CyberDaemon 10 Posted April 12, 2009 hi everyone! i am working on biggest city in the ofp here is some screenshots: Share this post Link to post Share on other sites
Sepe 1 Posted April 12, 2009 Looks good, very eastern bloc! Reminds me of the game Republic: The Revolution. I wonder about it's playability though, in terms of lag and AI? Share this post Link to post Share on other sites
CyberDaemon 10 Posted April 12, 2009 (edited) almost no lags at low view distances (about 600- 1300) with max texture sizes 512x512 even with the street traffic generator about AI if squads joined by script(not F2 in editor) there is no problem Edited April 12, 2009 by CyberDaemon Share this post Link to post Share on other sites
rellikki 7 Posted April 12, 2009 It looks like a really nice place for urban fighting. Keep up the good work! :) Share this post Link to post Share on other sites
goose4291 11 Posted April 16, 2009 Looks good, very eastern bloc! Reminds me of the game Republic: The Revolution. I loved that game! Bloody nails mind... This looks ace.. how does the AI handle the pathfinding? Share this post Link to post Share on other sites
stgn 39 Posted April 16, 2009 Have you created new/modified buildings? Looks nice! STGN Share this post Link to post Share on other sites
CyberDaemon 10 Posted April 16, 2009 Have you created new/modified buildings? Looks nice!STGN yes i am created few old soviet buildings and the soviet office building(fully functional) also i am making the campaign for this island(or this island was created for the campaign:D) about adventures of the kgb agent in '91 Share this post Link to post Share on other sites
CyberDaemon 10 Posted April 16, 2009 This looks ace.. how does the AI handle the pathfinding? i use "trafiicgenerator" by Flea half of drivers moves good other half not so good(crashes etc) much worse then in GTA:p but OFP is OFP in arma drivers are more dumb:D Share this post Link to post Share on other sites
goose4291 11 Posted April 16, 2009 i use "trafiicgenerator" by Fleahalf of drivers moves good other half not so good(crashes etc) much worse then in GTA:p but OFP is OFP in arma drivers are more dumb:D I understand that... :D What I meant to ask was how infantry handled it? Do they bunch up? Share this post Link to post Share on other sites
CyberDaemon 10 Posted April 16, 2009 (edited) *What I meant to ask was how infantry handled it?* i tested on island russian militia against gangsters(MIB by Ivan Buchta) they fights perfectly i think infantry can no fight worse then these guys Edited April 16, 2009 by CyberDaemon Share this post Link to post Share on other sites
zulu1 145 Posted April 18, 2009 I think what every one's concern is the "AI Pathway". Like the early SEB island and BAS Tonal AI have trouble manuvering and keeping in formation. If you have pathed your island well it would make all more comfortable in trying it. Share this post Link to post Share on other sites
CyberDaemon 10 Posted April 18, 2009 I think what every one's concern is the "AI Pathway". Like the early SEB island and BAS Tonal AI have trouble manuvering and keeping in formation. If you have pathed your island well it would make all more comfortable in trying it. i keep roads too far from buildings (pavements is not listed as roads ) also my custom roads is visually more wide then its functional coordinates so i think it can help unfortunately i don't have time to test troops movement in town because campaign making takes my all free time (campaign is not military at all) i wanna finish it before arma2 coming:) Share this post Link to post Share on other sites
BronzeEagle 2 Posted July 18, 2009 best of luck cyber, im looking forward to this island. hopefully it will be better than lenny's star light island 2.0. Share this post Link to post Share on other sites
CyberDaemon 10 Posted July 18, 2009 best of luck cyber, im looking forward to this island. hopefully it will be better than lenny's star light island 2.0. ....and much bigger thnx i will release beta in ofp soon but full version appears only in arma2 have no interest to polish it in ofp:D some bugs will remain city is VERY HUGE also here is some villages one smaller city(near airport) secret area "Zone 51"(soviet UFO researching base or something like this) military polygon(also used for civil defence trainings) military base river port sea port airport vacation area and other.. Share this post Link to post Share on other sites
BronzeEagle 2 Posted July 19, 2009 please before you finish it make a government center where politics take place. Share this post Link to post Share on other sites
CyberDaemon 10 Posted July 19, 2009 please before you finish it make a government center where politics take place. heh look at this Gorkom building overview entrance guard post secretary office big boss office and conference room Share this post Link to post Share on other sites
CyberDaemon 10 Posted July 19, 2009 and room for special puproses:D Share this post Link to post Share on other sites
stgn 39 Posted July 19, 2009 Very nice, sad to hear your gonna transfer completly to ARMA2. STGN Share this post Link to post Share on other sites
CyberDaemon 10 Posted July 20, 2009 (edited) Very nice, sad to hear your gonna transfer completly to ARMA2.STGN as i sayed before: i will release beta in ofp soon Edited July 20, 2009 by CyberDaemon Share this post Link to post Share on other sites
CyberDaemon 10 Posted July 20, 2009 oh almost forgot electric equipment closet:) writings translation: "if you open that door i kill you- building's electrician" Share this post Link to post Share on other sites
stgn 39 Posted July 20, 2009 I know still sad(to me) your not gonna finish it also for OFP. STGN Share this post Link to post Share on other sites
mjolnir66 48 Posted July 20, 2009 I know still sad(to me) your not gonna finish it also for OFP.STGN He never said iy was going to ARMA2, he just said he wanted to get a beta out before it came out. Share this post Link to post Share on other sites
CyberDaemon 10 Posted July 20, 2009 beta is fully playable but some districts have bugs such as mismatch of pavements also missing buildings and fences etc Share this post Link to post Share on other sites
stgn 39 Posted July 21, 2009 He never said iy was going to ARMA2, he just said he wanted to get a beta out before it came out. Maby my english is bad but " but full version appears only in arma2 have no interest to polish it in ofp:D " sounds like not "completing" it for the OFP engine to me, maby the smiley supose to make it a joke?. By the way looking forward to the BETA. STGN Share this post Link to post Share on other sites
CyberDaemon 10 Posted July 21, 2009 Maby my english is bad but " but full version appears only in arma2 have no interest to polish it in ofp:D " sounds like not "completing" it for the OFP engine to me, maby the smiley supose to make it a joke?. By the way looking forward to the BETA. STGN Arma 2 give the many possibilities to create soviet big town then ofp without side addons megapolis contains 50-100 Chernogorsks by it's size:butbut: Share this post Link to post Share on other sites