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Baron von Beer

.paa plugin + photoshop work with Arma2?

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One more tip for guys working in PS on new textures: use .tga saving for model preview in bulldozer (wait 'til the file is saved then alt-tab to bulldozer window with model open via oxygen) ;)

If that doesnt work use .tga in oxygen. Much faster for WIP, then you make .paa for the final version.

A tga previewed in bulldozer gets automatically converted to paa (same goes for tga entries in the rvmat, they get automatically converted). All you have to do is in the end just delete the tga's from your working folder before you pbo.

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