Black1ron 10 Posted September 1, 2009 wait, is this a signed addon? I really wanna use them for clan missions. Share this post Link to post Share on other sites
Cyborg11 10 Posted September 1, 2009 Yes it is signed :) Share this post Link to post Share on other sites
AnimalMother92 10 Posted September 1, 2009 ummmm. the MH-6 no longer shows up in the editor. only the ah-6. 2.1 worked fine for me, even with CAA1. now its gone. :confused: Share this post Link to post Share on other sites
Black1ron 10 Posted September 1, 2009 Yes it is signed :) Thanks! Share this post Link to post Share on other sites
Cyborg11 10 Posted September 1, 2009 (edited) ummmm. the MH-6 no longer shows up in the editor. only the ah-6. 2.1 worked fine for me, even with CAA1. now its gone. :confused: o.O Works fine for me o.O The MH-6 from all factions? Or only the US Army? Do you have other mods running? And can you see it under Empty -> Air? Edited September 1, 2009 by Cyborg11 Share this post Link to post Share on other sites
Cyborg11 10 Posted September 2, 2009 Update 2.21 released :) Just an update for the CAA1 users :) Changelog: v2.2 -> v2.21:o Fixed: CAA1 Version – MH-6 not shown up in the editor To update from 2.2: Extract the “@LittleBirds†to your ArmA 2 folder and overwrite all Download: http://cyborg11.cy.funpic.de/ArmA2/Downloads/LittleBirds-CAA1Update2.21.7z Share this post Link to post Share on other sites
manzilla 1 Posted September 2, 2009 Hey dumb question here. I probably missed the answer but can we have both configs in an AddOns folder at the same time? Or only "activate" the CAA1 config if I'm using CAA1? Share this post Link to post Share on other sites
Cyborg11 10 Posted September 2, 2009 Only activate one config. Or you will have problems. Like I wrote in the Readme choose only one @LittleBirds folder ;) If you are using CAA1, then only use the CAA1 config. If you don't use CAA1, then use the normal config. Share this post Link to post Share on other sites
AnimalMother92 10 Posted September 2, 2009 (edited) Update 2.21 released :)Just an update for the CAA1 users :) Changelog: To update from 2.2: Download: http://cyborg11.cy.funpic.de/ArmA2/Downloads/LittleBirds-CAA1Update2.21.7z ZOMG thank you. i was just about to UL some pics to show what I was getting in the editor. cheers! also it might be worth mentioning that the vehicles class names have changed to be just MH6 and AH6 rather than the longer version before with the tag etc. This means mission files that used the old birds need to be edited to have the new class names otherwise they cant find the addon when loading. :) Edited September 2, 2009 by AnimalMother92 Share this post Link to post Share on other sites
MakoSix 10 Posted September 4, 2009 Don't seem to have cross hairs for rockets am I doing something wrong? Any chance of making the US Army AH6 black as they don't use a green one in real life? Any plans for the latest version MELB A/MH-6M with six bladed main rotor and four bladed tail rotor plus upgraded avionics, FLIR and other weapons options or is there and unlocked version of these that I could have a go at modifying . Love the little birds and am fortunate enough to fly the civilian versions (MD500) for real. Share this post Link to post Share on other sites
Cyborg11 10 Posted September 4, 2009 You have a crosshair for the rockets. But it's only a little small green point ;) I don't have plans for a next update on the Little Birds. I think they are final. It was only a port :) Share this post Link to post Share on other sites
shanawa 10 Posted September 26, 2009 (edited) On the AH-6 I had a pilot moveinDriver and tried getting another one in the 2nd spot. I tried moveincargo, driver, commander, and gunner but couldn't get any of them to work. Am I missing something? This was on the standalone version. EDIT Nevermind the seat got filled. I was seeing another squad member and thinking it was the extra pilot. Edited September 26, 2009 by shanawa Share this post Link to post Share on other sites
frattonstation 1 Posted September 27, 2009 Help getting a message that says I need OAC-Core to run this mod, where do I get this? Share this post Link to post Share on other sites
frattonstation 1 Posted October 2, 2009 sorry totally confused!!! What do I put in the the Target path to get the Littlebords mod to work.... I currently have "C:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe" wot should I change this too? Share this post Link to post Share on other sites
Aelin 10 Posted October 2, 2009 sorry totally confused!!!What do I put in the the Target path to get the Littlebords mod to work.... I currently have "C:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe" wot should I change this too? follow the instruction on armaholic:modfolder method or launcher Share this post Link to post Share on other sites
frattonstation 1 Posted October 3, 2009 got a link? Share this post Link to post Share on other sites
Aelin 10 Posted October 3, 2009 http://www.armaholic.com/plug.php?e=faq&q=18 Share this post Link to post Share on other sites
Jan_F_W 10 Posted December 11, 2009 (edited) Here you can find a pretty cool arcade like MP mission with the LittleBirds in action: http://forums.bistudio.com/showthread.php?t=91791 Pls let me know what you think Edited December 13, 2009 by Jan_F_W Share this post Link to post Share on other sites
Grizzle 0 Posted January 22, 2010 Loving the LittleBirds. Any chance we can get the flare launchers added? Tried using the addWeapon method, but what I found is that the flare script is expecting the vehicle to have some named selections for the flare launcher which apparently don't exist for the LB's. Share this post Link to post Share on other sites
Cyborg11 10 Posted January 23, 2010 If we'll get the MLODs I can do that. Don't know which parts must be named right in the model. So ... if you want flares you should use MMA, ACE 2 or RKSL :) Share this post Link to post Share on other sites