jasono 0 Posted May 30, 2009 The boat jetty places where you can dock boats is bugged when destroyed. When destroyed it rises into the air Screenshots Before being shot by A10 During the shooting (rockets hitting T72 and the concrete block) After, the bug itsef. Version: 1.01 Share this post Link to post Share on other sites
Balschoiw 0 Posted May 30, 2009 (edited) - No sound in mig 35....exterior sound ok, but no noise at all in cockpit. Also...where is the improved steering method for vehicles we got promised ? It´s still the same old "push the mouse around the table until the table ends" method that has been in Arma and has been promised to be fixed in Arma 2.... Thx for the letdown BIS. - another good one: If a Mi 17 is wrecked, it sinks into ground when tunring over. Looks really odd... - damaged vehicles sink into ground at first and when they catch fire they suddenly jump out of the dirt again. Must be the gas in the suspension expanding...right ? :pet7: Edited May 30, 2009 by Balschoiw Share this post Link to post Share on other sites
Dr.Pulp 0 Posted May 30, 2009 -hmmwv gunner sees the street when you look down (no inside) -Harrier can't raise it's gear Share this post Link to post Share on other sites
pauliesss 2 Posted June 1, 2009 (edited) C2D E6850 @ 3.6GHZ Windows XP 32bit SP3 4GB RAM (3.5GB w/ 32BIT) 8800GTX 1. Problem with textures on trees and bushes - only sometime and only if you view under certain angle, but I think it should be fixed though. Picture - http://i42.tinypic.com/15ffwih.jpg 2. When you throw grenade on the bridge it sometime "ignore" the bridge and fall under the bridge. Edited June 1, 2009 by Pauliesss Share this post Link to post Share on other sites
MulleDK19 21 Posted June 1, 2009 C2D E6850 @ 3.6GHZWindows XP 32bit SP3 4GB RAM (3.5GB w/ 32BIT) 8800GTX 1. Problem with textures on trees and bushes - only sometime and only if you view under certain angle, but I think it should be fixed though. Picture - http://i42.tinypic.com/15ffwih.jpg They are just preparing the trees for christmas :P Share this post Link to post Share on other sites
Hotk3y 10 Posted June 1, 2009 - unable to build (eg. in cti as a commander) when shooting is not mapped to the primary mouse button - All auto fire weapons (including board weapons of helis/airplanes) don't work when shooting is mapped to the right mouse button. - Tank movement is still (since OFP) screwed when you command your driving tank AI as a commander. When you command "Left" the tank moves some left and then moves back right again afterwards. - On one MP Map you often start swimming in the water - The MP Deathmatch counts every hit as friendly fire, unbelievable that this one has made it through the quality assurance :butbut: The winner is the one with the most negative score - Sometimes AI Players are Heroes, the hit you behind a truck from an insane distance. more to come... Share this post Link to post Share on other sites
11aTony 0 Posted June 1, 2009 (edited) Here is some things I have issues with, maybe not entirely on topic and maybe already mentioned but its nonsense to start another thread for this: -Same bug as in A1; when you switch from sidearm to AT and then to primary you are stuck with sidearm but in left top corner it says primary. You are not able to shoot either. You need to click secondary again and then switch back to primary. This bug apears in different orders too. -You are not able to switch to sidearm while moving (atleast walking) but you are able to reload while moving. That should be changed. Maybe not for switching to AT but to sidearm for sure. -Still no sound for squealing tires. -Reloading animations are the same as in A1. They said they are gonna be amazing. -Animation for entering a truck looks weird. -You are not able to step over gas pipelines -When you start heli on LHD, water is being affected under it by heli rotor. -Sprinting with sidearm is not possible. -Only up-armored HMMWV has exhaust on side? -No afterburners again? Planes are too slow again and loose speed way too fast in cornering. Otherwise, movment is great, graphics too, once you set it right. Needs some more work but its great. Edited June 2, 2009 by 11aTony Share this post Link to post Share on other sites
froggyluv 2136 Posted June 2, 2009 I have no vertical grid numbers on my map :confused: ...and yes ,I'm using the language patcher thingy. Share this post Link to post Share on other sites
Scrub 0 Posted June 2, 2009 In the campaign, 'into the storm' 2nd mission? Town name Pustila, or something like that. The one where you are to lase targets that the unrelated AI pops red smoke on. There is a tank on patrol. When zoomed in, the tank crossing the bridge is under the road texture. Completely hidden. Share this post Link to post Share on other sites
warpuppy 0 Posted June 2, 2009 Artillery Bug I noticed that when you set up the artillery module with an am empty mortart the module gives you a type of aiming device depending on what the angle is (which is fine and great) however you dont get any sort of marker for the M119 or MLRS when using the Arty Module to fire Would be most appreciated if this was fixed Many thanks in advance Share this post Link to post Share on other sites
pauliesss 2 Posted June 2, 2009 Does anyone from developers read this thread ? Share this post Link to post Share on other sites
zenith777 0 Posted June 2, 2009 When in M1A2 TUSK near other M1A2 TUSK, You can see the other M1A2's Loader's whole body thro the armor. It requires you to be very close to the other tank but it's still annoying. Share this post Link to post Share on other sites
Balschoiw 0 Posted June 2, 2009 - Civillian traffic module spawns cars,trucks in/on buildings or too close to each other, blocking roads, entrances sometimes. Had a funny moment though when a red car spawned on top of a destroyed church slowly flipped over when I just looked up and crushed me :pet7: - Civillian modul sends the crowds on the street again very, very soon after fighting has ended. The time-delay should be longer imo as it´s weird if you just popped out the last enemy of your choice and Joe Smart comes out of his door seconds after happily whisteling while trolling through corpses. Delay should be at least a few minutes...not seconds. Share this post Link to post Share on other sites
pauliesss 2 Posted June 5, 2009 Please, solve this problem: http://i42.tinypic.com/30t6jcy.jpg Its really unplayable with those "white dotted" trees and bushes, thanks. :mad: Share this post Link to post Share on other sites
simio7331 10 Posted June 5, 2009 Does anyone from developers read this thread ? kaJREvJW72g Share this post Link to post Share on other sites