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Bloodofthedragon

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About Bloodofthedragon

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  1. Bloodofthedragon

    [SP] Helicopter Taxi

    I am absolutely loving this! Awesome fun, good practice, lots of options on how I want to play. I would highly recommend this mission to any Arma pilot, new or experienced. Thank you very much for this Grimes! Quick question. Any chance we may see an Arma 2 version?
  2. Thank you for the reply, I can imagine you are a busy guy and I very much appreciate you taking the time to help me out! I'll see what I can accomplish on my own. And just so there are no misunderstandings, Any changes I make will be kept private. Thank you again for this, and quite frankly for everything shacktac does. You guys (and gals) are a continuing inspiration for all of us.
  3. Hello, I apologize for posting in such an old thread, however I don't believe my question warrants a new topic. I have been trying out the Vanilla test version and am experiencing some odd behavior I cannot pin down. The mod seems to cause player units to have "invincibility" sometimes, honestly it seems to happening arbitrarily. Sometimes in single player (editor) sometimes not. Sometimes in Multiplayer (or not). I completely understand that this essentially an abandoned mod, However I'm hoping that someone else has already dealt with this issue and may have helpful advice to share. I can see from looking in the mod files that there is something about an addeventhandler and damage. I'm guessing that's to prevent the friendly fire issues caused by how the mod has to work. Now, I would understand if this only prevented FF, What's happening though is my player unit cannot take damage from direct fire from enemy units (being shot point blank) but not everytime. Sometimes the player unit can be killed. I just can't make heads or tails of it. Could it somehow be tied to the vanilla wounding modules being active or not? Or if the mission has been PBO'd or not? Frankly this mod is just too useful for me to abandon it's use, if only I could understand the missing variable of what sets off the player unit damage issue...... Thanks for reading this, Any info would be greatly appreciated!
  4. Bloodofthedragon

    Looking for advice on a roadblock mission

    Thank you very much! Between your example and tcp's scripts I got plenty of homework to keep me busy for awhile. Again, really appreciate the help Silderoy. I'm gonna have alot fun messing around with this!
  5. Bloodofthedragon

    about camera script

    Hello Nickerd, Was just looking into this stuff last night, You might find this helpful (for controls anyways) http://community.bistudio.com/wiki/Camera.sqs Hope this helps!
  6. Bloodofthedragon

    Looking for advice on a roadblock mission

    Hi Silderoy, thanks for the reply! On #5. Right, Probably call it from radio Alpha/trigger I assume? #6. This part still confuses me, I have no idea how to write a script like that. Never even knew about the Randoms command, And I would imagine the script would have to have some sort of array comprised of all the civil vehicles? I know enough to recognize an array when I see one but don't understand the proper syntax to write one myself... #7 Love that idea! Simple to use, simple to build. ( As I usually play with my 60+ yr old disabled father simplicity is paramount) But what about preventing the bomber from detonating by keeping a weapon trained on him? Any idea how that could be done? Lastly, I would absolutely love to see your example code! I'm always up for the chance to learn something new. Thanks again Silderoy!
  7. Hello everyone, I've been with this series since Flashpoint but only in the past two years have I got serious about learning how to create missions of my own with any kind of complexity. During that time I've accumulated a nice fat yellow folder full of hand scribbled notes, dozens upon dozens of bookmarks on how to's and resources and a couple hundred mb's of random example scripts/missions. So far I have been doing pretty good on my own, bumbling my way through not really understanding scripts. Until now that is. Recently I've been trying like hell to build a good COOP roadblock mission, something akin to Reezo's wonderful COOP 06 - Roadblock Duty (ACE) as seen here --> http://forums.bistudio.com/showthread.php?115906-COOP-06-Roadblock-Duty-%28ACE%29 But frankly I've hit the wall. Ideally I would like to rebuild the same scenario without the ACE dependency. So, what I'm thinking I'll have to do is: 1. Create the roadblock w/ units, barriers etc. (Obviously) 2. Create a spawn point for the randomized vehicles. 3. Create a marker/waypoint? for the vehicles to stop at. ie At the roadblock. 4. Create a marker/waypoint for the vehicles to go to after the roadblock. (Perhaps with some sort of cleanup so I don't create a junkyard?) 5. Somehow (This part scares me) script in some commands for the squad leader to order the vehicle to pass through the checkpoint. 6. Somehow put in a random chance that: Insurgents jump out and attack(From Civil vehicles), random civilian vehicles decide to detonate an I.E.D. (But not if you keep your rifle on him IE: Reezo's mission) 7. Somehow put in a simple to use and implement I.E.D. detector to the engineer slot. ( I'm thinking a simple beeping sound or even a text hint that an I.E.D. has been detected once the engineer is within say 5m?) 8. Set up multiplayer framework ( Bless you Fer and your F2 Mission Development Framework!!!) 1 through 4 I almost feel I can figure out but 5 through 7 make me want to hide under the bed. :p I'm guessing the spawn will have to be handled by a script? As well as the randomization of vehicles, friend/foe and I.E.D. detector? I've managed to learn how to use and tweak ready made scripts but I don't have the foggiest how to write my own. What do you think would be the best way to go about all this? I'd be eternally grateful for any advice.:bounce3:
  8. Bloodofthedragon

