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Re-Textured Crossers and Various Vehicles

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Here's some pics of some re-textured crossers and various vehicles...any comments or criticism is appreciated..

I'm hoping to release these as addons (and more re-skinned vehicles) but i've only done the actual skins which are 'put onto' standard game vehicles...so if anyone knows of a tutorial for adding my textures to a .pbo then let me know..

Also i dont know if it's ok to use the standard motorcycle .pbo's in the arma 2 addons folder as a basis for my own textures..which would enable me to release these as my own seperate addon.? any advice would be great.

dt125re.jpg

mybluecrosser12.jpg

mybluecrosser5.jpg

truck6.jpg

crossers5.jpg

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few more unfinished skins...

crosserjump.jpg

truck8.jpg

truck1.jpg

truck3.jpg

truck4.jpg

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Can we get a close up shot of the green trucks hood?

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lol sure...there saved as low quality to get them under 100KB so they look crap compared to in game..

truckgirl.jpg

truckgirl2.jpg

truckgirllogo.jpg

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You may want to check the config for hiddenSelectionTextures like this (BI simply rextexes the standard LHD crew to blue crew, which is a simple retex):

class USMC_LHD_Crew_Blue: USMC_LHD_Crew_Base
{
	scope = 2;
	displayName = "LHD-Besatzung blau";
	accuracy = 1000;
	hiddenSelectionsTextures[] =
	{
		"\ca\characters2\usmc\data\us_crew_blue_co.paa",
		"\ca\characters2\usmc\data\us_crew_helmet_blue_co.paa"
	};
};

The hiddenSelectionsTextures feature replaces textures, just like you need it. So your retex .pbo only needs a config plus you textures. Alternatively you may assign you textures in a mission using the setObjectTexture command to apply mission based retexes.

The motorcycles are defines like this:

class TT650_Base: Motorcycle
{
...
	hiddenSelections[] =
	{
		"Camo"
	};
	hiddenSelectionsTextures[] =
	{
		"\ca\wheeled3\tt650\data\yam650_co.paa"
	};

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Give me Honda CRs and Husaberg paint schemes! :D Nice work

honda_CR_250.jpg

200904161158010.05%20fe%20450.JPG

Edited by 7

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sure why not :) i've nearly finished ma Suzuki RM and Honda CR,so i'll do a Husaberg and a KTM next.

Can anyone help me with my config so i can release them as .pbo addons.

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Hello there,

My comment would be, to add dirt/wear and tear to these as the textures clash as they are so clean looking. Also, for me, the bright colours don't fit into the Eastern Eruo, devastated by recession "feel".

Still, good to see other avenues followed away from the norm.

rgds

LoK

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uhh did you clear those images with the mods? If not you may be violating some forum rules...

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