wld427 1705 Posted February 10, 2009 Ok please correct me if i am wrong but for the AI to use a bomb you need CanLock=2 in the weapons config. Then the bomb is guided or is that because i have CanLock=2 also in the ammo config? basically how do i get the Ai to propperly (if thats possible in Arma) to drop thier unguided bombs. Share this post Link to post Share on other sites
canukausiuka 1 Posted February 10, 2009 If I remember right: My weapon has: canLock = lockNo; (not sure what that number is) My ammo has: irLock = false; laserLock = false; airLock = false; The trick is getting the AI to hit anything with it. For me at least, they liked to drop their bombs about 1-200m early, hitting nothing (or worse, friendlies). I messed with the maxSpeed value (like you have to do to get the AI to hit anything with a rocket launcher). Setting it insanely low helped, although they are still not spot on. Of course, mine also had a bad habit of hitting themselves with their bombs Share this post Link to post Share on other sites
.kju 3245 Posted February 10, 2009 > for the AI to use a bomb you need CanLock=2 in the weapons config. no maxLeadSpeed as well as other speed related values correct Share this post Link to post Share on other sites
wld427 1705 Posted February 14, 2009 so just to clarify since the Biki lists it in both areas i need canlock=2 in the weapons and canlock=0 in the ammo? reminder this is for a free fall bomb Share this post Link to post Share on other sites
eble 3 Posted February 14, 2009 from the F15E ammo for the mk82/84's and CBU's <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">sideAirFriction = 0.3; airLock=false; irLock = 1; laserLock =1; trackOversteer = 1; trackLead = 0.95; hope that helps, the Ai treat the free bombs as laser guided without the laser  You have to mess with the sidefriction as mine were over shooting. Southy Share this post Link to post Share on other sites