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wika_woo

Any Unit, Activate mine..

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hey people, i know that armoured vehicles can only set off mines (thanks to celery) and through trial and errors..

But how can a unit, set off a mine?.. It used to work before.. Now it doesnt..

Thanks.. notworthy.gif

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Put a small trigger over the mine

Activation Anyone

Condition: This

Init: Mine1 Setdammage 1

I guess that would work yes? Name the mine Mine1

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cool, i'll try it out this afternoon smile_o.gif  thumbs-up.gif

nope, still doesnt work ... confused_o.gif

Only armoured vehicles trigger it ... mad_o.gif

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I'm not using it for MP use...

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Found the solution.

--------

- Place a mine (does not have to be named)

- Play a 1x1 trigger around the mine (Once, Blufor, Present, Countdown, Condition=This;

Activation: thislist exec "scripts\apmine.sqs"

apmine.sqs

Quote[/b] ]_Soldier = _this select 0;

_Bomb="SH_125_HE" createVehicle position _Soldier

exit;

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Jesus when i remember back how many weeks it took, to find out how to access units which activated the trigger..... "thislist".....could it be that simple yay.gif

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