.kju 3245 Posted December 10, 2008 Good to see you find the project useful. Good idea Beton. Honestly I didn't test that myself. Why not test it and report back? Share this post Link to post Share on other sites
beton 2 Posted December 10, 2008 Ok... maybe tonight il take the time and test it ... Share this post Link to post Share on other sites
ck-claw 1 Posted December 10, 2008 Awesome Q I've just had great fun hiding in a bush while a squad of Opfor run around me looking from where the nade came from! Infact one of em dived prone in the bush with me and crawled off Share this post Link to post Share on other sites
action man 0 Posted December 11, 2008 Awesome Q  I've just had great fun hiding in a bush while a squad of Opfor run around me looking from where the nade came from! Infact one of em dived prone in the bush with me and crawled off  Hey CK what version of this mod was you using? The only reason i am asking is that is their a difference apart from colour between Autum low plants and Standard Lowplants. (yes i know they both have durgs vegitation fix in em) Like i explained in my previous post these Autum Lowplants are brilliant for hiding the player! Share this post Link to post Share on other sites
the_bengine 0 Posted January 10, 2009 Cheers for the link Q. Can't seem to get this mod to work tho. Am i right in thinking i place the "PROPER_plants_standard_textures.pbo" file in Arma\@PROPER\Addons folder then just add @PROPER to my list of mods (In my case D:\ArmA\arma.exe -mod=DBE1;@CSM;@ArmAEffects;@Proper; -nosplash)? and do i do this along with the other two files (bisign and bikey)? i tried with and without to no avail. And what do these other two file types do? sorry for all the questions, i'm not so clued up on the modding world. the answer to my problems may lie in the fact that i couldn't lowplants to work either after my recent reinstallation of windows - which brought me to your mod. any help much appreciated. Share this post Link to post Share on other sites
hamis 0 Posted January 11, 2009 Well,i think you should put -nosplash before any mods and no ; after last mod. Share this post Link to post Share on other sites
.kju 3245 Posted January 11, 2009 hey the_bengine -nosplash can be anywhere. doesnt matter. looks good though. you could try to use same case sensitivity for @PROPER. yet more important for what reason you judge that it doesnt work? and it would help if you could upload to arma.rpt: http://community.bistudio.com/wiki/arma.RPT at some site: http://ifile.it/ Share this post Link to post Share on other sites
skjalg 0 Posted January 15, 2009 When using the lowplant-version, my FPS drops with around 12-15. Wasn't the lowplants supposed to make rendering the game quicker? My hardware is A64 X2 3800+, 1 GB DDR2, 8800GT and ArmA v.1.14. Share this post Link to post Share on other sites
mr_centipede 31 Posted January 23, 2009 I played this with QG in united Sahrani and Porto, but I guess those islands are not affected by this mod, am I correct? Share this post Link to post Share on other sites
.kju 3245 Posted January 23, 2009 @skjalg This is very unlikely to happen. Very very likely it was caused by some other addon. Well without more details not more can be said anyway. @Mr_Centipede Not sure. Depends if they use any model from the plants.pbo. Actually I think I can remember that Porto's trees will have different textures, so Porto uses plants.pbo vegetation. Why not try and share the result. Share this post Link to post Share on other sites
hamis 0 Posted January 23, 2009 I'm currently playing small island close to porto and this mod doesn't work there,though bushes look the same as other islands. Edit:it doesn't work on porto also. Share this post Link to post Share on other sites
.kju 3245 Posted January 23, 2009 so which version did you use? after all it works for all but you you really need to give more details about your setup, if you hope for any help Share this post Link to post Share on other sites
mr_centipede 31 Posted January 24, 2009 Erm... what details would that be Q? my pc is old P4 3.0ghz, 3gb ram, 512mb ATI HD2600XT AGP. shader setting is set to very high. But in Sahrani it doesnt matter because I assume the mod will remove the shaders from the plants. But when I try at United Sahrani, noticeable lag occured, so I reset my shader setting to low for it to be playable. Is this the kind of details you need? Thank you Share this post Link to post Share on other sites
hamis 0 Posted January 24, 2009 I'm using this:PROPER_plants_standard_textures_with_lowplants arma 1.15. Works on other islands. Share this post Link to post Share on other sites
.kju 3245 Posted January 24, 2009 Ok. Porto has three additional custom vegetation: ca\desert2\data\plant\bush1.p3d ca\desert2\data\plant\desert_plant.p3d ca\desert2\data\plant\rasy.p3d Yet the rest is standard arma plants.pbo ca\plants\banana_2.p3d ca\plants\banana_3.p3d ca\plants\banana_4.p3d ca\plants\bolsevnik_group.p3d ca\plants\koprivy.p3d ca\plants\oliva.p3d ca\plants\palm_01.p3d ca\plants\palm_02.p3d ca\plants\palm_03.p3d ca\plants\palm_04.p3d ca\plants\palm_08small.p3d ca\plants\palm_09.p3d ca\plants\str_fikovnik.p3d ca\plants\str_fikovnik2.p3d ca\plants\str_fikovnik_ker.p3d As you can see the trees are recolored. http://www.picfront.org/d/rN9ORYh4g4/p001.jpg @Mr_Centipede Regarding FPS. You have to keep in mind that shaders for everything else is still applied. So grass, units and objects may cause the FPS drop alone. You would need to check your FPS with and without it and NOT with it very low vs very high shaders. Your card is probably maxed out with textures on very high and cannot flush them well. Why go for very high anyway? Low vs very low is the most important step. You can try my other shader removal or grass removal addons to get more FPS with higher shader settings. Other than that you need explain what does not work on Porto and US. @hamis So basically Porto uses a different bush. I probably wont release a version for it as its a QG file. Share this post Link to post Share on other sites
hamis 0 Posted January 24, 2009 Quote[/b] ]So basically Porto uses a different bush.I probably wont release a version for it as its a QG file. But many of us are using QG,so could you please reconsider making it? Share this post Link to post Share on other sites
.kju 3245 Posted January 24, 2009 If you get the permission from BI, that I may do so. Share this post Link to post Share on other sites
hamis 0 Posted January 24, 2009 Is it really needed?Have you asked? Share this post Link to post Share on other sites
.kju 3245 Posted January 24, 2009 Talking to you is really funny Have you asked them, if anyone can upload their QG files. Share this post Link to post Share on other sites
aussie dave 0 Posted February 5, 2009 Is this going to be added to: http://community.bistudio.com/wiki/PROPER:Mod Share this post Link to post Share on other sites
.kju 3245 Posted February 5, 2009 I dont understand. Please explain more in detail. Share this post Link to post Share on other sites
aussie dave 0 Posted February 6, 2009 Are you going to add PROPER Plants to the PROPER:Mod wiki? Share this post Link to post Share on other sites
.kju 3245 Posted February 6, 2009 i guess so. yes. soonish TM Share this post Link to post Share on other sites