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kocrachon

MH6 super slow?

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So I just reinstalled the game after not playing for about 3 months. and i am making a mission where my SF team inserts on a MH-6 and a ranger squad is on a blackhawk. However, the blackhawk is blowing the MH6 out of the water. Even it set at full speed waypoint and the blackhawk at normal, the blackhawk blows it out of the water, by quite a bit.

Is there a chance there me be an issue on my end. I mean, it even seems like the MH6 isnt even trying to go full speed. I even did a race test to see on another mission I made to test the location, same thing.

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nothing is wrong with your mission, the mh6 is slower than the black hawk. set the black hawk to have a longer distance to travel or set the way points to wait for each other using synchronize(f5)

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Try grouping the 2 choppers together,with pilot of MH6 a higher rank.

Might not work for you though if the choppers are todo dif things after though?

Just an idea. smile_o.gif

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I such missions i always use synchronized waypoints, it`s the best way to handle it.

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But now it seems even more odd... The MH-6 has a top speed of 150 where as the UH-60 has a top of 159 in real life. So whuy such a great difference in arma

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But now it seems even more odd... The MH-6 has a top speed of 150 where as the UH-60 has a top of 159 in real life. So whuy such a great difference in arma

As he said, here are the stats of them both.

Blackhawk

# Maximum speed: 159 kt (183 mph, 295 km/h)

# Cruise speed: 150 kt (173 mph, 278 km/h)

Littlebird

# Maximum speed: 152 knots (175 mph, 282 km/h)

# Cruise speed: 135 knots (155 mph, 250 km/h)

As it shows here, telling my littlebird to go full speed should match up with the black hawk at least some what closely. It seems like the little bird is only going about 3/5 the speed of the Blackhawk.

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You can get the game speed for both birds and that should tell you a lot more information a lot more accurately.  Just output the speed of the vehicles to a sideChat or globalChat so that you can compare them.

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You can get the game speed for both birds and that should tell you a lot more information a lot more accurately.  Just output the speed of the vehicles to a sideChat or globalChat so that you can compare them.

How do I script that? One method I thought of was every 10 knots each helicopter would say

" At 10 knots" "at 20 knots" etc etc. But I have no idea how to script something like that...

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Just testing it out in ArmA..

km/h kts

MH-6 190 103

uh-60 240 130

That's about a 30 percent difference. I think that in order to change that there is a maximum speed field in the config for each vehicle.

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Just testing it out in ArmA..

          km/h    kts

MH-6    190     103

uh-60    240    130

That's about a 30 percent difference.  I think that in order to change that there is a maximum speed field in the config for each vehicle.

Wait, what speeds does the game run on? Hopefully not knots, because the UH-60 has a do-not-pass speed of 193. Wow, so they really drug down the helicopters in the game. Was that at full speed or normal speed?

And as for the maximum speed field, since these are coop missions, will that cause any problems with the people playing missions with me?

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Just testing it out in ArmA..

          km/h    kts

MH-6    190     103

uh-60    240    130

That's about a 30 percent difference.  I think that in order to change that there is a maximum speed field in the config for each vehicle.

Wait, what speeds does the game run on? Hopefully not knots, because the UH-60 has a do-not-pass speed of 193. Wow, so they really drug down the helicopters in the game. Was that at full speed or normal speed?

And as for the maximum speed field, since these are coop missions, will that cause any problems with the people playing missions with me?

Collective/ Throttle full up, me as pilot, flying at 14 m, as level as I can, as fast as I can, in a straight line until the helicopter stopped gaining speed for 30 seconds or so.

The hud of the game reads in km/h.

Some things are native to your machine.. like NWD's ballistics work in multiplayer, and so do sound mods.  In the event that all that stuff was server side (which I doubt), you'd just have to have the server and both players with the mod (I think).  Someone more knowledgeable would probably be able to give you a better answer, though.

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You can get the game speed for both birds and that should tell you a lot more information a lot more accurately.  Just output the speed of the vehicles to a sideChat or globalChat so that you can compare them.

How do I script that? One method I thought of was every 10 knots each helicopter would say

" At 10 knots" "at 20 knots" etc etc. But I have no idea how to script something like that...

Do something like this to compare the speeds of both helicopters:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

while {testing} do

{

    player sideChat format ['Helo 1: %1  |  Helo 2: %2', speed helo1, speed helo2];

sleep 0.001;

};

That'll spam your screen with a lot of text, but you'll get the speed of both helicopters.  With that information, you should be able to accurately compare the speeds.  As far as max speeds are concerned, I think you'd want to look in their respective config files (but I could be wrong, since I don't do config editing).

EDIT: Lou Montana pointed out I forgot to include a sleep statement. Ooops!

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add a pause to that ! crazy_o.gif

sqs style : script.sqs executed with [chopper1, chopper2] exec "script.sqs"

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

_chp1 = _this select 0

_chp2 = _this select 1

#loop

~1

hint format ["Chopper 1 : %1 km/h\nChopper 2 : %2 km/h", speed _chp1, speed _chp2]

goto "loop"

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What is the purpose of scripting another speedometer, and how is it more accurate than the one on the HUD? Are you guys trying to get a graph of speeds over time to compare acceleration or something?

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The OP wanted to know if the birds were different speeds from another, and how much they were different. Or at least, that's how I understood it. If he wanted to check them while they're in formation (the way he described his problem) then having the script output the speed is the best way to make his comparison. He can't fly both birds at once. smile_o.gif

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Hmm, I guess I'm assuming it's a vehicle performance model issue rather than an AI issue.

In the config for Air pbo, the max speeds are as follows.

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

class UH60MG : Helicopter {

maxSpeed = 270;

class AH6 : Helicopter {

maxSpeed = 235;

I wonder if there are other factors influencing the top speed of the helicopters.

It would seem to me that the easiest way of experimenting with this issue would be just to make those values the same and seeing what happens. If they then fly the same speed then you know what's going on. If not then you've only wasted 10 minutes.

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