repeat 12 Posted May 26, 2009 I try make plugin for Mumble 1.1.8 Alpha version done. Need test. i use FLASHPOINTRESISTANCE.EXE 1.96 (3694671 bytes). what you think about it? ICQ: 307817507 SKYPE: repeat83 or comment at any resource of http://pereulok.net.ru/ p.s. Sorry for bad english. I am russian :) look here: Share this post Link to post Share on other sites
stgn 39 Posted May 26, 2009 Hi wellcome to the forum! Can you explain what this does, I don't know what mumble is? STGN Share this post Link to post Share on other sites
repeat 12 Posted May 26, 2009 10x oh.. sorry. mumble is VOIP like TeamSpeak or Ventrilo (http://mumble.sourceforge.net/) open source project (*** OUTDATED ***) translate my notebook http://www.online-translator.com/url/tran_url.asp?lang=ru&url=http%3A%2F%2Fpereulok.net.ru%2Fblog%2F&direction=re&template=General&cp1=NO&cp2=NO&autotranslate=on&psubmit2.x=62&psubmit2.y=11 look here: Share this post Link to post Share on other sites
sickboy 13 Posted May 26, 2009 Very interesting repeat! We're toying with these ideas for arma/arma2, integrated radio's and possibly some more etc. Phillip Rauch will love this topic :) Maybe we can combine forces? Share this post Link to post Share on other sites
PhilippRauch 0 Posted May 26, 2009 (edited) nice... it positional audio plugin? right? How you do it with some dsound.dll hook thing? We work on something slightly different, controlling mumble/murmur from within ArmA .. sry no OFP :) Edited May 26, 2009 by PhilippRauch Share this post Link to post Share on other sites
repeat 12 Posted May 26, 2009 nice... its a positional audio plugin? right? yes How you do it? With some dsound.dll hook thing? no. I get source code of wow plugin for mumble as example; using software Artmoney and OllyDbg (debugger) for search address in memore where position and heading Share this post Link to post Share on other sites
stilpu 0 Posted May 26, 2009 Wow, that would be really awesome :) Where can we test it? Share this post Link to post Share on other sites
repeat 12 Posted May 26, 2009 (edited) When testing find bug. I testing alone into EDITOR. In Multiplayer mode address other. Work to fix it. I found address. First step: rewrite plugin; Second step: turn off plugin if player not at area (in briefing, menu and other).... go to sleep (now 23:06, wake up 05:30) biG thx for response Edited May 26, 2009 by repeat Share this post Link to post Share on other sites
sparks50 0 Posted May 26, 2009 Doesnt mumble provide directional voice chat, like in Armed Assault? Share this post Link to post Share on other sites
repeat 12 Posted May 27, 2009 i don't know how work voice chat in ArmA. After my worktime i rewrite plugin and hope it will be work properly. See u later after 8 hours Share this post Link to post Share on other sites
anguis 4 Posted May 27, 2009 This looks very interesting - thank you for your work. How can I help you test it? Share this post Link to post Share on other sites
repeat 12 Posted May 27, 2009 ok plugin done and a bit tested (*** OUTDATED ***) download plugin - http://pereulok.net.ru/forum/index.php?showtopic=80 look here: Share this post Link to post Share on other sites
stilpu 0 Posted May 27, 2009 Great job, repeat, looking forward to actually trying this with my friends at our next LAN game :) I've read a bit on the way Positional Audio settings work, it seems the Minimum Volume means you'll always hear players at that volume beyond maximum distance. So if you want to have this behaving like Arma's Direct Chat make sure to set Minimum Volume to 0. Also, it would be useful to bind a key to Force Center Position (add it in Configure > Settings > Shortcuts) and use it like any regular (non-positional) VOIP/radio. Some more suggested settings here: http://www.realitymod.com/forum/f10-pr-general-discussion/53937-mumble-voice-program-project-reality.html#post934922 (check the *** OUTDATED *** box) Share this post Link to post Share on other sites
anguis 4 Posted May 27, 2009 Thanks for the plugin! Anyone hosting games and servers I could test this with? Share this post Link to post Share on other sites
alef 0 Posted May 28, 2009 search address in memore where position and heading Will battleye allow you do this? Share this post Link to post Share on other sites
repeat 12 Posted May 28, 2009 Will battleye allow you do this? Why not? I think that all anti-cheat the systems to protect the write in memory. I will be only read. More so plugin is working Share this post Link to post Share on other sites
stilpu 0 Posted May 28, 2009 Tested this a bit more with a friend today, it works very nice on any island if you use plain FLASHPOINTRESISTANCE.EXE, however when we tried it using WGL mod it stopped working. Share this post Link to post Share on other sites
repeat 12 Posted May 28, 2009 when u start WGL mod do u have FLASHPOINTRESISTANCE.EXE in process? (caps up) Share this post Link to post Share on other sites
stilpu 0 Posted May 28, 2009 (edited) I think the memory location is wrong, positioning is messed up also in normal OFP (no mods) if you have AIs in mission, even if they're not playable (or if you respawn). With no AI it works (tested with 3 players). Probably that's the memory location for the position of the first unit in mission, or something? Edited May 28, 2009 by stilpu Share this post Link to post Share on other sites
repeat 12 Posted May 28, 2009 need testing. i played MP mission on own computer with AI (paitball mission) the plugin linking but i don't know is this work correct or not Share this post Link to post Share on other sites
repeat 12 Posted May 28, 2009 (edited) coming soon new version. i found new method get position data. hope it more properly Edited May 28, 2009 by repeat Share this post Link to post Share on other sites
repeat 12 Posted May 29, 2009 new version at my site pls test it look here: Share this post Link to post Share on other sites
anguis 4 Posted May 29, 2009 I'm working on setting up a server, but, in the meantime, if anyone already has one running, would you allow folks to join in and test? Would you post the login info? Thanks to anyone who would do this. Share this post Link to post Share on other sites
repeat 12 Posted May 29, 2009 update to 0.3a version Share this post Link to post Share on other sites
repeat 12 Posted June 2, 2009 up to 0.5 version i hope this is last version (ver 0.6 0.7 0.8b) 0.8b - new and accurate method for define address of positions. - Correctly defines the address position for the mods BAS, GRAA. must work with all mods and addons. filename must be FLASHPOINTRESISTANCE.EXE look here: Share this post Link to post Share on other sites