TheScar 0 Posted July 23, 2010 Shahi Tandar interesting mission so to say ... at first it looks barely easy to accomplish but once you insert into the city/village shit hits the fan pretty quickly lol We made it to EVAC with 4 alive people so that gonna say something about the difficulty or our lousy plan lol Me likes - 7/10 :D Share this post Link to post Share on other sites
shuko 59 Posted July 23, 2010 Thanks for the feedback! Updated co 14 daarrem co 18 shahi tandar Nothing major to either of them, difficulty tweaking and minor briefing etc fixes/improvements. Share this post Link to post Share on other sites
Kyllikki 10 Posted July 24, 2010 Updated: co 08 Tears of Allah by Shuko Added civilians. Azimuth and elevations now show one decimal. New, more accurate, ballistic tables. Added group respawn. AI will return with their own mortar fire. co 16 daarrem by Shuko Added group respawn. Switched a grenadier to a medic. Increased difficulty. Fixed name from co 14 to co 16. Share this post Link to post Share on other sites
Kyllikki 10 Posted July 24, 2010 (edited) Added co 08 nevada by Blake A shootout between Las Vegas mobsters and East Coast thugs in Nevada desert. Edited July 25, 2010 by Kyllikki Share this post Link to post Share on other sites
Kyllikki 10 Posted July 25, 2010 UPDATED co 08 nevada by Blake A shootout between Las Vegas mobsters and East Coast thugs in Nevada desert. There were some problems of AI detection ability in the dark so changed mission time to earlier hours. Share this post Link to post Share on other sites
TheScar 0 Posted July 26, 2010 (edited) nevada hahaha nice stuff :D on a side note,everytime i start the mission,the firefight already started - resulting in wounds/death just while the intro plays Why not spawn in the cars a few 100m away,might get rid of being shot on start? dareem kinda nice idea,but when it comes to danger the Apaches fear no threat there -its challenging for the infantry patrol stuck out there to make the first 4-5minutes till the Apaches come in,but then holy moly my AIgunner let loose and dammmmmn,you dont want ot be down there in that moment lol Even the inf patrol didnt survived till i came in with a BH to extract (i doubt anyone there survived the Apaches main gun wrecking havoc) i made all 3 obj´s and returned wounded (after a lil firefight with Talibs) back to safety Entertaining mission,just quite not as challenging for the Apache part Cheers Edited July 26, 2010 by TheScar addition Share this post Link to post Share on other sites
kMaN175 34 Posted July 26, 2010 We enjoyed the gang fight! The First Aid doesn't work very well, you have to try to give first aid several times on the same person. Share this post Link to post Share on other sites
shuko 59 Posted July 26, 2010 kMaN: The BIS first aid module has a bug that has been around forever. You can't give FA with pistol in hand, you either need a rifle (primary weapon) or no weapons (drop pistol). TheScar: Well, I guess that's pretty realistic then how the things go? ;) I'll see if I can figure out a way to broaden the difficulty (adding a parameter). With/without Apaches, adding some DshKMs etc. Share this post Link to post Share on other sites
monotone 3 Posted August 13, 2010 May I beg for permission to use mortar direction script form Shuko's â€co 08 Tears of Allah†in my mission? Share this post Link to post Share on other sites
shuko 59 Posted August 13, 2010 Everyone is free to use anything from my missions. If you need help, just ask. Share this post Link to post Share on other sites
Kyllikki 10 Posted August 29, 2010 (edited) Added co 20 rule britannia by Blake Elements of Coy A/2 Para face massive Taleban offensive directed towards Camp Blenheim. 2 Para is to repel the Taleban with superior firepower and USAF close air support. Edited August 29, 2010 by Kyllikki Share this post Link to post Share on other sites
TheScar 0 Posted August 30, 2010 wow,gotta say this is no sissy stuff starts boring (less enemys) but after a few minutes the area starts to fill Started as A10pilot :rolleyes: but ran out of ammo after 15min,then joined the ground team and got my a** handed to myself several times I guess we killed like 120+ enemys as the last man died :eek: Great fun (if you like being gangraped that is) :D:D Share this post Link to post Share on other sites
Kyllikki 10 Posted November 7, 2010 Added co 24 Adder by Shuko A UH-60 has made a non-combat landing near the village of Anar. Secure the site, assest the damage and possibly try to fix it. co 16 Basayev by Shuko Night op to kill an insurgent warlord. Requires: Thirsk Winter + KuiK's Winter Camos Updated co 12 oi an ambush co 14 foxley co 16 daarrem co 18 shahi tandar Share this post Link to post Share on other sites
