volkov956 0 Posted April 16, 2009 Well We have elimiated weird server lag over lan on our server. We blocked it from talking to the gamespy servers at all because even in Local it attempts to and does. Sites also get info and Ping data from the server through gamespy as wel. After blocking the 3 gamespy servers for our server we no longer get. -Delayed or inaccurate Lock on Positions -No Marked Enemies on the map that are not there -Blipping Markers on map no longer there -Initial Server Lag when server contacts gamespy servers when mission loads is gone. -Most Random lag when server is getting pinged and sending data to the sites that collect data from your server like users/points/run time and etc. So now i guess we will just only allow direct IP connects or Local users anymore as long as this is the only fix for this problem. Gamespy = Game crapper Share this post Link to post Share on other sites
.kju 3245 Posted April 16, 2009 Interesting. Did you try to disable reporting via server.cfg once? reportingIP="<>"; Share this post Link to post Share on other sites
mr.g-c 6 Posted April 16, 2009 Indeed very interesting,.... however hardly to believe by me to be honest with you. Share this post Link to post Share on other sites
vipermaul 246 Posted April 17, 2009 Any chance to remove lag is worth a try. Thanks for the info. Share this post Link to post Share on other sites
Binkowski 26 Posted April 17, 2009 (edited) Thanks for info man, I'll give this a whirl. I'm going to test disabling the reportingIP command in our server.cfg file for the dedicated server and see what happens. Edited April 17, 2009 by Binkowski Share this post Link to post Share on other sites
SWT_Janowich 10 Posted April 17, 2009 We usually kick players to get rid of server lack. Share this post Link to post Share on other sites
volkov956 0 Posted April 17, 2009 Indeed very interesting,.... however hardly to believe by me to be honest with you. You could always try and see how it works for you it may or may not work i dunno I have only my server availible to test it on thats it Share this post Link to post Share on other sites
cross 1 Posted April 17, 2009 Interesting. Did you try to disable reporting via server.cfg once? Strangely, eventho I have reportingIP="" in my test config, the dedi arma_server I create is listed in the MP list. It has either something to do with it being on my PC and having many ports open or something else. Maybe this works different on servers as most of the ports are blocked there by winserver & firewall. I think he is talking about activey blocking gamespy & related ports by firewall settings in order to make it really "private" Share this post Link to post Share on other sites
mr.g-c 6 Posted April 17, 2009 You could always try and see how it works for you it may or may not work i dunno I have only my server availible to test it on thats it With how many players you tested it? How many players are normally playing, what kind of Maps you play? Use of bigg script-heavy addons, etc... Has anything changed in the setup/playernumbers/maps you play, as you blocked gamespy? Share this post Link to post Share on other sites
.kju 3245 Posted April 17, 2009 @crawler75 Try the said syntax: reportingIP="<>"; Share this post Link to post Share on other sites
volkov956 0 Posted April 17, 2009 With how many players you tested it? How many players are normally playing, what kind of Maps you play? Use of bigg script-heavy addons, etc...Has anything changed in the setup/playernumbers/maps you play, as you blocked gamespy? Maps ACE Islands IC Islands Sahrani/Unite Shrani Missions are CRCTI variants with Extended Event Handlers. The CRCTI mod uses about 1.5gb of addons. Amount of players seems to be random Its internal most of the time meaning at my Lan I have setup where multiple computers are all linked and a Wirelesss Bridge goes to another building allowing others in that building to play in this network as well. Share this post Link to post Share on other sites
cross 1 Posted April 17, 2009 @crawler75Try the said syntax: lol this works :confused: Thanks.. Cross Share this post Link to post Share on other sites
cross 1 Posted April 24, 2009 Does anyone have any positive feedback on this one? Share this post Link to post Share on other sites
walker 0 Posted April 24, 2009 Hi all Sounds like it may be worth while having a function to reduce poling Gamespy to say once every 10 or 100 or 1000 game cycles once a mission is started. Perhaps Suma should look at it for the next patch. Kind regards walker Share this post Link to post Share on other sites