MasterChief096 10 Posted July 2, 2009 I hear people talking about 0.7 skill level. My friend and I are playing and want to know how to dumb down these AI and their aim.... We get shot from really far away instantly w/ seemingly no effort from the AI. Very little do they shoot the cover we're behind or not see us, they just one shot us. Share this post Link to post Share on other sites
.kju 3244 Posted July 2, 2009 modify precision values in the arma2profile Share this post Link to post Share on other sites
MasterChief096 10 Posted July 2, 2009 modify precision values in the arma2profile Where can I find this profile? New player... bare with me. Share this post Link to post Share on other sites
.kju 3244 Posted July 2, 2009 The search function of the new forum is very powerful. Please try to use it. Best use: http://community.bistudio.com/wiki/-profiles http://community.bistudio.com/wiki/ArmA:_Startup_Parameters Share this post Link to post Share on other sites
Beagle 684 Posted July 2, 2009 You can modifiy the User.cfg in the ArmA2 folder in the My Documents folder. Look for the difficulty seetings that look like this: class veteran { class Flags { HUD=1; HUDGroupInfo=0; WeaponCursor=0; 3rdPersonView=1; UltraAI=0; DeathMessages=0; NetStats=0; VonID=0; }; skillFriendly=1.00000000; skillEnemy=0.85000000; precisionFriendly=0.75000000; precisionEnemy=0.55000000; Change to your liking. Beware...whenever you modify the difficulty settings in the game menu, skill and accuracy are set back to the same levels. Share this post Link to post Share on other sites
MasterChief096 10 Posted July 2, 2009 The search function of the new forum is very powerful.Please try to use it. Best use: http://community.bistudio.com/wiki/-profiles http://community.bistudio.com/wiki/ArmA:_Startup_Parameters I searched AI, AI Skill, AI Skill level, and either got no results, or results that were non-related to what my question was. I'm not a newcomer to forums, I did try the search feature first. Share this post Link to post Share on other sites
Jedo 10 Posted September 11, 2009 (edited) I guess this is as good of a place to put this as any other. Here's the deal: I'm trying to solve the ai-super-android-sniper problem by modifying the profile settings. I test it out with a a single enemy who spawns about 300 m in front of me and starts firing. Now I set the following for all difficulty levels. skillFriendly=1.000000; skillEnemy=0.700000; precisionFriendly=0.700000; precisionEnemy=0.100000; <- just to test the minimum Guess what, the enemy spawns and still kills me in a few shots. Conclusion the above settings do not work. Is it maybe the amount of zeros?... PS I did notice that this seems to have dumbed the enemy down - the distance he does anything to me has been reduced. I'm confused. Edited September 11, 2009 by Jedo Share this post Link to post Share on other sites
Alex72 1 Posted September 11, 2009 Use the AIdispersion addon for now maybe? Works for me. Share this post Link to post Share on other sites
Bomber_c 0 Posted September 11, 2009 (edited) Would those settings be disregarded once you join a multiplayer server? Edited September 11, 2009 by Captain Carnage Share this post Link to post Share on other sites
nomdeplume 0 Posted September 12, 2009 Would those settings be disregarded once you join a multiplayer server? The server controls the AI so those settings will only be effective if made on the server itself. Share this post Link to post Share on other sites
HeinBloed 0 Posted September 12, 2009 In multiplayer the settings skillFriendly, skillEnemy, precisionFriendly, precisionEnemy does not have any effect (neither in the servers profile). It does make sense because people can play against people. My friend can be your your enemy. The skill is set by the editor settings (mission.sqm) and can be changed by a script. We are using a little addon on our server which is changing the AI skill 10 seconds after mission start to a fixed value. This works fine but every AI has the same skill. Share this post Link to post Share on other sites
Jedo 10 Posted September 18, 2009 quick recall. The problem has since solved itself. Don't ask me how, I don't know. That's the worst about the Arma2 issues/bugs - they are unpredictable. Share this post Link to post Share on other sites