Scrub 0 Posted June 2, 2009 Hi all, I'm getting into the Modules, and see how some work as drop and play, and others are plainly a mystery. 1- The Artillery Module will allow all artillery gunners to use NLOS targeting with graphical spread, and time to splash indicators. Just by dropping in. 2- Artillery-Virtual Piece. Can't get them to do anything noticeable. 3- Not sure of the First Aid Modules. Can't get them to do anything noticeable. First Aid-Action First Aid-Battlefield Clearance First Aid-Simulation That's all I've looked at so far. Decided to do some searching, but to no avail. Back to research, many others to try out. Next up: 4- Strategic Reference Layer- If you have info on these, please post here. Thanks! Share this post Link to post Share on other sites
Tehewok 10 Posted June 2, 2009 First Aid-Simulation First Aid-Action Managed to get these two working ealier. Not sure what the clearance one does yet. The Action and Simulation ones allow you to drag a injured squadmate, or carry him over your shoulder. You can also bend down and heal him if you are a first aider (Takes about 20 seconds or so) Once healed they can run at normal speed but are still hurt, and at risk of dying with one more small injury, so best to get them out of the place. Just drag the module onto the map and 'sync' them with your squad leader and it will work for every member of your team. Share this post Link to post Share on other sites
snkman 351 Posted June 2, 2009 I'm getting into the Modules, and see how some work as drop and play, and others are plainly a mystery. Simply read some posts down in this forum section and you can find answeres how to use almost all modules. Share this post Link to post Share on other sites
DaveP 66 Posted June 2, 2009 I'd like to use this place to suggest One Topic Per GL Module, and try to keep all info/questions about it in there, so its all in one easily accessible place Share this post Link to post Share on other sites
sic-disaster 311 Posted June 2, 2009 We need a big compilation post of what each module does and how you get it to work in the first place :) Share this post Link to post Share on other sites
{USI}_Zombie 0 Posted August 16, 2009 Most modules are well explained here, sadly not all of them are though. Weather: seems to only change the appearance of the clouds Ambient Animals: ?, aren't there always ambient animals Military Symbols: haven't tried, will investigate Preload manager: ? Strategic reference layer: ? Surrendering: ? Warfare: Seems to set up warfare style play, are there any params though? Share this post Link to post Share on other sites
ck-claw 1 Posted August 16, 2009 Ambient Animals: ?, aren't there always ambient animals Seems from experience that the more players in the mission-the more animals appear? Share this post Link to post Share on other sites
Binkowski 26 Posted August 16, 2009 Seems from experience that the more players in the mission-the more animals appear? I've noticed that there is ambient rabbits & birds but that's it, chickens, dogs, cows, goats etc have to be placed, or the ambient module has to be placed. Share this post Link to post Share on other sites