manzilla 1 Posted February 15, 2009 Wow, I'm retarded. I figured out I saw saving the missions but I wasn't putting the nessacary scripts and such into the mission's folder. That's why it was give me the error. Works fine now, thanks. By the way I just love the way the mission is set up, I just made a Raid type mission and I had a blast. Called in for evac and a Black Hawk Down situation was created. Used my QRF at the FOB to move in and get the team and the downed crew out....awesome. Hehe, I do that all the time when I save a backup or a different version of a mission. Then I spend a bunch of time trying to figure out what the hell is going on only to remember I did it again. Shadow.D. ^BOB^, Just a quick question about removing the respawn stuff from the mission. I'm using this for an SP template and don't need it. Should I just remove the lines for each unit from the init.sqf or is there more to do then that? It probably doesn't make a difference if the respawn is removed or not, I just want to clean up the mission folder and init.sqf a little bit. Share this post Link to post Share on other sites
SD_BOB 10 Posted February 15, 2009 @Manzilla You can delete the Respawn Initialisation line in the init.sqf m8, also below it you have the weapons respawn activation for each player, that can go aswell. If you will have to disable the respawn in the description.ext aswell, change "BASE" to "NONE". @usmc123 Glad your having fun, the enemy can be right little buggers on it aswell. Â By the way, if anyone does make missions with this and would like somewhere to host/test them. Â Give me a shout, i will gladly put them on my dedicated server. Name: ^BOB^ Killzone IP: 193.47.83.230 Port: 2310 P/W: fun (if its on) Share this post Link to post Share on other sites
Tankie2ndRTR 0 Posted February 15, 2009 Outstanding..... I understand none of the above..... Great playing on them though Shadow. Share this post Link to post Share on other sites
PTV-Jobo 820 Posted February 15, 2009 Just a quickie, I was wondering how to ditch the UAV requirement successfully without having the config.bin error previously posted before by another poster? Share this post Link to post Share on other sites
manzilla 1 Posted February 15, 2009 Just a quickie, I was wondering how to ditch the UAV requirement successfully without having the config.bin error previously posted before by another poster? Thanks Shadow. Betsalel, You can probably just comment out the line in the init.sqf: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">mando_airsupport_type_rc = "EMSI_MRQUAVS2"; Then change false to true in the line: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">mando_support_no_rc = false; Then open the mission in the editor and delete the UAV. Not sure if this is the exact way but it should work. By the way, I was having trouble finding the UAV on the map but you gotta zoom all the way out in the Editor and look in the far bottom left hand corner. Share this post Link to post Share on other sites
SD_BOB 10 Posted February 16, 2009 Yup doing what Manzilla should work, i was thinking about not including the UAV. Â But it does the job so well (that what its for duh) There nothing better than trying to infiltrate the village at night with IR Strobes on, with the UAV overhead keeping an eye on you. I have had a couple of good idea's for additions to the template, wont tell u what they are for now. But i'll try and get them implemented before another update. Share this post Link to post Share on other sites
manzilla 1 Posted February 16, 2009 This template is very well done. I really didn't change much in it except for adding some vehicles and removed some stuff not needed for SP. Eventually I'll add some objectives, etc and make a more formal mission out of it but so far I'm having to much fun just rolling around and killing some stuff. I hadn't used this map to much until now but now I'm not sure what the hell took me so long. This a DAC mission is perfect for this map. Also it's really amazing how much more fun ACE makes a mission, great choice to use all this stuff together. By the way I highly suggest using FFN + it's MP replacement with this template, at least for an SP game.(That's all I've tried so far) The map is perfect for FFN's enhancements. And with the random nature of DAC it's a wicked pissa.(Good fun) Thanks again, I'm having a blast. Share this post Link to post Share on other sites
soldier2390 0 Posted February 16, 2009 hey can some one help! it says i need queens gambit's but i cant find it any where! please help! thanks, soldier2390 Share this post Link to post Share on other sites
manzilla 1 Posted February 16, 2009 hey can some one help! it says i need queens gambit's but i cant find it any where! please help!thanks, soldier2390 I'm not sure if this is what you mean but Queens Gambit is the official expansion pack for ArmA. You gotta buy it. If you bought ArmA Gold you already have it. Check the main ArmA directory for a folder called DBE1. If it's in there just make sure you add DBE1 to your shortcut target line. If you don't have it then you may have to purchase it in order to use this mission. Share this post Link to post Share on other sites
