getin" over the empty helicopter... Likewise, you can just create a manned helo, put a move waypoint activated by radio etc. almost right on top of it. The helo will just sit on the ground and not move until you call it. Share this post Link to post Share on other sites