stiff 0 Posted May 7, 2009 (edited) Theme: Soviet-Afghan War ***************** FEATURES and RELEASE ****************** v1.72 UPDATE (26-08-09) - Compatibility with Talibans Mod v1.5 v1.7 UPDATE (24-05-09) - Integration of air assault action You can request it continuously up to the maximum number - Action menu condition has been improved. - Management of Add-ons has been improved. v1.6 (20-05-09) - Speed of building seizure selective (in start up dialog) When you want to fight busily, select a "Fast" - Supporting Hind Mi-24D of project '85 - Fixed: Some bugs of transport helicopter v1.5 (15-05-09) - Optimization to A.C.E. - Integration of artillery action - Repair/refuel/rearm (FARP) in bunker with tent v1.0 (07-05-09) - Unbalanced fire power. Soviet soldiers are light equipment. However, tank, armored, AT helicopter, Bomber support it. Mujahideen are equipped with powerful personal mobile firearms. However, there is not the weapon except it. - Enemy who seized a house aims at player from the roof. - Bombing by Mig21. - Emergency medicine in bunker. (in action menu) ABOUT THIS MISSION There is no scenario in this mission. It is a purpose though it enjoys the combat generated at random. Please know some principles to win. TWO PRINCIPLES 1) If the number of construction of bunkers is little, the enemy's raid is also few. 2) The defense of the bunker where the construction position is far from the base is difficult. About one -Please make the construction of the bunker a minimum if it is Low-end PC. -Please construct a lot of bunkers if you want the fierce battle. *If the number of constructed bunkers is little, the number of buildings that the enemy seizes is also little. About two -The encounter with the enemy increases when the travel time to the bunker is long. -The probability that the bunker is seized by the enemy increases. ****************** SEIZE ZONES ****************** The enemy seizes the building of neutral zone and tries the suppression of the entire islamd. You construct the bunker at an effective position, prevent the enemy's advancement, and exclude the enemy who invaded the building. ****************** WIN CONDITION ****************** 1) Seize all bunkers of enemy side. 2) Exclude all enemies who seize the buildings. *The seizure of enemy's base isn't needed. ****************** LOSE CONDITION ****************** 1) When some buildings are destroyed with the bomb by the enemy. 2) When some buildings are seized at the same time by the enemy. ****************** HOW TO REPLACEMENT by user ****************** 1) Extract Seize_zones[EURO85].Schmalfelden 2) Open Seize_zones[EURO85].Schmalfelden\ffs\rp\customize_set.sqs 3) Edit customize_set.sqs *A skill to edit a mission is necessary. *I can't guarantee that add-on works according to your expectation. ****************** HOW TO SEIZE ****************** 1) You invade enemy bunker. 2) Securing the bunker is completed. 3) If the soldier who defends the bunker arrives, the bunker is under our control. *The marker of the bunker is changed into a solid color in map. ****************** REQUEST BY ACTION MENU ****************** The action menu can be used near the flag of the bunker. 1) SAVE GAME Autosave game (used for Retry) 2) EMERGENCY MEDICIN Treatment of wound 3) REQUESTING ARTILLERY (new to v1.5) Sends shell to map position 4) Construction of bunker The bunker can be freely constructed at the position of vantage. 5) Request of the transport helicopter It transports your team quickly. 6) Reinforcement of team Your team can be reinforced. 7) Air assault or force concentration (new to v1.7) A lot of forces can be commanded. 8) Construction of tent (FARP) The time spent on dispatching soldiers can be shortened. 