Armin2 10 Posted June 7, 2009 I'm just making a collection of scenarios: What I already got are the artillery/ virtual artillery missions from the artillery thread, Halo and mapclick Halo Jump, a simple Heli extraction and a simple Heli insertion where the chopper drops you, flys far away and gets setVehicleArmor 0 above the ocean. So what other events could I add to my collection ? Share this post Link to post Share on other sites
schaefsky 0 Posted June 7, 2009 Since your already seem to adept some advanced editing functionality, I would recommend {deleteVehicle _x} forEach crew heli; deleteVehicle heli; instead of the setVehicleArmor. Will remove heli and crew right away, without explosion though, in case you want that. Would be nice if you release it as a demo mission for others somewhere, editing section of OFPEC might be the place. Share this post Link to post Share on other sites
Armin2 10 Posted June 7, 2009 (edited) What I'm still missing is a Heli extraction. I always have the problem that the Heli starts right at the beginning and then looses it's fuel. Could you upload a working Heli extraction please ? Edited June 7, 2009 by Armin2 Share this post Link to post Share on other sites
manzilla 1 Posted June 7, 2009 What I'm still missing is a Heli extraction. I always have the problem that the Heli starts right at the beginning and then looses it's fuel. Could you upload a working Heli extraction please ?Here is the collection of Artillery/HaloJump/Heli insertion/ unlockable escape Heli: http://www.file-upload.net/download-1687927/ArmA-II-Script-Modules.7z.html If I copied something against your will just click on this delete link: http://www.file-upload.net/delete-1687927/spszz.html And remember to copy the marker in the artillery missions too since it's not visible by default. Have you tried to use an empty heli then create a crew group with a "get in" wp leading to the heli. Next you could probably sync the first wp to a radio activated trigger so they get in when you call. This way you can keep the pilot grounded until you want the extraction. Share this post Link to post Share on other sites
Armin2 10 Posted June 7, 2009 How can I set variables true/ false and how do I get the crew to enter the chopper when I trigger the variable. Share this post Link to post Share on other sites
manzilla 1 Posted June 7, 2009 How can I set variables true/ false and how do I get the crew to enter the chopper when I trigger the variable. Hold on. I'll send you a sample mission. I gotta see the best way, usually I only use this method for para drops. Share this post Link to post Share on other sites
Armin2 10 Posted June 7, 2009 Could you please send me this unpacked (not as .pbo) ? Share this post Link to post Share on other sites
CarlGustaffa 4 Posted June 7, 2009 @Armin2: Download Kegetys Arma tools. The .pbo packer/depacker is a must if you want to work with missions. http://www.kegetys.net/arma/ Share this post Link to post Share on other sites
Armin2 10 Posted June 7, 2009 I don't think they work with ArmA 2 Share this post Link to post Share on other sites
CarlGustaffa 4 Posted June 7, 2009 Worked with the language files. Share this post Link to post Share on other sites
Armin2 10 Posted June 7, 2009 Where to download the newest version ? The homepage says they have been updated this week. Share this post Link to post Share on other sites
Bloodofthedragon 0 Posted June 7, 2009 http://www.armaholic.com/page.php?id=5845 you can get it right here Share this post Link to post Share on other sites