wika_woo 182 Posted December 19, 2008 hey people, i know that armoured vehicles can only set off mines (thanks to celery) and through trial and errors.. But how can a unit, set off a mine?.. It used to work before.. Now it doesnt.. Thanks.. Share this post Link to post Share on other sites
mattxr 9 Posted December 20, 2008 Put a small trigger over the mine Activation Anyone Condition: This Init: Mine1 Setdammage 1 I guess that would work yes? Name the mine Mine1 Share this post Link to post Share on other sites
wika_woo 182 Posted December 21, 2008 cool, i'll try it out this afternoon  nope, still doesnt work ... Only armoured vehicles trigger it ... Share this post Link to post Share on other sites
icebreakr 3159 Posted December 21, 2008 But will the creation bunch of these mines/triggers cause lag in MP? Share this post Link to post Share on other sites
wika_woo 182 Posted December 21, 2008 I'm not using it for MP use... Share this post Link to post Share on other sites
mattxr 9 Posted January 12, 2009 Found the solution. -------- - Place a mine (does not have to be named) - Play a 1x1 trigger around the mine (Once, Blufor, Present, Countdown, Condition=This; Activation: thislist exec "scripts\apmine.sqs" apmine.sqs Quote[/b] ]_Soldier = _this select 0;_Bomb="SH_125_HE" createVehicle position _Soldier exit; Share this post Link to post Share on other sites
mr.g-c 6 Posted January 13, 2009 Jesus when i remember back how many weeks it took, to find out how to access units which activated the trigger..... "thislist".....could it be that simple Share this post Link to post Share on other sites