icebreakr 3157 Posted April 30, 2009 Do you have any clue why does the compiler tool copy all BIS /ca/buildings & /ca/plants to my island .pbo ? I'm using default structures, so that is strange. I loose a lot of time waiting for all BIS p3d to process. And one more: I know AI is stupid in ArmA (3 T-72 driving in tight column drove over a cliff with a bridge nearby) but I've done my bridge with invisible path across the "regular" bridge object. Is empty_6 object included in the roads.pbo supplied with the game? Share this post Link to post Share on other sites
Auss 208 Posted April 30, 2009 You dont need invisible road lods accross a bridge, I use terminators a each end of the roadway where it meets a bridge and it works fine Share this post Link to post Share on other sites
.kju 3244 Posted April 30, 2009 List your p:\ setup. cd /D p:\ dir /B /S > list.txt Share this post Link to post Share on other sites
icebreakr 3157 Posted May 1, 2009 Kju: its working now after another reinstall of tools, but its strange... I've noticed that when I close BinPBO all data gets erased and binmake stops working too! Here's a shot: Then I have to reinstall BinPBO & BinMake in order for it to work, of course I have to punch in all the data again *sigh* I'm using XP Home w/ admin rights. Standard folders (C:\Program Files... + P: drive) Share this post Link to post Share on other sites
.kju 3244 Posted May 1, 2009 Hm weird. That said you can call binpbo from command line just fine. Check the readme and write a simple batch with all the params. Share this post Link to post Share on other sites