Alex72 1 Posted February 16, 2009 Thanks a lot shadow for the replies! Some updates would be nice as its a superb template. Anything more added is cream on the cake. EDIT: Looks like (for me at least) that the DAC spawns mostly AI MEDICS. If i fly over with a heli i get almost only MEDICS showing up on the map - they are everywhere. Im gonna check the DAC unit file but im no expert in these things lol. Just letting you know. Regards Alex Share this post Link to post Share on other sites
SD_BOB 10 Posted February 16, 2009 Alex i have noticed this, it seems that for some reason medic's are used as squad leaders. As the squad sizes are set set from 1-2 ppl per squad there always seems to be a medic. I did put a post about this in the DAC2 thread, but thus far have not recieved a response. Will keep looking into it, i'll have a play with te array for units and see if i can get a better mixture. Share this post Link to post Share on other sites
Alex72 1 Posted February 16, 2009 Ah ok, gotcha. Well, once again mate - great work on this template. When i used the radio and got that UAV up it all went even better. And got the mine drop working as well as you said. Keep the good work up. /Alex Share this post Link to post Share on other sites
Togonon 0 Posted February 17, 2009 Hi there! Big time noob here. Im really interested in using this templete! However, I am unable to Load the template from my editor....I always get this message: "You cannot play/edit this mission; it is dependent on downloadable content that thas been deleted.EMSI_MRQUAVS, EditorUpdate_1.02" I've extracted the template to my documents/ArmA/missions file and I can see it in my editor as an option to Load, but I get the same error message.... Any help would be greatly appreciated! Thanks!!!!! Share this post Link to post Share on other sites
manzilla 1 Posted February 17, 2009 Hi there! Big time noob here. Im really interested in using this templete!However, I am unable to Load the template from my editor....I always get this message: "You cannot play/edit this mission; it is dependent on downloadable content that thas been deleted.EMSI_MRQUAVS, EditorUpdate_1.02" I've extracted the template to my documents/ArmA/missions file and I can see it in my editor as an option to Load, but I get the same error message.... Any help would be greatly appreciated! Thanks!!!!! You just gotta DL those two files. I'll get the links for you. Be right back. EDIT: Here you go: EditorUpdatev1.02: http://www.armaholic.com/page.php?id=953 This is included in the template DL though but here's a link anyways. EMSI UAV: http://www.armaholic.com/page.php?id=2828 Oops. Forgot to mention that you need to install these in a Mod folder or the AddOns folder in the main ArmA directory. Mod folders are much better though. It's best to keep the main AddOns folder clear of non-vanilla files for organization's sake. Share this post Link to post Share on other sites
Togonon 0 Posted February 17, 2009 Manzilla Thank you very much for the reply! I will give a go now.... Cheers Share this post Link to post Share on other sites
bhaz 0 Posted February 18, 2009 Is it possible to port this for those without QG, or will too much be missing? Share this post Link to post Share on other sites
manzilla 1 Posted February 18, 2009 Is it possible to port this for those without QG, or will too much be missing? I could be wrong about this but I doubt it's possible. If my memory is correct here I believe the bases are made with many QG objects. If that's the case it would be pointless cause one could easily do the same thing on ones own. Those bases must have been a bitch to make. And without them, it's pretty much a simple DAC map with a few different scripts added. Share this post Link to post Share on other sites
SD_BOB 10 Posted February 19, 2009 Hi, yeah to remove QG objects from this might be possible. Â But to be honest the amount of time it would take and amount of content that would be missing, its not worth it. I'm busy at the moment trying to manage RL with an update for this, so i just havent got the time. Â Sorry. Â P.S. Purchase Queens Gambit and support BI. Share this post Link to post Share on other sites
manzilla 1 Posted February 19, 2009 Hi, yeah to remove QG objects from this might be possible. Â But to be honest the amount of time it would take and amount of content that would be missing, its not worth it.I'm busy at the moment trying to manage RL with an update for this, so i just havent got the time. Â Sorry. Â P.S. Â Purchase Queens Gambit and support BI. Â Â Â That's my feeling. Share this post Link to post Share on other sites
