Jump to content

DaCrytter

Member
  • Content Count

    115
  • Joined

  • Last visited

    Never
  • Medals

Community Reputation

0 Neutral

About DaCrytter

  • Rank
    Sergeant
  1. Could be that the soldier doesn't think that the gun is an appropriate weapon to use on the barrel. For example, if you were to replace the barrel with a empty BMP, the soldier would lob grenades, but he wouldn't fire his guns as he knows he has no chance of taking out the BMP with his gun.
  2. First give your soldier a name, then give the barrel a name. Then make a trigger, and in the activation field put: unitname dofire barrelname Should do the trick!
  3. DaCrytter

    I need an empty vehicle....

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DV Chris Death @ Mar. 28 2002,13:13)</td></tr><tr><td id="QUOTE">You could also try, place an enemy ai soldier into an empty truck, and change his behaviour to careless. I think, from now the chopper would know, that this is an enemy truck. put this into the init-field of the soldier: this moveincargo your_truck; this setbehaviour "careless" Your_truck represents the name of your truck.<span id='postcolor'> Better still, combine the two! Place a non-empty truck, and in the init field type: this setfuel 0; this setbehaviour "careless"; Then you'll have a truck with a side that won't move, and the guy in it is no threat.
  4. DaCrytter

    Did you know...

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DarkLight @ Mar. 28 2002,12:21)</td></tr><tr><td id="QUOTE">In average, a human being will have sex more than 3,000 times and spend two weeks kissing in their lifetime.<span id='postcolor'> Here's my interesting fact: Too much sex makes you blind! Now where's me white stick...
  5. DaCrytter

    Jedi knight ii, today

    You forgot an option: I would buy it, but I'm broke This means I'll be forced to go for the hamster option!
  6. DaCrytter

    I need an empty vehicle....

    An empty vehicle will always show up as white/neutral, regardless of whether a soldier has just got out of it or not. Try this: put normal (non-empty) trucks on the map, and in the initialisation field for each one type: this setfuel 0; This will remove the trucks fuel, so it won't go anywhere, but with the guy still in it, it will still have a side. The chopper should attack no problem :-) EDIT: Edited, had better idea Â
  7. DaCrytter

    An odd question

    You can add vehicles weapons to any unit in the game. I have had Sabot rounds coming out of a soldiers chest, mavericks being fired off their shoulders..... However, adding a weapon to a unit doesn't mean it will work. I have added a tanks main gun to an LST when I was trying to make a mission involving a beach landing, and the beach being shelled from the sea. The gun went in ok, but it wouldn't fire. So you may well be able to add a a weapon to the tractor, but you may not be able to actually fire it.
  8. DaCrytter

    What was this cereal threadż?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Pete @ Mar. 28 2002,12:00)</td></tr><tr><td id="QUOTE">depends...but what would we flame on? mods, yanks or.................or....mmmhh...ww2offliners? or we just pick a new member and toast him? <span id='postcolor'> How about we flame you for suggesting that we pick on poor defenceless newbies?
  9. DaCrytter

    What was this cereal threadż?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Sandman @ Mar. 28 2002,07:32)</td></tr><tr><td id="QUOTE">A massive flamewar would be refreshing IMO. Sometimes you just have to clear the air. Â <span id='postcolor'> Yep, a flamewar is pretty good for clearing the air. Bit like a flamethrower. Only trouble is, people get burned. Which ain't nice.
  10. DaCrytter

    Sa-80

    Admittedly yeah, but it's damn deadly and sounds pretty cool.
  11. DaCrytter

    Sa-80

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (placebo @ Mar. 27 2002,19:10)</td></tr><tr><td id="QUOTE">Speaking for myself, I don't care if the SA80 as a real life weapon "sux" or not, I'm English, English troops use the SA80, thus in Opf I'd like to use the SA80, end of story <span id='postcolor'> This is exactly what this thread is about. It's not about whether the SA-80 is good or not, some guy simply wants to use the SA-80. And you can do. Simply read my last post, and you can go straight to a place to get one, with bonus British Infantry included!
  12. DaCrytter

    How to use the -nosplash command?

    LOL three of us tell him at once. Think he's gonna get the idea?
  13. DaCrytter

    How to use the -nosplash command?

    Make sure you have a space between the .exe and the -nosplash command. It should look something like this: "~flashpoint.exe -nosplash" If you have it like this: "~flashpoint.exe-nosplash" then you will get the 'invalid filename' message you mentioned.
  14. DaCrytter

    Sa-80

    Go here and download MadDogX's British Light Infantry addon. This will give you an SA-80 (among other things) to play with.
  15. DaCrytter

    Feature requests?

    I would like them to fix the few bugs with the AI. So that when you are a black op, it's the middle of the night and it's pitch black, and your lying in a bush. None of the soldiers can possibly see you, and the officer is looking in another direction so he can't pick you up with his NV goggles. You pop an enemy soldier at the back of a column in the head with your silenced HKMP5SD. He drops silently. The rest of the soldier in the column haven't seen him go down, couldn't have heard him go down. But all of them instantly know exactly where you are, mount their weapons, hit the deck and pepper you with bullets. And also they need to fix the fact that the AI never loads HEAT rounds in a tank.
×