Jump to content
Sign in to follow this  
vostov

Is it possible to exclude certain areas of the map from module scripts?

Recommended Posts

I like ACM... and the Ambient Civs (and vehicles)...

BUT... I don't want sheep and random civs roaming through my base (or their shitty clunkers sitting next to my Abrams repair station. Or random spawns of enemy forces destroying stuff that I don't need them to destroy because my main guy is back at HQ resupplying... how to I disable the ambient stuff in specific areas?

Share this post


Link to post
Share on other sites

Play the evil card and place triggers which act as mines, instantly blowing up any civilian that stray to far into the "wrong" area ;)

Share this post


Link to post
Share on other sites

nice option murklor, blowing up reds & civs by a mine field , creating havoc in your base because trucks get hit by the explosion etc. sooo sorry not an option :P

Share this post


Link to post
Share on other sites

Thanks Carl, but I have no idea how to utilize it. :smash:

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×