SD_BOB 10 Posted February 22, 2009 Hey guys i have put an updated template on the first post. No major changes cosmetically, as i dont think there's too much more i can add. Â Also it looks like both the Afghan Village and Avgani are going to be getting updates soon. Â So i will wait until then to do anything major. ////////////////////////////////////////////////////////////////////// I have included a couple of new features in this update:- - IDF Attack Alarm This is as close as i can get to the real thing used in theatre. Â Basically throughout the day randomly, there will be an IDF (Rocket/Mortar) attack on FOB Condor. Â There will be a siren that will sound when the attack starts, giving anyone around the base time to get into cover. Â This script is random with the time's of the attack, the length of the attack and where the shells land in and around the FOB. - IED's I have placed a number of IED's on the map, these are more a template for people to copy and make more off. Â But they are scattered along route's that might be used by the player. These will not always be present, giving it a random feel again. But if one goes off while your on a patrol, you really have to react to manage with the situation. ////////////////////////////////////////////////////////////////////// I have spent time tidying the FAC and DAC scripts, just to make it look a bit more complete. Please note i have also disabled the Apache support (During testing, they proved to be overkill). Â To re-enable this, look in the init.sqf for:- <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">mando_support_left_ca_WEST = 0; Just change to the number desired. Thanks to Alex[Dev]72 who spotted a minor issue with the DAC triggers (this didn't seem to effect anything, but better to be safe). Hope you guys are still having fun on this. Cheers. **Fixed slight problem with civilians, anyone who downloaded before 23:14 GMT please re-download.** Share this post Link to post Share on other sites
khayes 0 Posted February 23, 2009 thank you shadow.D for this usefull template ! you did a great work ! is it possible to replace iraqis (civ and insurgents) with lobo's taliban units in DAC ? in this pack there are a few afghan civilians, they fit much better in the map Share this post Link to post Share on other sites
manzilla 1 Posted February 23, 2009 That's probably one of the reasons of using DAC, of course it's possible. Â Just go into DAC/Configs/DAC_Config_Units.sqf. You will see: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">case 0: { _Unit_Pool_S = ["ACE_SoldierEB_IRAQ_INS","ACE_SoldierEG_IRAQ_INS","ACE_SoldierE_SR_IRAQ_INS", "ACE_SoldierEAR_IRAQ_INS","ACE_SoldierEMG_IRAQ_INS","ACE_SoldierEMGAB_IRAQ_INS", "ACE_SoldierEAT_IRAQ_INS","ACE_SoldierEATAB_IRAQ_INS","ACE_SoldierERPG_IRAQ_INS", "ACE_SoldierERPGAB_IRAQ_INS","ACE_SoldierERPO_IRAQ_INS","ACE_SoldierEMAT_IRAQ_INS", "ACE_SoldierEAA_IRAQ_INS","ACE_SoldierEAAAB_IRAQ_INS","ACE_SoldierESniper_IRAQ_INS", "ACE_SoldierEHeavySniper_IRAQ_INS","ACE_SoldierEMedic_IRAQ_INS","ACE_SoldierE_RTO_IRAQ_INS", "ACE_SoldierE_FO_IRAQ_INS","ACE_SoldierE_MarksmanAK_IRAQ_INS","ACE_SoldierE_MarksmanSVD_IRAQ_INS", "ACE_SoldierE_Spotter_IRAQ_INS"]; Just change those class names. Make sure to make the first, second, and third class names the type of unit you want to be the crew, pilot and squad leaders that DAC spawns cause those first 3 correspond to those. Do the same thing for case 3, these are the civilians. Now don't take this as an a$@hole statement cause it's just solid advice, and critical, but you gotta print out the readmes for DAC. Everything is explained there and it's a really useful and quick read. If you are gonna play around with the template and DAC it's really necessary to know how it works. There's a ton of good stuff it does and it's a really easy thing to use. Plus it's a pain in the ass to have to explain this stuff when it's just a matter of a few flips through the manuals. Â Enjoy. EDIT: And here's a link to the DAC DL in case you want to learn more about it. Manuals included in it. http://www.armaholic.com/page.php?id=2536 Share this post Link to post Share on other sites
khayes 0 Posted February 23, 2009 i found the config file and i modified it as you said, it works very well. i'm reading the documents of DAC. it's heavy stuff. but i'll use it to make my little SP missions. thank you for your advices and again for this template Share this post Link to post Share on other sites
SD_BOB 10 Posted February 23, 2009 Cheers Manzilla, saved me typing loads  I have no doubt the taliban guys would look good on here, but that just means more addons, hence they are not included as default.  DAC looks like alot to take in at first, but once you get your head around the way its set up, its easy. Share this post Link to post Share on other sites
khayes 0 Posted February 24, 2009 you know, i could play with this template without QG. works fine, no errors but sorry to bother you again, but i don't understand how to use the UAV. i have it installed, i found it on the bottom left corner of the map. i played the usmc radio man, and i only could call for the artillery. same if i pick up a vhf radio. is it related to mandoble scripts ? i also placed the EMSI MRU, and copy-pasted the EMSI-data folder in my mission, but then again, i encountered some errors... where am i wrong ? Share this post Link to post Share on other sites