Jump to content
Sign in to follow this  
POTS

Not just better, but reliable AI

Recommended Posts

AI needs to be more reliable in arma2. They must be able to drive a convoy back and forth between two towns and do it perfectly assuming that they are not ambushed. They need to get to a waypoint without scope walking every 5 seconds in aware mode. AI that does what it is supposed to do. Now, the human likeness is something that we need as well, but with the current arma they are not reliable enough. Like a gun, it's nice that it is extremely accurate, but it would be better if it didn't jam every other magazine.

Share this post


Link to post
Share on other sites

yes indeed, well the game is like finished atm so lets hope the AI won't be ass dumb as they were in Arma1.

The only thing i know about the AI in Arma 2 is that they got Micro AI btw

Share this post


Link to post
Share on other sites

Just watch the translated videos by Deadfast. BIS themselves say the AI is very enhanced in ARMA2.

Wait with suggestions now til we have felt ARMA2 out and can report back to BIS what could be better and what is awesome. I think BIS would be happy to get some positive feedback once in a while as well instead of a flood of whining.

Alex

Share this post


Link to post
Share on other sites

The AI is for me not that important factor of a game, but it was just annnoying when the AI drived the wrong way or that a enemy tanks automaticly spots you when you are looking at it.

Share this post


Link to post
Share on other sites

I hope you play PvP then only amadieus? AI not important is a weird statement otherwise. It is what makes the game good or bad in the end. At least if you do coop.

Share this post


Link to post
Share on other sites
72;1280738']I hope you play PvP then only amadieus? AI not important is a weird statement otherwise. It is what makes the game good or bad in the end. At least if you do coop.

It's still needed in pvp, sometimes pvp has AI mixed in as well. Like my hostage situation maps that you can download at armaholic, it would be nice if the hostages were not as stupid when you try and take them as americans, but there is nothing you can do. It's arma...

Share this post


Link to post
Share on other sites

I totaly agree on the relighability...

I shouldnt need to worry if i send my AI convoy

across a map with NO enemys..They should be

able to get from A to B with NO hazzle at ALL...

But thats not happening.

1: They just CANT drive.

2: When they try, they drive into stuff or of stuff (Bridges)

3: Thy just cant keep the assigned formation..

If i place vehicles on an empty map or any map, they should be placed in that

order when i preview. NOT mixed up. Now they are placed by rank or Vehicletype.

CHANGE THIS PLEASE...

Sorry. Some OnT some OT..

Share this post


Link to post
Share on other sites
but reliable AI

At least I expect feedback if AI "can't get there". It is partly like that, but I would like to have a readable status for a unit so that I could animate map markers.

Red flashing could mean "Can't execute order - expecting new

Yellow = executed order waiting for new

The single sidechat is usually lost in the heat of the battle, especially when you play CTI/warfare it is hard to keep overview.

In addition I would like to have the possibility to take over the control of a certain AI temporary at any time while it keeps the position in the CoC.

If I see as "General" in CTI/warfare that the map-marker is flashing red, I would like to jump into his body and solve the issue and returning after that.

Also the C&C kind of grouping would be nice: select at map OR in an unit inventory (tree view to show the CoC, unit type filter view and maybe others should be supported) and drag+drop it into another squad/division...

I guess from scripting point of view it is possible since OFP to assign a unit at any time in game to another group.

Also Highlighting of units at map according to some criteria would be nice like unit type, damage level, ammo status.

Share this post


Link to post
Share on other sites
but reliable AI

At least I expect feedback if AI "can't get there". It is partly like that, but I would like to have a readable status for a unit so that I could animate map markers.

Red flashing could mean "Can't execute order - expecting new

Yellow = executed order waiting for new

The single sidechat is usually lost in the heat of the battle, especially when you play CTI/warfare it is hard to keep overview.

In addition I would like to have the possibility to take over the control of a certain AI temporary at any time while it keeps the position in the CoC.

If I see as "General" in CTI/warfare that the map-marker is flashing red, I would like to jump into his body and solve the issue and returning after that.

Also the C&C kind of grouping would be nice: select at map OR in an unit inventory (tree view to show the CoC, unit type filter view and maybe others should be supported) and drag+drop it into another squad/division...

I guess from scripting point of view it is possible since OFP to assign a unit at any time in game to another group.

Share this post


Link to post
Share on other sites

@S!fkaIaC:

If I look with TroopMon to the units, and view details etc, I am able to read the unit's status, what his orders are, what he is doing/planning, etc. etc.

You might just find what you are looking for, in TroopMon. Then translate that to your marker ideas.

You might want to look at COC CEX; it allows you to control the AI Groups, and the various differences in CoC.

;1280850']If i place vehicles on an empty map or any map' date=' they should be placed in that

order when i preview. NOT mixed up. Now they are placed by rank or Vehicletype.

CHANGE THIS PLEASE...[/quote']Simply change 'Special' to None. Instead of 'in formation'.

However, if you give the AI waypoints etc, they will still drive in the order of their followed military doctrinal.

But then again, when you setup the Ranks properly, it will also work properly. Why not set the Ranks in the order you wish the vehicles to drive?

I wouldnt want them to change that.

Edited by Sickboy

Share this post


Link to post
Share on other sites
Simply change 'Special' to None. Instead of 'in formation'.

I remember, the often forgotten default. Wasn't there a request to make "none" as default?

Troopmon is an addon/mod/bunch of addon?

CoC I know, but I do not remember that CoC CEX is able to move units from one team to another e.t.c.

But somehow I am sure that it is not a matter of mission functions/commands in ArmA, it is rather the lack of willingness by BIS to hide that behind a decent GUI. But maybe the CoC group or any other modding team will solve it.

MAPFACT are half way of what I like with their nice tools.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×