    War in Takistan 1.6 - Official thread (WIT)

    Jeez I'm daft, I should have realized that. Thank you for the info!
  9. Bloodofthedragon

    War in Takistan 1.6 - Official thread (WIT)

    Hello Code34, I ran into a bug. On mission "Rescue an officer" on Celle2 I rescued the officer but the mission did not seem to register the task as complete. I did not get a "Leave the zone" notice and no new missions came up. Seems like a trigger is not firing correctly? I had removed the officer and all friendlies from the zone but still, no joy. Thanks in advance.
  10. Bloodofthedragon

    War in Takistan 1.6 - Official thread (WIT)

    Hello Code34, We have been playing a lot of your mission lately, no problems to report. So much fun! Any chance of this mission on Celle2, Fallujah or CLAfghan? How difficult is it to convert this mission to different islands/maps? Thanks in advance!
  11. Bloodofthedragon

    War in Takistan 1.6 - Official thread (WIT)

    Understood. I will inform the men to be more cautious. Is not a problem, we were just unsure how the mechanic worked exactly. Again, thank you very much for all your hard work on this mission!
  12. Bloodofthedragon

    War in Takistan 1.6 - Official thread (WIT)

    Yes can confirm! So far we have played 8 to 10 games, switching from west to civil and back still works perfect. Have not had a chance to test on dedicated server yet, will test later this week. The only thing we noticed that seemed off was civil player detection goes up if west is in area. Example: Mission was to steal M1A1 from NE oilfield. One player went in as civil, another player(not part of civil players group) went in with A10 from base. When A10 pilot began engaging enemy civil players detection went up to 98% (player was not near dog, had just teleported in to MHQ) and he was quickly shot. Is this a feature of the mission or is it bug?
  13. Bloodofthedragon

    War in Takistan 1.6 - Official thread (WIT)

    Roger that. Will test latest version tonight with my group. Should have a report by Monday. Update: Ran newest version with multiple people on a non-dedicated server for hours tonight with no problems. I had many people switching back and forth from west to civil throughout the game, everything worked great!
  14. Bloodofthedragon

    War in Takistan 1.6 - Official thread (WIT)

    Don't feel bad! You have made a very amazing mission here, little bugs don't really matter! My little group of ArmA friends and I have been getting many hours of enjoyment from this mission. It has become our new main mission on our game nights. Thank you so much for all your hard work! I will try new version and report back soon.
  15. Bloodofthedragon

    War in Takistan 1.6 - Official thread (WIT)

    Hello Code34, I tested new version here is what I found. Non-dedicated server: Change clothes from West to civil and back again works perfectly now! When I die as civil I am now respawn at base as West soldier, so that works too! Dedicated server: Can change to civil however if the change clothes option is used again (As civil) I am killed and error pops up that says "Picture \ca\warfare2\images\rank_.paa not found", when this happens I cannot respawn. When killed as civil (from enemy action or accidental death), respawn back at base as west soldier is working. Hope this helps! Update: I've been testing further and it seems the problem of not changing from civil to west still exists(non-dedicated server) The first time I tested this earlier I went direct to the building and changed clothes multiple times without a problem. Later after completing a mission as a civil I returned to base and tried to change back to west, it did not work. I was respawned as a civil again and I also lost access to the "Mission Info" option in the menu.
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