Scrub 0 Posted July 5, 2009 I was thinking about the uses of triggers in missions. The current triggers are absolute and omniscient, they don't rely on the player/AIs' limited knowledge (KnowsAbout). I know they can be modified to do this in the condition field, but was wondering if a new type could be made for common conditions, like the 'blufor' and 'present' options. If a form of trigger that DID use this imperfect knowledge was used, would that help in some of the campaign missions? I know it would bring the uncertainty up a great deal, and therefore the paranoia, but the triggers would also fire more easily, and allow for things like 'significant degradation' of forces without having to get every - last - one. Also adding the very human, 'oops, I guess there were a few more, sweep the area.' Just thinking of something more fuzzy and unsure to base decisions off of, where thought and experience need to prevail. Share this post Link to post Share on other sites
NeMeSiS 11 Posted July 5, 2009 Like the 'seized by' trigger type? Share this post Link to post Share on other sites
frederf 0 Posted July 6, 2009 I hate mission makers that give a big loud DING! and show a hint "The town is cleared!" So everyone gets out from behind cover and strolls around like it's a walk in the park knowing it's safe. It's just bad mission design and poor gameplay. It doesn't have to be that way of course. Share this post Link to post Share on other sites
dmarkwick 261 Posted July 6, 2009 I hate mission makers that give a big loud DING! and show a hint "The town is cleared!" So everyone gets out from behind cover and strolls around like it's a walk in the park knowing it's safe. It's just bad mission design and poor gameplay. It doesn't have to be that way of course. LOL, yeah :D my missions are generally scruffy affairs, where the player decides when the mission is over. That seems realistic to me, I don't like those "DING" affairs either :D However, like Powerpoint presentations, it seems people have an expectation of standards and feel the presentation has failed unless certain things happen in certain orders ;) Share this post Link to post Share on other sites
galzohar 31 Posted July 6, 2009 Mission should never have been to clear out a place in the firstplace, unless of course you have the manpower to search every building, in which case it becomes a very boring mission. Share this post Link to post Share on other sites