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twisted

white circles around civs. red around opfor

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Hi

In arma2 while making a missioni have recently noticed white ID circles around civilians chests, red circles around OPFOR and green around BLUFOR. Oh, and animals also get a white circle which makes for saintly looking chickens.

why are these halos/circles there? they destroy the necessity to recognise friend vs foe and worse act like easy aiming guides - just aim at the red circles even if you can't actually see the guy.

where did these come from? how can i get rid of them? how can i disable them via settings in my missions?

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I have also noticed this.

I have an ati 4890.

I wonder if the AI can see the circles, and hence see through objects. As I can see the circles through objects...

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You should be able to turn it off in the difficulty settings. But yes it's overdone and immersion killing.

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Aren't those only supposed to show up on the corners of the screen to substitute for peripheral vision?

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Those Halos are a form of Target Marking used in the Recruit difficulty level or if you manually turn them on in the custom difficulty settings. Play on Regular or turn them off manually to rid yourself of them.

It's that simple!

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Those Halos are a form of Target Marking used in the Recruit difficulty level or if you manually turn them on in the custom difficulty settings. Play on Regular or turn them off manually to rid yourself of them.

It's that simple!

i do play on regular with crosshairs and a bunch of other aids switched off. Not sure what setting to turn off in difficulty to remove these halos.

Could you be more specific as to which setting to change?

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turning off friendly/enemy tags should do it. I think you'll still get the white (unknown/civilian) circles on the edge of your scree as it's supposed to simulate peripheral vision

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turning off friendly/enemy tags should do it. I think you'll still get the white (unknown/civilian) circles on the edge of your scree as it's supposed to simulate peripheral vision

i think those are off. no way i'd ever play with enemy tags on. will check if friendly tags are on.

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