9) REPAIR/REFUEL/REARM (new to v1.5) Effective only in bunker with tent. ****************** DETAILS IN BUNKER ****************** A new bunker can't be constructed until latest bunker is under our control. Defense of bunker Soldiers go to defend when constructed. If the soldiers arrive it, the bunker is under our control. Enemy attack If the bunker is constructed in a white marker zone on the enemy side, the enemy tries its seizure. Recapture When our bunker is seized by the enemy, the team for the recapture is dispatched. Seizure If you seize enemy bunker, some soldiers are dispatched to the defense. If the soldiers arrive it, the bunker is under our control. Ammunition supply in bunker The defense of the bunker breaks when ammunition is insufficient. It is dispatched soldiers when the defense breaks, and if it arrives, the reinforcement force supplies ammunition to the survivor. ****************** HOW TO DEACTIVATING BOMB ****************** 1) The enemy seizes the building. 2) When the seizure is obstructed by the player, the enemy sets the bomb in the building. 3) As for the player, it can know the start of the timer of the bomb. 4) The building where the bomb was set is shown by the map. 5) Search for the bomb. 6) Approach within 1m of the bomb, and deactivate in the action menu. About the enemy who seizes the building -The building where the seizure was completed is shown by the exclamation mark. ****************** COMMANDER MAP ****************** When the concentration force that requests it arrives, it is possible to use it. It opens by the radio command 0-0-1. The operation is selection and click with the mouse. It explains in detail with image file (commander_map_guide.gif). ****************** ADDON LIST ****************** *Arma patch ver 1.14 later is required *Queens Gambit is not requested Avgani Iraq & Afghan Village - afghan_village.pbo - opxbuildings.pbo - opxmisc.pbo - opxplants.pbo - opxroads.pbo http://www.armaholic.com/page.php?id=3525 Project '85 releases(full) - p85_config.pbo - p85_wpn3d.pbo - p85_troop.pbo - p85_v.pbo - p85_airs.pbo - p85_anims.pbo - p85_b.pbo - p85_ui.pbo http://www.armaholic.com/page.php?id=5481 Taliban pack - lobo_taliban.pbo - loboweaponstaliban.pbo - vxr_ana.pbo - lobo_t_katucha.pbo - LoBo_Taliban_Pickup.pbo - lobo_spg9.pbo - p85_b.pbo - p85_ui.pbo *Extended eventhandlers are part of A.C.E., no need add them again. http://www.armaholic.com/page.php?id=4735 This mission does not require any addons, except for the map and Project '85, Taliban pack you want to use! However, when the following addon is detected, it automatically replaces it. RHS Hind -> Project '85 Hind is replaced - RHS_hind.pbo http://www.armaholic.com/page.php?id=1099 RHS Hind fix (Recommended) - RHS_hind_fix_114.pbo http://www.armaholic.com/page.php?id=5619 Mig-21(Tactical Bomber) -> Su-34 is replaced - PRACS_MiG21.pbo http://www.armaholic.com/page.php?id=4553 A.C.E. - Advanced Combat Environment *The bomber works by this add-on http://www.armaholic.com/page.php?id=4443 ****************** CREDITS & THANKS ****************** - BIS/BIA for their great simulators. - Trench Generator / Script generator by Benoist - All add-on authors Download (2MB/ZIP) --------------------------------------------------- Thanks Edited August 25, 2009 by stiff Mission update Share this post Link to post Share on other sites
vilas 477 Posted May 7, 2009 (edited) please use new config: old config on Armaholic may have old version of config, 90 kb file http://www.armaholic.eu/vilas/85temp/p85config.7z beter use links for P85 addons from here : http://forums.bistudio.com/showthread.php?t=51892 than from website news :) thank you for mission :) Edited May 7, 2009 by vilas Share this post Link to post Share on other sites
big 0 Posted May 8, 2009 please use new config:old config on Armaholic may have old version of config, 90 kb file http://www.armaholic.eu/vilas/85temp/p85config.7z I don't think we have an old config file cause the link is exactly this: http://www.armaholic.eu/vilas/85temp/p85config.7z Share this post Link to post Share on other sites
.kju 3245 Posted May 8, 2009 Big Vilas updates the config regularly. Share this post Link to post Share on other sites
big 0 Posted May 8, 2009 Big Vilas updates the config regularly. What i meant is that the link in armaholic pages points to that address. So as far as he uses the same link we should be ok. Share this post Link to post Share on other sites
.kju 3245 Posted May 8, 2009 true :D doh. :o :bounce3: Share this post Link to post Share on other sites
