floosy 0 Posted April 12, 2009 Hi all, this is my problem: in the first version of tatawin there is some config problems. On of them is the impossibility to use ladders. I think it is due to a mistake in the organisation of the folders when in pck it: I ve packed it with the folder "tatawin" in p: and not in the "p:floosy/" so i haven't got the ca config in. Now i try to resolve this mistake and -put tatawin in p:floosy/ (in floosy i ve got the folder ca with all the config of the objects). -I modified my reference of the wrp in the config. But when i pack, the ladders doesn't work anymore. So do you have suggestions? Share this post Link to post Share on other sites
floosy 0 Posted April 12, 2009 thanks snake man, but i did that. Share this post Link to post Share on other sites
floosy 0 Posted April 16, 2009 other suggestions? doesn't work at all Share this post Link to post Share on other sites
.kju 3245 Posted April 16, 2009 Do you have this setup? p:\floosy\ca\* (all A1 configs unbinarized) - get unbuildarma_1_04_beta. p:\floosy\Tatawin\* (all your island stuff) PS: No luck so far with recovering your pew/wrp. It will take a while for the conversion app to be done. Share this post Link to post Share on other sites
floosy 0 Posted April 16, 2009 this is what i ve done :( Share this post Link to post Share on other sites
oneoff 0 Posted April 16, 2009 Buildings from bis that you use must be in p\CA\buildings = p3ds model.cfg and config.cpp island = P\CA\floosy = pew(especially when working in visitor and wrp when finished). data etc etc config.cpp for floosy must have Required addon { whatever you have used from CA folder CAData CABuildings etc.} PBO prefix for floosy Island must be CA\floosy. Any building that is used that is not from BIS must either placed in CA folder like and its PBO prefix CA\name of folder (this is done auto by Binpbo btw). this must also be included in floosy island config requires addons = ( name of the non bis addons). the only time you work outside the Ca folder is when you are not using any BIS material. Share this post Link to post Share on other sites
floosy 0 Posted April 18, 2009 Hi try the both solutions, but nothing good. I know that is the good solution because in "isla del jonas" it works. But here no. Do you think something must be change in the pew? reference of objetcs or other? Share this post Link to post Share on other sites
.kju 3245 Posted April 18, 2009 Do you use any custom objects or all BI/CA ones? Share this post Link to post Share on other sites
Snake Man 407 Posted April 18, 2009 island = P\CA\floosy = pew(especially when PBO prefix for floosy Island must be CA\floosy. Never ever use CA namespace, its BIS namespace so leave it be. Use your own. Share this post Link to post Share on other sites
oneoff 0 Posted April 19, 2009 Never ever use CA namespace, its BIS namespace so leave it be. Use your own. Hi , whilst i understand there are many reasons for this, i have yet to see answer other than re config all buildings of Bis in own island config to get both addons from CA and own from P\. when we set up visitor we are asked to set parameters. texture folder and objects folder . in order to get ladders working it is necessary to say folder of objects = CA\ but once we do this and then we want to add our custom building ,we click tools \artificial objects \ then model oustide CA . we then get error this is not a valid path it is not in CA . without this CA in the folder objects , its not possible to get 100% ladders doors etc. Now i know there is 100 ways that people use and eventually people can get 80% working without using CA pbo prefix , but only 100 % working if they are not using BIS buildings at all. Unless they are re config in island cpp. cfgvehicles { redo config for buildings}. I would be very pleased because you seem very admant not to use CA namespace at all, if you can post here this method as it would save myself alot of time too. Synides method is very good for using either own or bis but not both. for both i have only ever suceeded with map custom addons inside ca along with all bis configs in ca\ relevantfolder. thanks. Share this post Link to post Share on other sites
Planck 1 Posted April 19, 2009 I never place any projects in the 'ca\' namespace, this is the place only for BI's original material. Your project folder should be in p:\ along with the ca folder, they should both be in p:\ root. You can then reference in your project those models and textures you need from ca without a problem provided you have set everything correctly. In order to get ladders and other objects working, the classname in the config for the model must begin 'Land_', the rest of the classname being the modelname. For example you have a model that is called superhotel.p3d, which maybe has ladders and other effects like opening doors, then the classname in the config would be 'Land_superhotel'. The reason the models in the ca folder already do this is because they invariably have the 'Land_' prefix already applied for you in their configs. In my projects in Visitor, I have Folder - Textures set as P:\myProjectfolder\data In my projects in Visitor, I have Folder - Objects set as P:\ So whatever project I am working on will reference objects from any folder in P:\ and will use textures I put in the projects data folder. Planck Share this post Link to post Share on other sites
Snake Man 407 Posted April 19, 2009 Thank you Planck :) Share this post Link to post Share on other sites
floosy 0 Posted April 19, 2009 I only use the bis models. I tried the sunude method and other but doesn't work for tatawin upgrade... very strange, for "isla del jonas" it was good. Perhaps in the pew parameters? Share this post Link to post Share on other sites
floosy 0 Posted April 20, 2009 Ok guys now it's good. I don't know why, i think Binpbo have bugged more than one time because i don't change anything. I used: p:\ca p\floosy\ca p\floosy\tatawin all is good so you could close this topic Share this post Link to post Share on other sites