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Nicholas

The HUD

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I think it would be nice if you could customize the HUD on screen.   Like, you can turn everything off.  Or you can have only several things up.   I think it would be nice to be able to turn te HUD completely off so we can take nice pictures and make videos without the hassle.  The "exec "camera.sqs" "  Is very usefull, but I would like to fight, In a squad and take first person action videos, without the HUD interfering.  Perhaps make an Option menu to turn parts of the HUD on or off, whichever you desire.

//Example

Game Screen HUD Options

1. Command Menu On/Off

2. Vehicle Indicator On/Off

3. Vehicle Weapon On/Off

4. Personal Weapon On/Off

5. Rounds/Magazines Remaining On/Off

6. Radio Texts On/Off

7. Command Bar On/Off

8. Radar On/Off

All On/Off

\\End of Example

Everything of the HUD I'm talking about is on Page 4 of the Armed Assault manual that came with the game.

I hope you guys implement this, for more realism, and so we can take action photos/videos in First or third person without the HUD interfering.  Thanks for reading smile_o.gif

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I would hate if they ruined ArmA II with hud. It kills the immersion, big reminders that it's just a game. You get a much better feeling of being there without fancy HUD telling it's only a game.

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HUD = The most evil thing ever invented.

Leave it to the consoles please. smile_o.gif

If anything were customizable on the hud, I love the radio command structure. I've used it for sooo many years I know where everything is blindfolded! I have no idea how they can take as complicated a system as the one they have and make it much easier to use without dumbing it down.

Heh.. Unit Six, move over quietly to that bush, crouched, hold fire, keep looking north, set two satchels and move away to a safe distance and detonate it on my command.. if you do see a target, you can target at it, but can only fire on my command..  all while I'm across the map.. The select point click method can only take you so far. Though I do remember watching a video with a bunch of waypoints & fancy markers on a gamemap - I might need to look further into that.

Though I realize new players are pretty much overwhelmed, lost, and probably downright frustrated when it comes to learning that.

//My guess is this is an interface discussion. There's already a sticky thread for this. Oh noes! Someones gunna lock us in! Save me superman!

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Less is more.

The HUD is a typical thing which was invented along time ago and still is stuck in modern day video games. As are crosshairs.

Developers need to think more out of the box, even more than they already do.

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Quote[/b] ]I would hate if they ruined ArmA II with hud. It kills the immersion, big reminders that it's just a game. You get a much better feeling of being there without fancy HUD telling it's only a game.

It wouldn't ruin the HUD, it just gives players the option to turn it all off if you wish.  It wouldn't ruin it at all.  You can keep the HUD on if you want too!

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Rickjames, read hes post again.

Gameplay footage of Arma 2 so far shows the same hud as Arma 1.

But it can always be modded away if you dislike it so much.

Personally, I need to see what weapon I have selected and which firing mode it is in.

This knowledge is second nature for a fighter in real life, but since our game is on a computer screen, it does not translate very well.

Thats why we need the HUD, or at least parts of it.

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Ah, yes I read your post wrong, and too fast. Sorry. But Sparks, thats why you would be able to turn certain things on/off, like you could only display how much ammo and what firing mode you are in. Or, i could just have the command bar on/off. I already asked around in ArmA-RPG sparks, and I was told that there were mods, jsut to google. But i haven't found anything. I'm not saying I dislike the HUD, i just want to be able to create cool action videos, and combat pictures in first or third person, without having the HUD interfering.

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As long as server options have complete control online as they do now. Its not fair having someone 300 yards out with fancy hud crosshairs while I realistically align my ironsights.

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Yeah, well, the hud I saw on ArmA2 is WAY too big and in your face, as with the opening post, on/off all the way.

However, the main thing that s**ts me is when you run out of ammo and a big glowing icon screams "reload retard!" That REALLY gets on my nerves. Or (OK ...) in COD when you go near an MG or something and text comes up and nearly covers your crosshair ... no, that part of the screen is sacred, leave it alone please.

But yeah, less is better for sure, I hope they listen.

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To me less is more as well. Ofcourse on/off option need to be there.

I dont want to have anything on the screen myself. I know when im hurt (increased wep sway/scream/impact sound), and if i want to know how many bullets i have left in my mag - i have to do rough counting when i shoot. Makes it feel more real. health bars and ammo count is not for me.

Please BIS make sure there is a HUD OFF option. smile_o.gif

Regards

Alex

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72 @ Mar. 02 2009,04:10)]To me less is more as well. Ofcourse on/off option need to be there.

I dont want to have anything on the screen myself. I know when im hurt (increased wep sway/scream/impact sound), and if i want to know how many bullets i have left in my mag - i have to do rough counting when i shoot. Makes it feel more real. health bars and ammo count is not for me.

Please BIS make sure there is a HUD OFF option. smile_o.gif

Regards

Alex

No hud means....

-You won't know how much magazines you have (you wll waste time pressing G a lot)

-you will suffer in commanding your troops. (forgot how to order fall back?)

-You won't know what ROF stance your gun is at (you can always see this irl)

-You won't know how much bullet's you've got left (magazine weight irl)

-No Crosshair means disorientation while moving

-How'dy you know who is who in your team? (4 is injured...who is 4?)

-INTERACTION? Move in Or Re-supply?

- huh.gif

-profit

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-No Crosshair means disorientation while moving

No it doesn't.

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No hud means....

-You won't know how much magazines you have (you wll waste time pressing G a lot)

-you will suffer in commanding your troops. (forgot how to order fall back?)

