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GepardenK

One shot kill?

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Can you die from one shot in the head in Arma2? I know you can in OPF and Arma1, but with this new revive feature, is headshots ect possible? Do all fatal wounds make you "revivable", or are you only revivable if you are badly hurt but not dead?

I’m asking because I saw this "mission failed" screenshot from one of the previews, where you failed as long as just 1 of the guys from Team Razor died. So it would be very unforgiving if any of them could die from one hit and you would loose. On the other hand, one hit kills are realistic and a part of Arma/Ofp, it makes them more exciting.

Also, is it possible to kill a wounded soldier lying on the ground? And will the AI do this to you?

Lastly: Does enemy AI also go into this "I need to be revived" mode when fatally wounded??

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Im 99.99% sure that you die if you get hit in head. I really dont think you can be revived after headshot or hit in chest. Probably you need to be revived after a hit in stomach or smt. If hit in limbs it just makes you aim harder or you can not stand up anymore. Im sure it is possible to kill wounded solder lying on the ground. It would make sence for AI to leave criticly wounded soldier alone, since he is not a threat. Im sure that enemy goes into revive thing same as you and your team.

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Im 99.99% sure that you die if you get hit in head. I really dont think you can be revived after headshot or hit in chest. Probably you need to be revived after a hit in stomach or smt. If hit in limbs it just makes you aim harder or you can not stand up anymore. Im sure it is possible to kill wounded solder lying on the ground. It would make sence for AI to leave criticly wounded soldier alone, since he is not a threat. Im sure that enemy goes into revive thing same as you and your team.

I sure hope so...IMO the "realistic" feeling of Arma does not come from its attention to detail, but from the fact that you as the player play by the same rules as everybody else. In most other games, AI soldiers are designed and scripted to fulfill their exact purpose as “the enemy†or “the allyâ€. They can do things the player cant, and vice versa. But in Arma, AI soldiers are bots who control their unit based on the same rules and limitations as the player, and this feeling of equality is what makes the game so exciting IMO.

So for me it’s vitally important that this revive feature applies to all soldiers. But the latest videos is sadly suggesting otherwise. Everybody there seems to die instantly when shoot, which is not a bad thing, but none of the enemy seem get injured and in need of revival. Let’s hope it’s just because of the WIP version...

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I would hope it depends what your shot in the head with, from what range, and what you're wearing on your head...

:j:

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I would hope it depends what your shot in the head with, from what range, and what you're wearing on your head...

:j:

In any case it will never be pleasant. But a bullet to the face would make you combat-ineffective and thus kicks you out of the game, no matter what the range.

If it hits your helmet at a very long distance it might not penetrate, but on ranges found in arma that might not be the case and it will penetrate no matter what.

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I really dont think you can be revived after headshot or hit in chest.

I'm still hoping a chest wound would be reviveable. You aim for the chest, despite knowing there might be some armor under there. It might knock the enemy unconscious, but all shots to the chest shouldn't be fatal. It would render the revive feature too ineffective.

I'm okay with the head/face shot though.

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Well if hit in chest with 9mm OK but if you are hit with AK man, no kevlar can help you.

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A vest with the appropriate SAPI plates can take a few AK rounds. It will possibly knock you on your ass, but it can take a few. Eventually enough rounds will degrade the armor, but I seriously doubt something like that would be simulated (because then we'd be equipping different body armor types, which I see no evidence of).

I would hope that, barring a ridiculously great hit detection system (that could tell if you were just nicked in the ear for example) that there would be some sort of percentage chance (albeit very very low) that a head shot would not outright kill you to simulate you taking a bullet across the cheek/ear/skimmed your helmet/etc versus an instant kill with a shot to the medulla oblongata (or T-Box).

Edit: With this I'm talking a very low percentage, less than 1% or something. extremely long distances might up it a little or something, but hope that gets the general idea across. It should happen very rarely, and perhaps be disabled entirely if the shot is made at 10m or less, or thereabouts.

I guess the same thing could be said for other vital areas such as the thoracic cavity and the pelvis, with percentages adjusted of course in favor of surviving.

I am interested to see how this medic system will work out when A2 is released. From the previews it looks like a nice addition to the game play.

Edited by Red_Barron
Redkid demands I explain myself further! :P

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A vest with the appropriate SAPI plates can take a few AK rounds. It will possibly knock you on your ass, but it can take a few. Eventually enough rounds will degrade the armor
Even though AK rounds won’t always penetrate SAPI plates, I`m pretty sure one shot to the chest would kill you anyway, at least from medium range or less. But I agree, I doubt we will see simulated body armour etc in Arma2. Not a big deal for me actually.

Here`s to hoping all infantry in the game needs to be revived when hurt, and that the AI can handle helping their allies...

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I guess it depends on what you define as "medium range," but from those Marines that I have talked to or been instructed by who have had actual combat experience, they have told me that a vest with the proper SAPI plates (there are different ratings, and one is specifically designed to protect against 7.62) you can take multiple rounds in the chest. (I don't remember them specifying at what range, if they specified that at all)

This is probably one of the reasons why every Marine is now required to do the Table 2 course of fire in addition to Table 1 (Known Distance Course). I am a CMT (Combat Marksmanship Trainer) in the Marine Corps, so I know what I'm talking about down below (and will be teaching this stuff on later this week to my Marines)

The key to shooting on Table 2, and subsequent Tables, is to have a squared off stance toward your enemy, leaning forward slightly with your weapon in the center of your chest. This way you can control your recoil a bit better, but more importantly it presents the most protected area of your body armor to your opponent, and the aggressive stance will help you take a round and keep you from being knocked down. That's what the Marine Corps has taught me anyways. While I have never been in a firefight, I do, to some extent, trust the Marine Corps in what they teach me, mainly because they draw from lessons learned by guys who actually have.

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Can you die from one shot in the head in Arma2? I know you can in OPF and Arma1, but with this new revive feature, is headshots ect possible? Do all fatal wounds make you "revivable", or are you only revivable if you are badly hurt but not dead?

Die from a headshot? Depends on the size of your brain. If the bullet has to rebounce a thousand times before it finds finally that little pea - it may take a while or take forever :D

"Revive" someone that got a headshot sounds a little bit like Frankenstein, but since the head might be an own section in the body model it should be easy to treat hits in a different way.

Edited by S!fkaIaC

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"Die from a headshot? Depends on the size of your brain. If the bullet has to rebounce a thousand times before it finds finally that little pea - it may take a while or take forever" .....Whew....I guess I am gonna be safe then....yeeeehaaawww...lol

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