TheScar 0 Posted November 7, 2010 Addedco 24 Adder by Shuko A UH-60 has made a non-combat landing near the village of Anar. Secure the site, assest the damage and possibly try to fix it. Sorry for my lack of knowledge,but how is the repair of the UH60 possible? Currently im playing as DART leader with AIs and i find myself unable to service the UH60 - i secured the area around it and currently holding ground at it No option to repair or any other hint to what to do with the crew Maybe its not doable for a single human player? A few more hints to how to perform stuff might be usefull @ the briefing Also,no ammo crates in base? :eek: clueless,out Share this post Link to post Share on other sites
Lonestar 11 Posted November 7, 2010 The missions are really good. Could you use version numbers for easy identification by server admins? What are the last update changes? Is it to mitigate the effects of patch 1.54? Thanks everybody at Kyllikki for all the work put into this. :) Share this post Link to post Share on other sites
shuko 59 Posted November 7, 2010 Well, I don't find version numbers relevant. Having all versions use same file name, it makes it pretty simple; only one version on the server, new one replaces the older. Version numbers and changes are mentioned in the txt file included in the rar: ambush: 20101024 Increased difficulty. Fixed LDDK logo. Added spectator script. foxley: 20101107 Updated Taskmaster, added LDDK logo, added spectator script, minor tweaks daarrem: 20101023 Extract trigger ignores choppers. Increased difficulty. Fixed LDDK logo. shahi tandar: 20101022 Minor tweaks. Added AI skill parameter. ---------- Post added at 08:59 PM ---------- Previous post was at 08:48 PM ---------- Sorry for my lack of knowledge,but how is the repair of the UH60 possible?Currently im playing as DART leader with AIs and i find myself unable to service the UH60 - i secured the area around it and currently holding ground at it No option to repair or any other hint to what to do with the crew Heh, damn. BAF making engineers able to fix stuff cause me to change the player units from engineers to riflemen... it seem's I broke my own repair thing. :) I'll fix it ASAP. Maybe its not doable for a single human player? In theory, it should be, but obviously the mission is for MP. A few more hints to how to perform stuff might be usefull @ the briefing Yeah, I suck at writing stuff like that. :( Also,no ammo crates in base? :eek: People play too much arcade crap anyway. :P Share this post Link to post Share on other sites
TheScar 0 Posted November 7, 2010 In theory, it should be, but obviously the mission is for MP. i´m playing it on my server not in SP :cool: People play too much arcade crap anyway. :P hahahaha bastard! :D Share this post Link to post Share on other sites
shuko 59 Posted November 7, 2010 i´m playing it on my server not in SP :cool: Well, meant that I only do missions that are designed to have humans in the slots. ;) Some might be playable as SP+AIs, but it's not something I specifically try to do. ---------- Post added at 09:21 PM ---------- Previous post was at 09:14 PM ---------- Updated co 24 adder Fixed repair action that was broken by the BAF engineer fixing. Added spectator script. Share this post Link to post Share on other sites
Lonestar 11 Posted November 7, 2010 Well, I don't find version numbers relevant. Having all versions use same file name, it makes it pretty simple; only one version on the server, new one replaces the older. Maybe you're right, your solution has advantages. Anyway brilliant work, among the best mission packs. Share this post Link to post Share on other sites
Kyllikki 10 Posted November 9, 2010 Added co 27 semper fidelis by Shuko USMC lands on Utes to take control of the island. Starting by clearing Strelka and securing the airfield. Fixed the download links of: co 06 chernarus five o co 08 mujahideen nights 2 co 45 crossing the river Share this post Link to post Share on other sites
shuko 59 Posted November 12, 2010 Updated co 16 basayev Increased difficulty, added 3rd task (if enough players alive after first two), removed NVGs by default (moonlight <3), but they can be handed out from the parameters. Share this post Link to post Share on other sites
Kyllikki 10 Posted November 14, 2010 Added Chernarus: co 15 kingpin by Shuko Force Recon is sent to rescue some prisoners of war. Podagorsk: co 24 bad company by Shuko Marines make a RHIB assault to locate and destroy enemy AA. Updated Chernarus: co 14 csar jolly green 28 by Shuko Overhaul; changed task & trigger handling, added LDDK logo, added spectator script, minor tweaks Thirsk: co 18 escort by Shuko ACE depency removed. Share this post Link to post Share on other sites
Kyllikki 10 Posted November 17, 2010 Added co 16 Saxhorn by Shuko Ambush a convoy and search the HQ vehicle. Share this post Link to post Share on other sites
Kyllikki 10 Posted November 19, 2010 Added Japahto: co 12 pitchfork by Shuko Force Recon is sent to locate and destroy a weapons cache. Share this post Link to post Share on other sites