bennie1983nl 0 Posted January 4, 2009 Hello A new release Urban Marines based on the Half-life game West--Half-life Marines - units Medic Marine with M4 GL Marine with MP5GL Marine with Shotgun (Spas12) Marine SAW Officer Some units have a side-arm Rapidshare DL 125 MB New DL link http://www.savefile.com/files/1968988 SJB weaponpack ftp://ftp.ofpr.info/ofpd/unofaddons2/SJB_WeaponsPack_v1.1.cab JAM 3 ftp://ftp.ofpr.info/ofpd/unofaddons2/JAM3_FIXED6.rar _ Needed Addons: All in the zipp file that's why it is so big!! Many thanks towards Burner for the No-Flee script Sanctuary for his MP5 SJB Weaponpack Farmland for the GasMask model ENJOY!! Share this post Link to post Share on other sites
sudayev 27 Posted January 5, 2009 Dude... If you plan to release your addons on a ©rapidshare, better get a premium account or host your works somewhere else. Only 10 DL's are allowed until link until link deactivation. Quote[/b] ]This file is neither allocated to a Premium Account, or a Collector's Account, and can therefore only be downloaded 10 times.This limit is reached. To download this file, the uploader either needs to transfer this file into his/her Collector's Account, or upload the file again. The file can later be moved to a Collector's Account. The uploader just needs to click the delete link of the file to get further information. Share this post Link to post Share on other sites
sanctuary 19 Posted January 5, 2009 Yes, while rapidshare download speed are rather decent for free hosting, they decided to limit the download to 10 before deleting files instead of 30 days without download in the past. Making them rather worthless to host addons. There are some multiple uploaders websites that you can upload to, and in turn they upload to various of those free host, giving you in this time of no alternative, at least more mirrors without you having to upload manually files to free hosts one by one (very tedious especially when your upload speed is low). <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> http://www.superuploader.net http://www.sharebee.com/ http://www.fileducky.com/ http://xlice.net/ http://www.uploadjockey.com/ Share this post Link to post Share on other sites
bennie1983nl 0 Posted January 6, 2009 holy cow! Are so many DL it? Share this post Link to post Share on other sites
bennie1983nl 0 Posted January 16, 2009 New DL link http://www.savefile.com/files/1968988 SJB weaponpack ftp://ftp.ofpr.info/ofpd/unofaddons2/SJB_WeaponsPack_v1.1.cab JAM 3 ftp://ftp.ofpr.info/ofpd/unofaddons2/JAM3_FIXED6.rar Share this post Link to post Share on other sites
Dannyllnl69 0 Posted February 16, 2009 these are nice for some zombie missions ! might look foward to this units....maybe a future Zombie project,,,after i finish my present project ! Share this post Link to post Share on other sites
bennie1983nl 0 Posted October 6, 2009 Hello Sorry for digging up this topic but i can't this addon find it on my HD. Does some maybe have it? Pity the DL links are dead. Share this post Link to post Share on other sites
zulu1 145 Posted October 6, 2009 Bennie, I'm pretty sure i d/l'd this. If you can give me the correct file name it will help me find it. Share this post Link to post Share on other sites
bennie1983nl 0 Posted October 8, 2009 Hello to all! I am updating these units ( i got an new model) question: I want to add "special sound effect" to these units. I have heard that it is possible with script or pain sound. So i tried to add hitsounds ... Why is it not working? config: #define TEast 0#define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 #define private 0 #define protected 1 #define public 2 class CfgPatches { class HLM2 { units[]={"HLMmp5","HLMsg","HLMm4","HLMsaw","HLMmed","HLMoff"}; weapons[]={}; requiredVersion=1.96; requiredAddons[]={}; }; }; class CfgModels { class default {}; class Man:default {}; class HLM1:man {}; class HLM2:man { sections[]={"head injury","body