Jump to content
Sign in to follow this  
dmarkwick

Skybox image

Recommended Posts

Does anyone know the name & location of the distant-hills horizon image that ArmA2 uses? I find it visually confusing sometimes to see hills where I know there are not hills. I'd like to replace it with a distant cloud image, or even a blank/graded image.

Share this post


Link to post
Share on other sites

LOL. How come you know that far away there are no hills If you have never been able to get there? I've got a balcony in front of a mountain far away, and it never confused me.

Share this post


Link to post
Share on other sites
LOL. How come you know that far away there are no hills If you have never been able to get there? I've got a balcony in front of a mountain far away, and it never confused me.

You could have summed that up as a "no" :)

Share this post


Link to post
Share on other sites

But there are hills there, that's why they're there... :confused:

Anyway, I think they're beautiful hills, but if you really don't like them I'd check the core.pbo, and if not there then Ca.pbo.

Share this post


Link to post
Share on other sites

DM, I'm with you. Those stupid hills are not needed in my terrains and I want to remove them. Been on my TODO list for some time now, its just that all my time goes with other experimenting leaving that cosmetic thing for later ;)

Share this post


Link to post
Share on other sites

from the ca.pbo config

skyTexture = "ca\data\data\sky_semicloudy_sky.paa";

skyTextureR = "ca\data\data\sky_semicloudy_lco.paa";

seaTexture = "ca\data\seatexture_co.paa";

clouds[] = {"ca\data\mrak1.p3d", "ca\data\mrak2.p3d", "ca\data\mrak3.p3d", "ca\data\mrak4.p3d"};

skyObject = "ca\data\obloha.p3d";

starsObject = "ca\data\stars.p3d";

pointObject = "ca\data\point.p3d";

horizontObject = "ca\data\horizont.p3d";

haloObject = "ca\data\sunhalo.p3d";

sunObject = "ca\data\sun.p3d";

rainbowObject = "ca\data\rainbow.p3d";

moonObject = "ca\data\moon.p3d";

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×