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Aculaud

Black op vs black op day. who has better camo?

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does anyone know if the Black Op has better camo at night than the Black Op Day, or do they just look different?

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You can test that easily in the Mission Editor, but basically, the Black Op guy has a black uniform, while the Black Op (Day) guy has a camo uniform.

Which of the two stands out more depends on the environmental conditions, but just as in real life, the black uniform may be darker than the surrounding area, and stand out more than even the Black Op (Day) camo. A medium gray is best at night; the only time black is a perfect match is in the absence of any light, and in that case you could be wearing pink, and nobody would know the difference.

Also, regular shapes tend to stand out to the human eye, while irregular camo patterns blend in.

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oh yeah, i know all that. Its just i'm in the process of making a mission right now, and i need to know which stands out more at night to AI

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Aculaud @ Mar. 16 2002,06:29)</td></tr><tr><td id="QUOTE">oh yeah, i know all that. Its just i'm in the process of making a mission right now, and i need to know which stands out more at night to AI<span id='postcolor'>

Good question?

Can't say I've noticed any difference between the two confused.gif

-Only nvgoggles for night-version and binocular for the day-version wow.gif

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I've noticed that the Black Op (day) wears a uniform with different colours smile.gifwink.gif

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Seems like a crawling black op is virtually invisable at night, but then so is any ordinary soldier as well. You have to get very close to ppl in the dark for them to see you if you are prone.

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All the blackop guys have camouflage value of 0.7, and normal soldiers have 1.0... So in the AI's eye, it doesnt matter if you use the day or night blackop guy.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Kegetys @ Mar. 16 2002,14:29)</td></tr><tr><td id="QUOTE">All the blackop guys have camouflage value of 0.7, and normal soldiers have 1.0... So in the AI's eye, it doesnt matter if you use the day or night blackop guy.<span id='postcolor'>

Does that mean if you put the variable to 0 (zero) , the AI would be unable to see that unit nomatter what?

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Shadow @ Mar. 16 2002,16:49)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Kegetys @ Mar. 16 2002,14:29)</td></tr><tr><td id="QUOTE">All the blackop guys have camouflage value of 0.7, and normal soldiers have 1.0... So in the AI's eye, it doesnt matter if you use the day or night blackop guy.<span id='postcolor'>

Does that mean if you put the variable to 0 (zero) , the AI would be unable to see that unit nomatter what?<span id='postcolor'>

I guess so... but its easier to do "unit setcaptive true" in the editor instead of going to change the unit itself tounge.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Damage Inc @ Mar. 16 2002,15:53)</td></tr><tr><td id="QUOTE">LOL I have to try that biggrin.gif<span id='postcolor'>

This would be cheating. Like god mode. Better than god mode.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">This would be cheating. Like god mode. Better than god mode. <span id='postcolor'>

I don't think so, because if you shoot then they will spot you, me thinks confused.gif

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