Alex72 1 Posted May 11, 2009 (edited) Great SP mission! Some updates that would be good i think: 1. In the ACE version i think like 1 Bandage and 1 Morphine would be good on the player. Its hard to go to a bunker when you bleed heavily. Also add some bandages and morphine to the crate (or maybe just have in the crate and not on soldier so player pick it up at start if he wants to). 2. Maybe the Tent where you get AI's out from also can work as a FARP? Refuel, Reammo & Repair. So the vehicle's you drive can be fixed when shot up. EDIT: Also notice that the ARMOR often says "ARMOR STUCK!". Maybe look at where they spawn. Overall it's a very fun SP mission with MP feel. With the changes for ACE version i think it will be perfect. :) Good job man! Cheers Alex Edited May 11, 2009 by Alex72 Share this post Link to post Share on other sites
khayes 0 Posted May 12, 2009 i agree with alex[dev]72, the ACE version needs bandages in the crates :) Share this post Link to post Share on other sites
stiff 0 Posted May 12, 2009 thank you Alex[Dev]72 I will update this mission for ACE. *including artillery action Share this post Link to post Share on other sites
stiff 0 Posted May 14, 2009 Mission update enjoy! :) Share this post Link to post Share on other sites
Alex72 1 Posted May 16, 2009 Very nice Stiff! You know, i mentioned about the "amor stuck" happening a lot. It might have to do with Vilas vehicles. They have no damping. I tested the LAV myself to drive around and it cannot take bumps good as it has no dampers. I asked him if there will be any damping in the future. We'll see. But you know its not because of you. ;) Thanks a lot for your hard work with this man! Cheers Alex Share this post Link to post Share on other sites
stiff 0 Posted May 20, 2009 Mission update v1.6 You can select speed of building seizure. enjoy! Share this post Link to post Share on other sites
Alex72 1 Posted May 21, 2009 Thanks Stiff! One issue with 85' is that on start it asks for P85_SOVA something and the mission wont start. I found some config.cpp on the net wich contains the "SOVA" stuff, but i dont know what to replace etc. Help! :) Alex Share this post Link to post Share on other sites
stiff 0 Posted May 22, 2009 72;1287720']Thanks Stiff!One issue with 85' is that on start it asks for P85_SOVA something and the mission wont start. I found some config.cpp on the net wich contains the "SOVA" stuff' date=' but i dont know what to replace etc. Help! :) Alex[/quote'] "P85_SovA" in p85_airs.pbo Do you use the latest version including Hind(ericm)? http://www.armaholic.com/page.php?id=5508 *I put some empty vehicles of Project '85 on a map to avoid the low frame rate at createVehicle. Share this post Link to post Share on other sites
.kju 3245 Posted May 22, 2009 stiff you can also use ActivateAddons and preloading: Check and search for activateAddons, preloadCamera and preloadObject: http://dev-heaven.net/repositories/entry/ace-ip/ACEIP/addons/aceip_m_dynamic_missions/f/aceip_vehicle_dm/init.hpp http://dev-heaven.net/repositories/entry/ace-ip/ACEIP/addons/aceip_m_dynamic_missions/f/aceip_vehicle_dm/spawnvehicle.sqf Share this post Link to post Share on other sites
Alex72 1 Posted May 22, 2009 (edited) Im gonna test download the Hind only and see. Thanks EDIT: Nvm, i never downloaded the whole P85 mod. Im skipping the UI and civilians etc though. shouldnt be needed right. Alex Edited May 22, 2009 by Alex72 Share this post Link to post Share on other sites
stiff 0 Posted May 22, 2009 stiff you can also use ActivateAddons and preloading: Thanks kju, I try it. i never downloaded the whole P85 mod. Im skipping the UI and civilians etc though. shouldnt be needed right. Alex, I improve handling of add-on in the next version. The action of air assault will add it, too. ;) Share this post Link to post Share on other sites
stiff 0 Posted May 23, 2009 Mission update v1.7 You can request air assault teams (USSR) enjoy! Share this post Link to post Share on other sites
stiff 0 Posted August 25, 2009 Mission update v1.72 Compatibility with Talibans Mod v1.5 enjoy! :) Share this post Link to post Share on other sites
redrumNL 10 Posted August 26, 2009 Great!! Good job.. Wont work in arma 2 i'm afraid?? Share this post Link to post Share on other sites