dmarkwick 261 Posted July 9, 2009 I think the lesson is don't try to hide in clutter, use a bush. A man in a ghillie suit is almost impossible to see among a bush :) Share this post Link to post Share on other sites
abs 2 Posted July 9, 2009 (edited) even better... delta force 1 using voxel technology made it impossible to see anyone laying down in camouflage... and that's way older You're right...that is a totally reasonable comparison. Wait, let's look at the evidence. Delta Force 1: (ZOMG! They even had a C-130!) ARMA II: Look at the stark difference! DF1 would keep you hidden no problem. Look at how richly detailed DF1's grass is...I mean, it has different colours for the grass...plus, look at the amazing blockiness of their grass...super-fantastic looking! Hang on though...that 'airfield' has...how many...maybe seven or eight objects on it? How many objects does the whole map have? Probably not as much as the over 1 million that Chernarus has. You know what? That's no excuse, right? No one told them to put so many trees or houses or fences on the map. I'd much rather have a blank map with grass that I can hide in rather than a pretty much realistic looking island slowing down my hardware. But you guys are right. ARMAII has really failed us when it comes to giving us realistic looking terrain. I mean, sure, the landscape is one of the most beautiful I've ever seen in a game, but they shouldn't use "hardware limitations" as an excuse. I mean, look at Delta Force 1! Never mind that one ARMAII soldier model probably has more detail than the whole DF1 map. ...and c'mon! Why should I use tactics when I'm fighting? Hiding behind a rock or bush? I can't see from there. I just want to plop myself down in the middle of a field and pop everyone. I mean, I was successful in DF1, and they didn't even have rocks or bushes in the hillside giving me cover and concealment as I approach my target. WHY WON'T YOU LET ME DO THAT, BIS?!?! WHYYYYYYY????? It must be because ARMAII is a bad game. Not because I don't play it properly. You guys are all correct. Let's keep bitching and until BIS fixes these issues, let's go back to playing Delta Force 1. I'll see you guys online...if I'm not there, get started without me. I may still be playing ARMAII. Abs Edited July 9, 2009 by Abs Clarifying a point. 1 Share this post Link to post Share on other sites
Cpt Bollock 10 Posted July 9, 2009 (edited) You're right...that is a totally reasonable comparison. Wait, let's look at the evidence.Delta Force 1: (ZOMG! They even had a C-130!) ARMA II: Look at the stark difference! DF1 would keep you hidden no problem. Look at how richly detailed DF1's grass is...I mean, it has different colours for the grass...plus, look at the amazing blockiness of their grass...super-fantastic looking! Hang on though...that 'airfield' has...how many...maybe seven or eight objects on it? How many objects does the whole map have? Probably not as much as the over 1 million that Chernarus has. You know what? That's no excuse, right? No one told them to put so many trees or houses or fences on the map. I'd much rather have a blank map with grass that I can hide in rather than a pretty much realistic looking island slowing down my hardware. But you guys are right. ARMAII has really failed us when it comes to giving us realistic looking terrain. I mean, sure, the landscape is one of the most beautiful I've ever seen in a game, but they shouldn't use "hardware limitations" as an excuse. I mean, look at Delta Force 1! Never mind that one ARMAII soldier model probably has more detail than the whole DF1 map. ...and c'mon! Why should I use tactics when I'm fighting? Hiding behind a rock or bush? I can't see from there. I just want to plop myself down in the middle of a field and pop everyone. I mean, I was successful in DF1, and they didn't even have rocks or bushes in the hillside giving me cover and concealment as I approach my target. WHY WON'T YOU LET ME DO THAT, BIS?!?! WHYYYYYYY????? It must be because ARMAII is a bad game. Not because I don't play it properly. You guys are all correct. Let's keep bitching and until BIS fixes these issues, let's go back to playing Delta Force 1. I'll see you guys online...if I'm not there, get started without me. I may still be playing ARMAII. Abs The tosh on Delta Force guys is top class we need them in Arma! Edited September 12, 2009 by W0lle Share this post Link to post Share on other sites
Bad Pilot 0 Posted July 9, 2009 Why is nobody sarcastic anymore? You used to see it a lot but it just, like vanished. Delta Force had loads of sarcasm which added to teh realism. Share this post Link to post Share on other sites
TheMonster 10 Posted July 10, 2009 Delta Force 2 seemed to manage grass in 1999. ^^^ Yup, it's true. Share this post Link to post Share on other sites
calo_mir 10 Posted September 9, 2009 Delta Force was voxel based. There are whole classes of techniques possible with voxels that just aren't currently feasible using triangle-based hardware. That kind of grass rendering is one of them. Share this post Link to post Share on other sites
Rowdy426 10 Posted September 11, 2009 (edited) What a great game it also had scope adjustment and wind direction to take into consideration before firing.---------- Post added at 08:09 PM ---------- Previous post was at 06:22 PM ---------- The grass is great for hiding not so good for shooting...go prone in the middle of an area of grass tell me what you can see in your scope grass!.Being able to prone in grass and move away would benefit every class.If your a medic you need as much cover a possible when trying to get to a downed man who has just been shot,the chances are the medic will be next in the firing line unless he uses a smoke,or finds some other form of cover to get to him. ---------- Post added at 08:25 PM ---------- Previous post was at 08:09 PM ---------- People also forget that it can take upto 20 mins for a sniper to get into position,if he gets passed the spray weapons first time.Sometimes in a match you do alot of running and dying,other times you take up a good position and punish the other side.There is a number of ways to make snipers ineffective,team work being the best which you find is missing on most the PvP servers. Delta Force was an awesome game. It is the FIRST true sniper game. You could run forever in that wasteland of hills and desert and get as far out as 1500 meters and fire a banana at somone. It was awesome. Those rounds would curve ball. I believe that was 1999. I actually re installed that game about a year ago and there are still guys playing it, then something jacked up with the multiplayer and I quit playing. Edited September 11, 2009 by Rowdy426 Share this post Link to post Share on other sites
goguapsy 10 Posted September 12, 2009 hind behind bushes/trees (which ARE rendered :-D) check out dislekcies (or wtv its spelled sorry dude, Im a fan of yur guide!) TTP2 guide. There is a frigen nice sniper picture with the m107. shooting between bushes. just sick. Share this post Link to post Share on other sites
koroush47 10 Posted September 12, 2009 Yeah it is insane, I'm hiding in some grassy area .. not even moving. And all of a sudden I'm spotted by some guy and get shot at. Either I get shot and die... or i get shot in the arm and I'm pretty much useless. Look at this thread: http://forums.bistudio.com/showthread.php?p=1436640#post1436640 It is a suggestion I just made for a way to fix this problem. If you agree then go support it and hope BIS works it out! Share this post Link to post Share on other sites