injury","l arm injury","p arm injury","l leg injury","p leg injury","hlava","krk","osobnost"}; sectionsInherit=Head; }; }; class CfgVehicles { class All {}; class AllVehicles:All {}; class Land:AllVehicles {}; class Man:Land {}; class Soldier:Man {}; class SoldierWB:Soldier {}; class SoldierWMG:SoldierWB {}; class SoldierWMedic:SoldierWB {}; class SoldierWLAW:SoldierWB {}; class SoldierWAT:SoldierWLAW {}; class OfficerW:SoldierWB {}; class HLMmp5:SoldierWB { displayName="MARINE MP5GL"; model="\HLM2\HLM2.p3d"; vehicleClass="HALF-LIFE MARINES"; side=1; wounds[]={}; armor=3; armorLegs=1.500000; cost=400000; nightVision=1; camouflage=0.8; audible=0.04; accuracy=2.500000; sensitivity=1.0; sensitivityEar=0.15; hitSound1[]={\HLM2\Sound\hlm2.ogg,db-0,1}; hitSound2[]={\HLM2\Sound\hlm3.ogg,db-0,1}; hitSounds[]={"hitSound1",0.05,"hitSound2",0.05}; weapons[]={"SANC_BISMP5M203","NVGoggles","Throw","Put","SJB_TOS_Glock17C"}; magazines[]={"HK","HK","HK","HK","HK","GrenadeLauncher","GrenadeLauncher","GrenadeLauncher","SJB_TOS_Glock17C_Mag","SJB_TOS_Glock17C_Mag","SJB_TOS_Glock17C_Mag"}; class EventHandlers { init = "[_this select 0] exec {\HLM2\Script\noflee.sqs}"; }; }; class HLMsg:SoldierWB { displayName="MARINE ShotGun"; model="\HLM2\HLM3.p3d"; vehicleClass="HALF-LIFE MARINES"; weapons[]={"DRG_SPAS12","NVGoggles","Throw","Put","SJB_TOS_Glock17C"}; magazines[]={"DRG_Spas12mag","DRG_Spas12mag","DRG_Spas12mag","DRG_Spas12mag","SJB_TOS_Glock17C_Mag","SJB_TOS_Glock17C_Mag","SJB_TOS_Glock17C_Mag"}; hitSound1[]={\HLM2\Sound\hlm2.ogg,db-0,1}; hitSound2[]={\HLM2\Sound\hlm3.ogg,db-0,1}; hitSounds[]={"hitSound1",0.05,"hitSound2",0.05,}; class EventHandlers { init = "[_this select 0] exec {\HLM2\Script\noflee.sqs}"; }; }; class HLMm4:SoldierWB { displayName="MARINE M4"; model="\HLM2\HLM2.p3d"; vehicleClass="HALF-LIFE MARINES"; weapons[]={"SJB_TOS_M4_M203","NVGoggles","Throw","Put"}; magazines[]={"SJB_TOS_M4_mag","SJB_TOS_M4_mag","SJB_TOS_M4_mag","SJB_TOS_M203_Grenade","SJB_TOS_M4_mag","SJB_TOS_M203_Grenade","SJB_TOS_M203_Grenade"}; hitSound1[]={\HLM2\Sound\hlm2.ogg,db-0,1}; hitSound2[]={\HLM2\Sound\hlm3.ogg,db-0,1}; hitSounds[]={"hitSound1",0.05,"hitSound2",0.05}; class EventHandlers { init = "[_this select 0] exec {\HLM2\Script\noflee.sqs}"; }; }; class HLMsaw:SoldierWMG { displayName="MARINE SAW"; model="\HLM2\HLM2.p3d"; vehicleClass="HALF-LIFE MARINES"; weapons[]={"SJB_TOS_M249","NVGoggles","Throw","Put","SJB_TOS_Anaconda"}; magazines[]={"SJB_TOS_M249_mag","SJB_TOS_M249_mag","SJB_TOS_M249_mag","SJB_TOS_M249_mag","SJB_TOS_Anaconda_Mag","SJB_TOS_Anaconda_Mag","SJB_TOS_Anaconda_Mag"}; hitSound1[]={\HLM2\Sound\hlm2.ogg,db-0,1}; hitSound2[]={\HLM2\Sound\hlm3.ogg,db-0,1}; hitSounds[]={"hitSound1",0.05,"hitSound2",0.05}; class EventHandlers { init = "[_this select 0] exec {\HLM2\Script\noflee.sqs}"; }; }; class HLMmed:SoldierWMedic { displayName="MARINE Medic"; model="\HLM2\HLM2.p3d"; vehicleClass="HALF-LIFE MARINES"; weapons[]={"SANC_BISMP5M203","NVGoggles","Throw","Put","SJB_TOS_DesertEagle"}; magazines[]={"HK","HK","HK","HK","HK","GrenadeLauncher","GrenadeLauncher","GrenadeLauncher","SJB_TOS_DesertEagle_Mag","SJB_TOS_DesertEagle_Mag","SJB_TOS_DesertEagle_Mag"}; hitSound1[]={\HLM2\Sound\hlm2.ogg,db-0,1}; hitSound2[]={\HLM2\Sound\hlm3.ogg,db-0,1}; hitSounds[]={"hitSound1",0.05,"hitSound2",0.05}; class EventHandlers { init = "[_this select 0] exec {\HLM2\Script\noflee.sqs}"; }; }; class HLMoff:OfficerW { displayName="MARINE Officer"; model="\HLM2\HLM1.p3d"; vehicleClass="HALF-LIFE MARINES"; weapons[]={"SANC_BISMP5M203","NVGoggles","Throw","Put","SJB_TOS_Glock17C"}; magazines[]={"HK","HK","HK","HK","HK","SJB_TOS_Glock17C_Mag","SJB_TOS_Glock17C_Mag","GrenadeLauncher","GrenadeLauncher","SJB_TOS_Glock17C_Mag"}; hitSound1[]={\HLM2\Sound\hlm2.ogg,db-0,1}; hitSound2[]={\HLM2\Sound\hlm3.ogg,db-0,1}; hitSounds[]={"hitSound1",0.05,"hitSound2",0.05}; class EventHandlers { init = "[_this select 0] exec {\HLM2\Script\noflee.sqs}"; }; }; }; Share this post Link to post Share on other sites
