Jump to content
Sign in to follow this  
Herradura

In-game editor, is it all that I need?

Recommended Posts

I bought the game off of steam and am very interested in creating COOP missions but the in game editor seams to lack some features. My question is am I missing some vital or important files that I can download from somewhere?

In advance, Thank you for replies

Share this post


Link to post
Share on other sites

The in-game editor is much the same as it's been since the OFP days, and it's the tool that BIS themselves use to create the campaign and whatnot. What sort of issues are you having with it?

Share this post


Link to post
Share on other sites

The editor has it all, as long as you are willing to work with scripts as well. The editor is built around the assumption that you will use script-like code both inside the editor, and having external scripts in the mission (that you write outside of the game).

I agree that the editor isn't very awesome without that kind of code, but with it you probably have the most powerful mission editor for any existing game.

Share this post


Link to post
Share on other sites
Some features like what?

I was wondering what people meant by scripts, I thought that scripts were pre written files that I could download. Thank you for clarifying that I must write them myself. So what you are saying is that I cannot create coops missions like the ones in single player without writing my own code but I can create simple clear and advance missions like the ones in multiplayer?

Share this post


Link to post
Share on other sites

You can do a lot with the editor. But many of the more advanced features will have to be scripted. You will find many scripts on Armaholic.com and ofpec.com for download.

I just started a Basic Editing FAQ here on the forum., look into it. Some good links there.

Share this post


Link to post
Share on other sites

I wouldn't say you need any sort of (aside from very basic stuff) scripting at all to make good missions in the editor. Waypoints and triggers are very powerful. A lot of times I see people on these forums attempting to put stuff into scripts which could easily (and more effeciently) be done with triggers and/or waypoints. I personally don't like to use very man scripts in my missions and avoid using external scripts whenever possible (although I do use spawn quite a bit to execute some quickly written code in the editor), and when I do need scripts I'll always write them myself. Now, I know there are a lot of scripts released by other people, but they usually always end up having extra features I find useless, or are too generic. It's more efficient to write them yourself (provided you have the knowledge) so they're tailored to your needs.

Share this post


Link to post
Share on other sites

You'll need the Editor, Notepad and some imagination, though the last bit can be left out in a pinch.

If you're no scripting genius (like yours truly), there is always the possibility of borrowing from the more experienced code monki... (sorry) geeks... (damn sorry again) scripters out there. Either look around the various Arma sites (they usually have a scripting section) or rip it out of missions themselves. Just make sure you give credit where it is due, it's a common courtesy to do so around here.

Share this post


Link to post
Share on other sites

For an immense source of scripting help and tutorials I recommend www.ofpec.com

Simply using the search function on those forums can get you VERY far since there are tons and tons of code there that people have got help with. Before reaching quite complex scripts you can be 99% sure someone has already asked the same question before, and that there exists and answer :)

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×