OverDawg 10 Posted July 11, 2009 Hi there, I could use some help with the ingame graphics settings. I've tried just maxing everything out but the graphics seem... inconsistent, at best. After fiddling around a bit I'm kind of lost as to what actually looks best. For the sake of argument let's say hardware isnt an issue (i7 + 4870x2) what settings do you guys play with? AA in the game menu doesnt do anything yet I think. Post processing is a mixed bag, I like DOF effects but dislike how everything gets blurry up close when you run. When I turn it off completely the picture becomes too sharp, especially vegetation. Are there any shortcut switches I could add for other effects? I also don't see this fillrate option anywhere. Some settings dont seem to do anything at all... When standing in the middle of a field I dont see anything happening when switching terrain detail above high for instance. To cut a long story short, what actually are according to you the setting to get the most out of Arma2 visually Share this post Link to post Share on other sites
OverDawg 10 Posted July 11, 2009 Heheh, looks like. I found out that turning down AF will help a bit with the vegetation looking too sharp. Share this post Link to post Share on other sites
demowhc 10 Posted July 11, 2009 Everything very high and set Fill rate to max if you want best visuals... For me at 1920x1080 the highest the fill rate goes to is 3840x2160 (200%) The fill rate setting is essentially super sampling AA and fixes the "sharp" vegetation nicely :) aswell as textures etc. It is located directly under the resolution setting.. 150% = 2xSSAA and 200% = 4xSSAA you can also add MSAA at the same time via the main menu.. I personally use 150% + anti aliasing on low, but of course AA on high and 200% looks much nicer if you think your system can handle it.. And I believe the game only uses 4xAnisoTropic Filtering at its highest setting, so you can force 16xAF through CCC if you want but it takes a pretty big hit. btw I like the post effects :p Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted July 11, 2009 Heheh, looks like. I found out that turning down AF will help a bit with the vegetation looking too sharp. Yeah but then long textures like roads look like gray mud. Share this post Link to post Share on other sites
OverDawg 10 Posted July 11, 2009 After a lot of testing I've arrived at: AF Normal, AA Normal, Post processing High, rest Very high. Fillrate 133%. View distance 2000m. At resolution 1680x1050 on an i7 920 @ 3.3ghz and a 4870x2 Share this post Link to post Share on other sites
demowhc 10 Posted July 12, 2009 (edited) fill rate at 133% actually causes the image to be blurred, but if you like it then cool.. 150% and 200% will keep the image clear while fixing the "sharp" alpha textures like grass. if you set AA to low (which is 2xAA) aswell as 150% you will effectivly have 4xAA + 2xAA on Alpha textures. Or if you set it 200% you will have 6xAA plus 4xAA on alpha textures. And you might want to turn AF up if you dont like blurry textures, like Jugganaught of war mentioned, the roads go blurry unless you set to very high.. aswell as all other textures like walls etc. Edited July 12, 2009 by demowhc Share this post Link to post Share on other sites