nuxil 2 Posted December 2, 2008 Hi all.. so im sitting here with the flue. i got bored by beeing in beed so. i fired up my pc and put together a small addon/"scripts". which is still in wip! i dont know if anyone else has made something like this before. the addon is a radarsystem. which shows aircraft & missiles in a 4 sector plot. front|behind|left and right. i never liked the ingame radar. i feel its messy so i made this. the blue dots are airuints.. the red dots are incoming missiles. i was thinking of making friendly airunits green. "not desided yet" but my question is. how do i get rid of the ingame radar for airunits? http://www.youtube.com/watch?v=gjGwznU-krY youtube compressed the file so much one cant see the dots on the radar :\ Share this post Link to post Share on other sites
nuxil 2 Posted December 2, 2008 is it the ...CanSee i must add to my cfgVehicle for the units? commanderCansee= 2+8+16 driverCansee= 2+8+16 gunnerCanse= 2+4+8+16 ?? EDIT: Never mind.. i got it. it was ..Cansee. my mind is not thinking strait atm.. Share this post Link to post Share on other sites
klamacz 447 Posted December 2, 2008 good stuff! Try Mando scripts for air units and there wass script with HUD for helicopters. Both use same method AFAIR edit: ups sorry didnt properly understand your question As for disabling air units radar you can put a black box over it (Mandoble did it) or change their config and disable radar there. You can override default configs for standard choppers but it wont work for addons unfortunatelly Share this post Link to post Share on other sites
.kju 3241 Posted December 2, 2008 nice  Is this a common way to display it? How about    ----- ----|  T |---- | L  |---|  R | ----|  B |----    ----- Share this post Link to post Share on other sites
nuxil 2 Posted December 2, 2008 hi Q.. i was thinking of doing one of 2 things to show the hight. 1. make icons on display smaller/bigger 2. make a new display as you illustrated but i think adding a new dialog might be confusing. i'll try this out.. thanks for the tip Share this post Link to post Share on other sites
colligpip 0 Posted December 2, 2008 nice iam going to use this thanks Share this post Link to post Share on other sites
nuxil 2 Posted December 4, 2008 i tried using a extra dialog as Q illustrated. but it was so confusing i got rid of quit fast. the idea was good. but not verry practical. i do instead make the dots "icon" bigger/smaller depending on the hight.. blue == enemy airunit. orange == enemy ground unit red == incomming missile green == friendly unit. a few bugs here & there to sort out before i'll put it up for the public made a new short video showing it better how it works.. "" quality stil bad :\ "" http://www.youtube.com/watch?v=FLu7c6aJdE8 heh avoide incomming missiles is "way" easyer now. Share this post Link to post Share on other sites
.kju 3241 Posted December 4, 2008 looks quite good  will make air combat more interesting without weapon lock and this radar instead Share this post Link to post Share on other sites
nuxil 2 Posted December 4, 2008 hmm "without weapon lock"! i could add that.. that has i not thought of at all   thanks for that tip Q As it works now. it only tracks the missiles that is locked on to you,, but it wount be hard to add, so it tracking missiles which is not locked on aswell. it will actualy simplify some code when i think of it donwside by that is that. it will pick up all missiles not meant for you aswell in the defined range "1500" i set it to. good thing about it.. you might spot an AA soldier location. Share this post Link to post Share on other sites