-You won't know what ROF stance your gun is at (you can always see this irl)

-You won't know how much bullet's you've got left (magazine weight irl)

-No Crosshair means disorientation while moving

-How'dy you know who is who in your team? (4 is injured...who is 4?)

-INTERACTION? Move in Or Re-supply?

- huh.gif

-profit

- You can always count your spent mags/round

- You can bring up the command menu with a key

- If properly animated and modelled you can see it aswell

- Magazine weight can be done through character voice like in Trespasser, where the game character says "hmm, feels empty" or "feels full"

- There are games without crosshair which don't disorientate, actually crosshairs are fixed and can cause tunnel vision.

- Vocal/radio/hand signal sitreps

- Interaction can be done through icons or simple menus

To give you an idea, try Vietcong in Vietnam mode or Trespasser.

Crosshairs should only be in the game for third-person view or very easy mode.

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Hud? what HuD? Theres a HuD in ARMA? lol, HUDs are good for trainning, but after two years of ARMA the HUD has just about disappeared on allot of servers. But having the option to adjust it is always good.

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Hud? what HuD? Theres a HuD in ARMA?  lol, HUDs are good for trainning, but after two years of ARMA the HUD has just about disappeared on allot of servers. But having the  option to adjust it is always good.

It's just that games need to be native HUD-less in order to do true body and ammo awareness and built specifically for that to change gameplay to a bit more realistic and involving level.

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If less and less servers aren't using it. Once Arma2 comes around, less and less and less will use it and we can just not worry about having it anyway. However, I do agree I need a HUD for AI control.

If I have 13 AI under my control, I need to know that I have 13, 5, 6, 8, and 2 selected. I also need to know that if I have 3 colored groups set up, which groups are what etc etc.

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An AI control bar that disappeared would be good.

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An AI control bar that disappeared would be good.

That would be nice. I don't like how it glows 24/7 on the screen.

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No hud means....

-You won't know how much magazines you have (you wll waste time pressing G a lot)

-you will suffer in commanding your troops. (forgot how to order fall back?)

-You won't know what ROF stance your gun is at (you can always see this irl)

-You won't know how much bullet's you've got left (magazine weight irl)

-No Crosshair means disorientation while moving

-How'dy you know who is who in your team? (4 is injured...who is 4?)

-INTERACTION? Move in Or Re-supply?

- huh.gif

-profit

Im playing the ACE mod wich you clearly dont play. Before ACE i used PROPER mods to remove the ammo count and everything else.

Does real soldiers have ammo count in their vision? Dont think so. They know how many mags they bring and they count when shooting or feeling the mag quickly - wich we can do in ACE. You can also press "G" in ACE without doing the sit down animation. Very clean and fast. very realistic. Health bars are IMO only for arcade games since here we know when we are hurt. I explained how in my post. I do think a crosshair can be there - its not a HUD thing IMO but needs to be able to shut off as well. I like it at times for fun when i go 3d person in DM with friends for example. In vehicles i want what ACE did and have compass for driver and gunner with a mark so you as gunner know where the tank is pointing. But thats it. Interaction in ARMA everyone knows that you walk up to something and scroll mouse or press "G". Or do as ACE - action comes up bottom screen as text. Simple and non intrusive on the screen.

In short i dont want the game dumb me down. I know how many mags i bring and i know when i need to reload. Either i rough count or it goes click click. If it goes click click in a sharp situation i havent done my job properly, and i deserve a bullet in my head. And a HUD can be there as long as it can be shut off by vet players like myself.

IMO.

Alex out.

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I totally agree with alex.  I don't ever use the F1-12 keys to command my team, I hold Space and use the scroll on my mouse, I'm very quick at it.  So i don't need to see the command bar on my screen, i usually go Everybody-Status-Report Status to figure out where everone is and if they are injured, ammo low whatever.  IF they are then I command them to either stay back, or to go get ammo/heal.   Also, ArmA really has no need for a health bar, because thats why the soldier gets all bloody.  I look at my soldier, "Oh I'm a little bloody, perhaps I'm injured"  It would be really nice to have the option to turn certain HUD parts on/off

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I don't ever use the F1-12 keys to command my team, I hold Space and use the scroll on my mouse, I'm very quick at it.

I knew i forgot something. smile_o.gif

I do exactlly the same. First time i removed the HUD i felt a bit naked but happy (no i dont run around naked RL). But just after a while i got what i wanted for so long. A FPS - SIM where i could clear the screen like real life view and still play it succesfully. I think HUDDER's should try it for a bit.

smile_o.gif

But im in no way against it as long as i can clear it from my own screen. Mods takes care of almost everything in this game (thank you all). But as little "tweak" mods as possible in the core game would be best. I know it pressures BIS to make ON/OFF and SLIDERS for many settings to satisfy gamers and simmers. But yeah, that would be best.

EDIT: Another thing for the vehicles to see better that they are messed up would be to have damage textures before it is destroyed. Positions: back, left back, right back, left, right, front left, front right and front. If a RPG hits close to any of those spots it replaces a texture with a new. Showing sot/dirt etc. No need for vehicle health bar. You wouldnt know how long a vehicle would work in real life either. No health bars in RL AFAIK. smile_o.gif

Alex

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I have to revive this thread, I totally agree with the first post. The thing that really annoys me is the stupid "reload" icon that pops up. "I know damn you ArmA2 ... yeah OK ... see?! I reloaded, you happy now!?" It's got to be the most annoying thing about ArmA2 for me, well, one of. I don't see why this cannot be an option, even in CoD you can turn it off :(

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