Jump to content

fhreed

Member
  • Content Count

    7
  • Joined

  • Last visited

  • Medals

Community Reputation

10 Good

About fhreed

  • Rank
    Rookie
  1. Thats it! Thanks Andy. so simple, yet so effective ^^'
  2. Hello, im trying to put custom music into my game, i got the file playing and all but its known as "sound" ingame so i need to turn up the sound "bar" to increase the volume. Anyways, on my mission we are on a boat, and then if increase the boat sound it will blow my headset off my head, if you get my point. and the music sound is so low i can barely hear it... The way i do it is that i have a folder with sound... the whole: class CfgSounds { // List of sounds (.ogg files without the .ogg extension) sounds[] = {track1, track2}; // Definition for each sound class track1 { name = "track1"; // Name for mission editor sound[] = {\sound\track1.ogg, 1, 1.0}; titles[] = { }; }; class track2 { name = "track2"; // Name for mission editor sound[] = {\sound\track2.ogg, 1, 1.0}; titles[] = { }; }; class track3 { name = "track3"; // Name for mission editor sound[] = {\sound\track2.ogg, 1, 1.0}; titles[] = { }; }; class track4 { name = "track4"; // Name for mission editor sound[] = {\sound\track2.ogg, 1, 1.0}; titles[] = { }; }; }; and yeah the file as .ogg in the seperate sound folder. So what i would like to do is to increase the volume of my music file without increasing the boat sound, or if there is a way to turn down the boat sound invidualy i would like to know aswell. I've also tryed to increase the music file outside the game, but that only fucks up the quality and once its loud enough to "hear" it it just sounds like someone is blowing into a microphone. Thanks in advance Fhreed
  3. I got it figured out ^^ just write the following on the trigger On act objectname SetDamage 100 example: Activation: BLUFOR Present Condition: true On Act: Enemy1 SetDamage 100 This will make Enemy1 die when u walk onto activation
  4. Hello, im trying to make it so when i move onto trigger a specific person loses all his health. the whole idea is to pretend he get shot, by a sniper, but i dont want the sniper to actually shoot him, just a virtual thing if you get me. =) all help will be appriciated ^^ thanks
  5. Hello, im trying to make it so when i move onto trigger a specific person loses all his health. the whole idea is to pretend he get shot, by a sniper, but i dont want the sniper to actually shoot him, just a virtual thing if you get me. =) all help will be appriciated ^^ thanks
  6. Heya guyes, im trying to get a custom music file to play in the background, whatever i do it does not seem to find the file, i converted it to .ogg and placed it in the mission folder, i dont know what i shall do to make it work, any help wound be appriciated.
  7. Hello, im trying to make a mission where a chopper comes and picks my team up after a while, but i have no idea how to work this out. i would appiricate any help. I would want the AI fly in the helicopter to us, then land, wait for us to get into the chopper then fly and drop of off elsewhere. ^^ or finish mission that way ^^
×