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Jonny_LI

Trenches

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First of all well done to BIS for the fantastic field fortifications you've put into the game so far.

My suggestion would be to expand on this further with propper trenches in the editor. As far as I'm aware it's never been done properly in OFP or ArmA so I don't know if it's a limitation with maps in the game or whatnot but if it's possible it'd be a usefull addition for mission makers.

Jonny

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It has been done in ArmA1 as an unreleased addon but there where limitations.

I suppose you need to be able to stop people digging up buildings & such.

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Just on the subject, it really would be appreciated if BIS could tweak more accurate mission editor icons so we can put defences together easily in the standard editor. It used to be really easy in OFP and ArmA using the "fence" sandbags.

So the sandbag and trench icons should match the correct shape and dimensions. Might be a bit of work involved, but as I say it would be really welcome.

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It has been done in ArmA1 as an unreleased addon but there where limitations.

I suppose you need to be able to stop people digging up buildings & such.

Couldn't you make it as an overlay rather than digging?

Place a small hill with a trench embedded in it as opposed to a sandbag fort.

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Couldn't you make it as an overlay rather than digging?

Place a small hill with a trench embedded in it as opposed to a sandbag fort.

But then it wouldn't be a trench would it? It would be a mound.

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To be fair modern armies dont particularly use trenches anyway other than foxholes,hence those big concrete blocks being placed everywhere round bases.I guess insurgents may use them though...

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To be fair modern armies dont particularly use trenches anyway other than foxholes,hence those big concrete blocks being placed everywhere round bases.I guess insurgents may use them though...

I would like to know when any armed force ever denied the building of a prepared position... Jonny is not talking about WW1 style trenches.

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I would like to know when any armed force ever denied the building of a prepared position... Jonny is not talking about WW1 style trenches.

They havent,but exactly what kind of trenches are we talking here then?

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All sorts please. A variety of trenchs from slit through mortar pit, to OP.

Preferrably a picemeal set of them so you can build your own systems. WW1 to your own design if you want.

Tank digouts too!

But then it wouldn't be a trench would it? It would be a mound.

It would be a trench.

A trench is a trench be it in a mound or a depression. If the object it big enough, the mound can be on a shallow incline. It doesn't have to look like a mound, but if it did, it would still be a trench system we don't have now.

The reason I choose an overlay object is that it is easier to drop an object on the top of existing scenery than it is to remake an entire island map.

Ideally I would like to see irrigation ditches. Natural trenches.

Edited by Baff1

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They havent,but exactly what kind of trenches are we talking here then?

Slit trenches, fire trenches, trenches with mutual support, depth trench network.

Those blocks aren't concrete, their Hesco.

Trenches are used frequently in Afghanistan, ask the US 82nd Airborne what they thought of their trenches overlooking Musa Qaleh before pushing in with the ANA and 2 Yorks battlegroup on Herrick 7 (2007/2008). With the amount of IDF and 107mil rockets they were getting smashed with those Trenches were pretty useful!

The reason you don't see them much In Afghanistan or Iraq is because they take twice the time and effort than it would in a temperate enviroment due to the ground - so you're better off with Sangars or Field Forting' existing man made structures.

So, moving on - Is it a game limitation then? Or are we saying a map would have to be created with the trenches on it rather than an editor object?

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I think you could do both, but an editor object can't be placed below terrain level so it will have to be a large terrain sized object with a trench built in I expect.

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It is possible to SetPos infantry units below ground to simulate slit trenches:

this setpos [getpos this select 0, getpos this select 1,-1.3]; this setunitpos "up"

in the init field. It's a bit of a bodge, though, as they can't be grouped - movement or engage orders cause them to pop out.

My limited understanding is that an anim has some sort of ground reference point. Is it possible to have a slit trench 'vehicle' that troops can 'get in' and 'get out' of? As an empty vehicle, it would get ignored; if 'crewed' it would be engaged. It's vehicleness would mean units could be ordered in and out. Can a unit be used as a turret?

Then again, aren't the anims now a new separate torso/leg system? Might it be possible to dig a unit in by effectively switching his legs off?

The model wouldn't need to be much more than a dark rectangle with a parapet.

I'm afraid it would need someone cleverer than me to make this happen, but it would be nice to have an addon that brings something groundbreaking, as it were, to the game.

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Slit trenches, fire trenches, trenches with mutual support, depth trench network.

Those blocks aren't concrete, their Hesco.

Trenches are used frequently in Afghanistan, ask the US 82nd Airborne what they thought of their trenches overlooking Musa Qaleh before pushing in with the ANA and 2 Yorks battlegroup on Herrick 7 (2007/2008). With the amount of IDF and 107mil rockets they were getting smashed with those Trenches were pretty useful!

The reason you don't see them much In Afghanistan or Iraq is because they take twice the time and effort than it would in a temperate enviroment due to the ground - so you're better off with Sangars or Field Forting' existing man made structures.

So, moving on - Is it a game limitation then? Or are we saying a map would have to be created with the trenches on it rather than an editor object?

Ah right my bad, well i start training with 4 yorks early august so i guess il be getting more clued up from there :)

As for arma 2 though,i think the game is too limited for it,just imagine how horribly stuck the AI would get in trenches!

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Ah right my bad, well i start training with 4 yorks early august so i guess il be getting more clued up from there :)

I hope you do well lad.

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Cheers :) im going TA as im paid too much in my civvy job to want to go reg, but mortars will be interesting without a doubt!

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