sanctuary 19 Posted October 8, 2009 I can't guarantee it is the answer you seek, but i see something wrong hitSounds[]={"hitSound1",0.05,"hitSound2",0.05}; the 0.05 are probabilities if i remember well, the total of every possibilities should always be 1 (100%) , but in your case 0.05 + 0.05 = 0.1 only. Each sounds in such case should have only 5% of chances to be played, that may be why you don't hear them, as 90% of chances then OFP will select no sound at all. Maybe try hitSounds[]={"hitSound1",0.5,"hitSound2",0.5}; This way, if it is not one sound, it will be the other, each sounds have 50% of chances to be the one OFP will select on a hit. Share this post Link to post Share on other sites
bennie1983nl 0 Posted October 9, 2009 Well i use http://www.youtube.com/watch?v=SWcueRvfvOo&feature=player_embedded the sounds of this vid. And i cut some pieces out it. And wanne use it in "special sound effect" Maybe some other suggestions? Share this post Link to post Share on other sites
emperor117 10 Posted November 7, 2009 could someone add new dl link Share this post Link to post Share on other sites
bennie1983nl 0 Posted November 28, 2009 could someone add new dl link I know but Zulu is starting to archive OFP addons:yay: Good News Bennie,I found several files; Sanc's MP5M203 http://www.filefront.com/14671641/MP5M203edit.rar/ http://www.filefront.com/thankyou.ph...ec240c187d60f6 Your 1st marine release with a bunch of weapons; http://www.filefront.com/14671861/Ha...arinesOFP.zip/ http://www.filefront.com/thankyou.ph...ec240c187d60f6 Another release with mp5m203 and shotgun; http://www.filefront.com/14671739/HL_MarinesOFP_1_.zip/ http://www.filefront.com/thankyou.ph...ec240c187d60f6 I stated archiving all addons I could find to help keep OFP alive I hope this works Share this post Link to post Share on other sites
bennie1983nl 0 Posted August 5, 2010 Sorry for digging up my old topic. I have planes for an update. But i have to find out some things. Is it possible to give it somekind of special effect to the units? (ECP effect) Radio sounds like in HL? Possible to play it with a script? I mean not with a trigger! (within in the config) Because of the zombie danger in the OFP world (like Dr Pepper's zombie and/or Legend of madnes) there sould be a team who make the OFP world a little bit safer..... From who may i use a modern soldier model to update the Marines? Now i used standard BIS man model. I can't remeber what model i used for this http://img24.imageshack.us/img24/4483/hlm2.jpg Share this post Link to post Share on other sites
BronzeEagle 2 Posted August 5, 2010 i am bronze eagle of the code blue team, we've been looking for someone to update our models, if you like you can use ours as a base, and yes, if the vix stryker can have radio chatter than a soldier model can do the same. that should point you in the right direction. download my soldier models below in the cba link. Share this post Link to post Share on other sites
zulu1 145 Posted August 6, 2010 Hi Bennie; I can't remeber what model i used for this http://img24.imageshack.us/img24/4483/hlm2.jpg I maybe be wrong but the picture reminds me of one of the KSK skins... Share this post Link to post Share on other sites
bennie1983nl 0 Posted August 6, 2010 Hello to all. I was thinking about a script to play a radio chat. Like the Marines in HL. class EventHandlers { init = "[_this select 0] exec {\HL_MARINES\Script\noflee.sqs}"; }; Is a basic script for playing sounds difficult? playsound "L02"; or something like that. http://www.youtube.com/watch?v=XLWUHoeYHlc&feature=related i will try to convert this youtube movie into MP3 or ogg. And cut it in sort pieces. Share this post Link to post Share on other sites
SorcererTheCrusader 1 Posted August 27, 2023 anyone still have this mod? Share this post Link to post Share on other sites